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Computer graphics rendering technique used to mimic the look of 2D animation
Cel shading or toon shading is a type of non-photorealistic rendering designed to make 3D computer graphics appear to be flat and hand-drawn by using
Cel_shading
Animation technique in which frames are hand-drawn
others use "cel-shading" animation filters or lighting systems to make their full 3D animation appear as though it were drawn in a traditional cel-style. This
Traditional_animation
Transparent sheet used in animation
printed "sericels" (serigraphic cels) from the same film were $250, with edition sizes of 2,500–5,000 pieces. Cel shading, a non-photorealistic rendering
Cel
2001 video game
a rendering technique called cel shading to produce this cartoon-like appearance. Furthermore, the physics engine in Cel Damage is unique. Rather than
Cel_Damage
Style of rendering
appeared in movies and video games in the form of cel-shaded animation (also known as "toon" shading) as well as in scientific visualization, architectural
Non-photorealistic_rendering
2002 video game
visual style of Dark Chronicle departs from that of Dark Cloud by using cel shading. Level-5 referred to the graphic style as "tonal rendering"; the main
Dark_Chronicle
This is a list of video games that use the technique of cel shading, organized alphabetically by name. See lists of video games for related lists. A B
List of cel-shaded video games
List_of_cel-shaded_video_games
2023 video game
treat", while Regan wrote that "[the game's] twist on the well-worn cel-shading art style is a handsome one". Jessica Cogswell of GameSpot said that
Bayonetta Origins: Cereza and the Lost Demon
Bayonetta_Origins:_Cereza_and_the_Lost_Demon
Computer graphics technique
often referred to as "Physically Based Lighting" or "Physically Based Shading". Many PBR pipelines aim to achieve photorealism. Feasible and quick approximations
Physically_based_rendering
Non-photorealistic rendering technique
to warm" shading, and in the second pass the object's edges are rendered in black. List of common shading algorithms Phong shading Cel shading Non-photorealistic
Gooch_shading
2022 racing video game
Wanted. Unbound features an art style that merges artistic elements like cel-shading and graffiti art with the more realistic art style of other Need for
Need_for_Speed_Unbound
2002 video game
for its technical achievements—particularly its use of a variation on cel shading to create a film noir feel while still rendering as a hand-drawn animated
Sly Cooper and the Thievius Raccoonus
Sly_Cooper_and_the_Thievius_Raccoonus
2002 video game
they implemented a distinctive cartoon-like art style created through cel shading. At its release, The Wind Waker received critical acclaim for its visuals
The Legend of Zelda: The Wind Waker
The_Legend_of_Zelda:_The_Wind_Waker
Shading language for WebGPU
WebGPU Shading Language (WGSL, internet media type: text/wgsl) is a high-level shading language and the normative shader language for the WebGPU API on
WebGPU_Shading_Language
Animated superhero television series
the show was made using computer-generated imagery (CGI) rendered in cel shading. It ran for only one season of 13 episodes, airing from July 11 to September
Spider-Man: The New Animated Series
Spider-Man:_The_New_Animated_Series
Depicting depth with levels of darkness
Shading refers to the depiction of depth perception in 3D models (within the field of 3D computer graphics) or illustrations (in visual art) by varying
Shading
Screen-space shading technique
In the field of 3D computer graphics, deferred shading is a screen-space shading technique that is performed on a second rendering pass, after the vertex
Deferred_shading
Period of animation in which theatrical sound cartoons were common and popular
They Are Made, Their Origin and Development by Edwin G. Lutz, decided that cel animation would produce better quality, and decided to open up his own animation
Golden age of American animation
Golden_age_of_American_animation
Method of creating moving pictures
under the category of 3D dynamics. Cel shading is used to mimic traditional animation using computer software. The shading looks stark, with less blending
Animation
Graphical perspective in video games
Pixel art Sprite 3D computer graphics 3D rendering Polygon Pre-rendering Cel shading Skybox Animation Digitization Rotoscoping Computer graphics Real-time
Third-person_(video_games)
helped by for instance cel-shading techniques to replicate the desired look of traditional animation (true real-time cel-shading was first introduced in
History_of_animation
3D computer graphics rendering method
Anisotropic filtering Cel shading Fluid animation Lighting Global illumination Hidden-surface determination Polygon mesh (Triangle mesh) Shading Deferred Surface
Ray_marching
Simulation of the appearance of being three-dimensional
closer towards the player. Even simple shading and size of an image could be considered pseudo-3D, as shading makes it look more realistic. If the light
2.5D
Type of program in computer graphics
to support shaders. The first shader-capable GPUs only supported pixel shading, but vertex shaders were quickly introduced once developers realized the
Shader
2004 video game
releasing later in 2015 in Japan and 2017 globally. Dragon Quest VIII uses cel shading for the characters and scenery and is the first game in the series to
Dragon_Quest_VIII
2002 video game
hold back the undead in metres. Early previews of the game utilized Cel shading for the graphical style, with vibrant colors and solid outlines. Later
The_House_of_the_Dead_III
Chinese video game developer
development team also studied games like Guilty Gear Xrd, which utilized 3D cel-shading. Since no team member had prior experience with 3D projects, transitioning
MiHoYo
Japanese 3D animation studio
(Japanese: ヤオヨロズ株式会社) was a Japanese animation studio producing anime using cel shading and 3D computer graphics technology. The company was founded in Minato
Yaoyorozu
illumination and shading to provide a desired visual impression. Used in cartoons, video games, movies or technical illustrations, and include: Cel shading Gooch
List of common shading algorithms
List_of_common_shading_algorithms
Methodological basis for 3D CAD/CAM solid modeling and image rendering
not be blocked or in shadow. The shading of the surface is computed using traditional 3D computer graphics shading models. One important advantage ray
Ray_casting
2003 video game
from Gran Turismo", however, he criticized the graphic which failed at cel shading and has "the look of a N64 game circa 1999". He noted while there are
GT_Cube
Japanese anime television series
in the latter half of the series. Although 3D computer graphics with cel shading were used, they were limited to a small portion of stock shots due to
Gear_Fighter_Dendoh
Protagonist of The Legend of Zelda
design. After many experiments, the development team had decided that cel-shading was the best option for expressing a young, energetic boy. Although the
Link_(The_Legend_of_Zelda)
Operation in computer graphics
Anisotropic filtering Cel shading Fluid animation Lighting Global illumination Hidden-surface determination Polygon mesh (Triangle mesh) Shading Deferred Surface
Alpha_compositing
Series of CGI anime shorts
The designer is Hitoshi Fukuchi. It is animated entirely in 3D with no cel-shading of any sort, as would be typical for the medium. The show takes place
Fireball_(TV_series)
Technique for increasing apparent display resolution
Anisotropic filtering Cel shading Fluid animation Lighting Global illumination Hidden-surface determination Polygon mesh (Triangle mesh) Shading Deferred Surface
Subpixel_rendering
Machine learning model
Anisotropic filtering Cel shading Fluid animation Lighting Global illumination Hidden-surface determination Polygon mesh (Triangle mesh) Shading Deferred Surface
Text-to-image_model
Graphics created using computers
contributed to the foundations of shading in CGI via the development of the Gouraud shading and Blinn–Phong shading models, allowing graphics to move
Computer_graphics
Video game narration technique
Pixel art Sprite 3D computer graphics 3D rendering Polygon Pre-rendering Cel shading Skybox Animation Digitization Rotoscoping Computer graphics Real-time
Full-motion_video
2000 video game
Party, to assist with development. The game's graphics use the same cel shading technique first seen in Jet Set Radio (2000). An online multiplayer mode
Sonic_Shuffle
Element representing a value on a grid in three dimensional space
Pixel art Sprite 3D computer graphics 3D rendering Polygon Pre-rendering Cel shading Skybox Animation Digitization Rotoscoping Computer graphics Real-time
Voxel
Video game series
were not seen in previous games. Twilight Princess diverted from the cel-shading of Wind Waker, integrating graphics featuring more detailed textures
The_Legend_of_Zelda
Type of video game graphics
Anisotropic filtering Cel shading Fluid animation Lighting Global illumination Hidden-surface determination Polygon mesh (Triangle mesh) Shading Deferred Surface
Isometric_video_game_graphics
Application of computer graphics to create or contribute to images
along with the audio. 3D modeling Adobe Photoshop Animation database Cel shading Cinema Research Corporation Digital image GIMP, a FOSS digital photo
Computer-generated_imagery
Technique in video game aesthetic design
Pixel art Sprite 3D computer graphics 3D rendering Polygon Pre-rendering Cel shading Skybox Animation Digitization Rotoscoping Computer graphics Real-time
Skybox_(video_games)
2003 video game
Games in North America for the PlayStation 2 and Xbox, both of which use cel-shading technology. The game follows the main characters (Fry, Bender and Leela)
Futurama_(video_game)
2006 film
were used to achieve the appearance of Hibon's 2D drawings. The use of cel shading, 2D textures to create a drawing appearance, and character outlines to
Codehunters
3D computer graphics image rendering method
an ID buffer is rasterized in an intermediate step, allowing deferred shading of the resulting visible pixels. The first publication of the scanline
Scanline_rendering
Producing images of 3D scenes
shading techniques such as flat shading (lighting is computed once for each triangle, which is then rendered entirely in one color), Gouraud shading (lighting
Rendering_(computer_graphics)
2003 video game
unnecessarily convoluted tasks. The visuals were commended for their cel-shading effects and anime-influenced art direction, with Jastrzab saying that
Tales_of_Symphonia
2016 anime television series
accomplish with each scene." The 3D characters and objects are rendered with cel shading to make them look more like 2D animation. A particular feature is that
Berserk_(2016_TV_series)
Generating images by computer software
final appearance to the models and animation with visual effects such as shading, texture-mapping, shadows, reflections and motion blur. Rendering can be
Software_rendering
Handheld game console
capable of effects such as texture mapping, alpha blending, Gouraud shading, cel shading, and basic lighting. Because it uses nearest-neighbor texture filtering
Nintendo_DS
Geometric transformation
Anisotropic filtering Cel shading Fluid animation Lighting Global illumination Hidden-surface determination Polygon mesh (Triangle mesh) Shading Deferred Surface
Scaling_(geometry)
2002 video game
animated sequences for the opening and ending of the game. The game uses cel shading to mimic the style of the hand-drawn art of the 1983 game. The game is
Dragon's Lair 3D: Return to the Lair
Dragon's_Lair_3D:_Return_to_the_Lair
Animation technique that syncs the accompanying music with the actions on screen
2.5D Flash PowerPoint SVG CSS Multi-sketch Onion skinning 3D T-pose Cel shading CGI Crowd Facial animation Morph target Motion capture facial hand tracking
Mickey_Mousing
Technique in computer graphics
Pixel art Sprite 3D computer graphics 3D rendering Polygon Pre-rendering Cel shading Skybox Animation Digitization Rotoscoping Computer graphics Real-time
Parallax_scrolling
GPU for mobile devices, used by Nintendo on their 3DS consoles
texture filtering Alpha blending Full-scene anti-aliasing (2×2) Phong Shading Cel Shading Perspective-Correct Texture Mapping Dot3 Bump Mapping/Normal Mapping
PICA200
American filmmaker and animator (born 1937)
and storyline, but the visuals were noteworthy, using groundbreaking cel-shading techniques that lent the game a hand-animated feel. As of 2012[update]
Don_Bluth
Smallest addressable element of a raster image
Anisotropic filtering Cel shading Fluid animation Lighting Global illumination Hidden-surface determination Polygon mesh (Triangle mesh) Shading Deferred Surface
Pixel
Video game genre
Pixel art Sprite 3D computer graphics 3D rendering Polygon Pre-rendering Cel shading Skybox Animation Digitization Rotoscoping Computer graphics Real-time
Side-scrolling_video_game
Graphical perspective in video games
Pixel art Sprite 3D computer graphics 3D rendering Polygon Pre-rendering Cel shading Skybox Animation Digitization Rotoscoping Computer graphics Real-time
First-person_(video_games)
Algorithms and methods of plotting the Mandelbrot set on a computing device
Anisotropic filtering Cel shading Fluid animation Lighting Global illumination Hidden-surface determination Polygon mesh (Triangle mesh) Shading Deferred Surface
Plotting algorithms for the Mandelbrot set
Plotting_algorithms_for_the_Mandelbrot_set
The game also introduces the new Comic Inking Animation technology, cel shading that makes the entire game appear as if it were a living comic-book.
List of video games featuring Spider-Man
List_of_video_games_featuring_Spider-Man
Fictional robot from Borderlands
as "concept art style", scrapping months of work for a style close to cel-shading, a style not often seen in the first-person shooter genre. Claptrap's
Claptrap
hardware directional per-vertex lighting, Bloom, Motion Blur, Gouraud Shading, Cel Shading, culling, mipmapping, LOD, clipping, Lightmapping, environment mapping
PlayStation_Portable_hardware
Type of geometric transformation
Anisotropic filtering Cel shading Fluid animation Lighting Global illumination Hidden-surface determination Polygon mesh (Triangle mesh) Shading Deferred Surface
Shear_mapping
2000 video game
Record for the first video game to use cel-shading. Jet Set Radio is recognized as one of the first games to feature cel-shaded graphics, with exaggerated
Jet_Set_Radio
Planar movement within a Euclidean space without rotation
Anisotropic filtering Cel shading Fluid animation Lighting Global illumination Hidden-surface determination Polygon mesh (Triangle mesh) Shading Deferred Surface
Translation_(geometry)
Geometric transformation that preserves lines but not angles nor the origin
Anisotropic filtering Cel shading Fluid animation Lighting Global illumination Hidden-surface determination Polygon mesh (Triangle mesh) Shading Deferred Surface
Affine_transformation
Characters in 2020 action role-playing game
production team depicts the character in a cartoonish art style through cel shading, while also allowing the character to be affected by real-time light
List of Genshin Impact characters
List_of_Genshin_Impact_characters
System to display a view of a 3D virtual world
Pixel art Sprite 3D computer graphics 3D rendering Polygon Pre-rendering Cel shading Skybox Animation Digitization Rotoscoping Computer graphics Real-time
Virtual_camera_system
Video game that uses text characters
Pixel art Sprite 3D computer graphics 3D rendering Polygon Pre-rendering Cel shading Skybox Animation Digitization Rotoscoping Computer graphics Real-time
Text-based_game
Representation of a 3D object with only its edges rendered
more realistic rendering, or even the processing of faces and simple flat shading. The wire frame format is also well-suited and widely used in programming
Wire-frame_model
Motion of a certain space that preserves at least one point
Anisotropic filtering Cel shading Fluid animation Lighting Global illumination Hidden-surface determination Polygon mesh (Triangle mesh) Shading Deferred Surface
Rotation_(mathematics)
2004 video game
the game's use of cel-shading. IGN's Hilary Goldstein stated, "to capture the 'comic book feel', Raven Soft chose to go for a cel-shaded look with Legends
X-Men_Legends
American comics publisher
first game, the graphics for The Darkness II were developed using a cel-shading technique, emulating the aesthetic of its graphic novel namesake. The
Top_Cow_Productions
2002 video game
Following positive reactions to cel shading for Jet Set Radio (2000) and its sequel, the Orta team considered a cel-based graphic design, but ultimately
Panzer_Dragoon_Orta
Representing a 3D-modeled object or dataset as a 2D projection
epitomes of volume rendering models feature a mix of for example coloring and shading in order to create realistic and/or observable representations. A direct
Volume_rendering
Computer-based generation of digital images
of smoothly-varying backgrounds, shadow effects, etc. (See also Gouraud shading). The pixel colors can also be taken from a texture, e.g. a digital image
2D_computer_graphics
Fighting video game series
saga, retelling iconic Dragon Ball events with different outcomes. A cel-shading effect was added to the graphics in the GameCube version. The North American
Dragon_Ball_Z:_Budokai
American children's/family television channel
under the umbrella title "Zoog Weekendz". The Zoogs were redesigned with cel shading and given mature voices in 2000. The entire Zoog Disney block was phased
Disney_Channel
Japanese character artist (born 1974)
Persona 3, he felt it did not work with the setting and switched to cel shading, which was also used later for Persona 4. His designs for Persona 3 and
Shigenori_Soejima
debuted in late 2018, shifting the animation style towards anime-inspired cel-shading visuals, and focuses on young Resistance pilot Kazuda Xiono before and
List of Star Wars television series
List_of_Star_Wars_television_series
Computer graphics related to video games
Pixel art Sprite 3D computer graphics 3D rendering Polygon Pre-rendering Cel shading Skybox Animation Digitization Rotoscoping Computer graphics Real-time
Video_game_graphics
Image processing methods
Bloodlust effect (red vignetting with particles, etc.) Bokeh Bump mapping Cel shading Chromatic aberration Color correction Color grading Contrast adjustment
Video_post-processing
Computer graphics method
Anisotropic filtering Cel shading Fluid animation Lighting Global illumination Hidden-surface determination Polygon mesh (Triangle mesh) Shading Deferred Surface
Path_tracing
2006 superhero action roleplaying game
the game to Windows. During early development, Ultimate Alliance used cel-shading technology, similar to Raven's previous Marvel Comics games, X-Men Legends
Marvel:_Ultimate_Alliance
Simulation of reflective surfaces
Implementation. Retrieved 28 June 2026. Burley, Brent. "Physically Based Shading at Disney" (PDF). Walt Disney Animation Studios. Retrieved 28 June 2026
Reflection (computer graphics)
Reflection_(computer_graphics)
Computer software architecture in 3D computer graphics
generated using procedural models such as fractals and particle systems. Shading complexity: Much of the visual complexity in a scene is generated by the
Reyes_rendering
2005 video game
arcade shooter, although its artistic design, colorful and reminiscent of cel-shading or microscopic medical imaging, has been called "psychedelic" and "an
Mutant_Storm_Reloaded
2000 video game
Effect features gameplay with unshaded characters textured to resemble cel-shading, notably being one of the first games to attempt the technique. Rather
Fear_Effect
2003 video game
claymation and found it distracting, and Surette felt that while the cel shading technique worked well for the Hulk and the mutant villains, it failed
Hulk_(video_game)
2007 Japanese animated film
looked the same as the old ones; the goal was to give the impression of cel-shading, so everything computer-generated looked like it was drawn by hand. The
Evangelion: 1.0 You Are (Not) Alone
Evangelion:_1.0_You_Are_(Not)_Alone
Period of U.S. animation when television animation was common
2.5D Flash PowerPoint SVG CSS Multi-sketch Onion skinning 3D T-pose Cel shading CGI Crowd Facial animation Morph target Motion capture facial hand tracking
Animation in the United States in the television era
Animation_in_the_United_States_in_the_television_era
Video game console by Nintendo
November 12, 2021. Engel, Thomas (October 2002). "Shader Integration: Merging Shading Technologies on the Nintendo GameCube". Game Developer. Retrieved June
GameCube
2003 video game
animator Bruce Timm. Cel shading and reflection mapping techniques were combined in a method described by the developers as "rim light shading" to achieve a
Drake_of_the_99_Dragons
Type of video game
Pixel art Sprite 3D computer graphics 3D rendering Polygon Pre-rendering Cel shading Skybox Animation Digitization Rotoscoping Computer graphics Real-time
Tile-based_video_game
2008 arcade video game
character's faces “curves”. Zakirov and van Dijk outlined the use of cel-shading animation, which allowed “to create a correspondence to the spirit of
Fate/Unlimited_Codes
Rendering method
illumination Gouraud shading List of ray tracing software Parallel computing Path tracing Phong shading Progressive meshes Shading Specular reflection
Ray_tracing_(graphics)
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