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CEL SHADING

  • Cel shading
  • Computer graphics rendering technique used to mimic the look of 2D animation

    Cel shading or toon shading is a type of non-photorealistic rendering designed to make 3D computer graphics appear to be flat and hand-drawn by using

    Cel shading

    Cel shading

    Cel_shading

  • Traditional animation
  • Animation technique in which frames are hand-drawn

    others use "cel-shading" animation filters or lighting systems to make their full 3D animation appear as though it were drawn in a traditional cel-style. This

    Traditional animation

    Traditional animation

    Traditional_animation

  • Cel
  • Transparent sheet used in animation

    printed "sericels" (serigraphic cels) from the same film were $250, with edition sizes of 2,500–5,000 pieces. Cel shading, a non-photorealistic rendering

    Cel

    Cel

    Cel

  • Cel Damage
  • 2001 video game

    a rendering technique called cel shading to produce this cartoon-like appearance. Furthermore, the physics engine in Cel Damage is unique. Rather than

    Cel Damage

    Cel_Damage

  • Non-photorealistic rendering
  • Style of rendering

    appeared in movies and video games in the form of cel-shaded animation (also known as "toon" shading) as well as in scientific visualization, architectural

    Non-photorealistic rendering

    Non-photorealistic rendering

    Non-photorealistic_rendering

  • Dark Chronicle
  • 2002 video game

    visual style of Dark Chronicle departs from that of Dark Cloud by using cel shading. Level-5 referred to the graphic style as "tonal rendering"; the main

    Dark Chronicle

    Dark_Chronicle

  • List of cel-shaded video games
  • This is a list of video games that use the technique of cel shading, organized alphabetically by name. See lists of video games for related lists. A B

    List of cel-shaded video games

    List_of_cel-shaded_video_games

  • Bayonetta Origins: Cereza and the Lost Demon
  • 2023 video game

    treat", while Regan wrote that "[the game's] twist on the well-worn cel-shading art style is a handsome one". Jessica Cogswell of GameSpot said that

    Bayonetta Origins: Cereza and the Lost Demon

    Bayonetta_Origins:_Cereza_and_the_Lost_Demon

  • Physically based rendering
  • Computer graphics technique

    often referred to as "Physically Based Lighting" or "Physically Based Shading". Many PBR pipelines aim to achieve photorealism. Feasible and quick approximations

    Physically based rendering

    Physically based rendering

    Physically_based_rendering

  • Gooch shading
  • Non-photorealistic rendering technique

    to warm" shading, and in the second pass the object's edges are rendered in black. List of common shading algorithms Phong shading Cel shading Non-photorealistic

    Gooch shading

    Gooch shading

    Gooch_shading

  • Need for Speed Unbound
  • 2022 racing video game

    Wanted. Unbound features an art style that merges artistic elements like cel-shading and graffiti art with the more realistic art style of other Need for

    Need for Speed Unbound

    Need_for_Speed_Unbound

  • Sly Cooper and the Thievius Raccoonus
  • 2002 video game

    for its technical achievements—particularly its use of a variation on cel shading to create a film noir feel while still rendering as a hand-drawn animated

    Sly Cooper and the Thievius Raccoonus

    Sly_Cooper_and_the_Thievius_Raccoonus

  • The Legend of Zelda: The Wind Waker
  • 2002 video game

    they implemented a distinctive cartoon-like art style created through cel shading. At its release, The Wind Waker received critical acclaim for its visuals

    The Legend of Zelda: The Wind Waker

    The_Legend_of_Zelda:_The_Wind_Waker

  • WebGPU Shading Language
  • Shading language for WebGPU

    WebGPU Shading Language (WGSL, internet media type: text/wgsl) is a high-level shading language and the normative shader language for the WebGPU API on

    WebGPU Shading Language

    WebGPU_Shading_Language

  • Spider-Man: The New Animated Series
  • Animated superhero television series

    the show was made using computer-generated imagery (CGI) rendered in cel shading. It ran for only one season of 13 episodes, airing from July 11 to September

    Spider-Man: The New Animated Series

    Spider-Man:_The_New_Animated_Series

  • Shading
  • Depicting depth with levels of darkness

    Shading refers to the depiction of depth perception in 3D models (within the field of 3D computer graphics) or illustrations (in visual art) by varying

    Shading

    Shading

    Shading

  • Deferred shading
  • Screen-space shading technique

    In the field of 3D computer graphics, deferred shading is a screen-space shading technique that is performed on a second rendering pass, after the vertex

    Deferred shading

    Deferred shading

    Deferred_shading

  • Golden age of American animation
  • Period of animation in which theatrical sound cartoons were common and popular

    They Are Made, Their Origin and Development by Edwin G. Lutz, decided that cel animation would produce better quality, and decided to open up his own animation

    Golden age of American animation

    Golden age of American animation

    Golden_age_of_American_animation

  • Animation
  • Method of creating moving pictures

    under the category of 3D dynamics. Cel shading is used to mimic traditional animation using computer software. The shading looks stark, with less blending

    Animation

    Animation

    Animation

  • Third-person (video games)
  • Graphical perspective in video games

    Pixel art Sprite 3D computer graphics 3D rendering Polygon Pre-rendering Cel shading Skybox Animation Digitization Rotoscoping Computer graphics Real-time

    Third-person (video games)

    Third-person (video games)

    Third-person_(video_games)

  • History of animation
  • helped by for instance cel-shading techniques to replicate the desired look of traditional animation (true real-time cel-shading was first introduced in

    History of animation

    History_of_animation

  • Ray marching
  • 3D computer graphics rendering method

    Anisotropic filtering Cel shading Fluid animation Lighting Global illumination Hidden-surface determination Polygon mesh (Triangle mesh) Shading Deferred Surface

    Ray marching

    Ray_marching

  • 2.5D
  • Simulation of the appearance of being three-dimensional

    closer towards the player. Even simple shading and size of an image could be considered pseudo-3D, as shading makes it look more realistic. If the light

    2.5D

    2.5D

    2.5D

  • Shader
  • Type of program in computer graphics

    to support shaders. The first shader-capable GPUs only supported pixel shading, but vertex shaders were quickly introduced once developers realized the

    Shader

    Shader

    Shader

  • Dragon Quest VIII
  • 2004 video game

    releasing later in 2015 in Japan and 2017 globally. Dragon Quest VIII uses cel shading for the characters and scenery and is the first game in the series to

    Dragon Quest VIII

    Dragon_Quest_VIII

  • The House of the Dead III
  • 2002 video game

    hold back the undead in metres. Early previews of the game utilized Cel shading for the graphical style, with vibrant colors and solid outlines. Later

    The House of the Dead III

    The_House_of_the_Dead_III

  • MiHoYo
  • Chinese video game developer

    development team also studied games like Guilty Gear Xrd, which utilized 3D cel-shading. Since no team member had prior experience with 3D projects, transitioning

    MiHoYo

    MiHoYo

    MiHoYo

  • Yaoyorozu
  • Japanese 3D animation studio

    (Japanese: ヤオヨロズ株式会社) was a Japanese animation studio producing anime using cel shading and 3D computer graphics technology. The company was founded in Minato

    Yaoyorozu

    Yaoyorozu

  • List of common shading algorithms
  • illumination and shading to provide a desired visual impression. Used in cartoons, video games, movies or technical illustrations, and include: Cel shading Gooch

    List of common shading algorithms

    List_of_common_shading_algorithms

  • Ray casting
  • Methodological basis for 3D CAD/CAM solid modeling and image rendering

    not be blocked or in shadow. The shading of the surface is computed using traditional 3D computer graphics shading models. One important advantage ray

    Ray casting

    Ray casting

    Ray_casting

  • GT Cube
  • 2003 video game

    from Gran Turismo", however, he criticized the graphic which failed at cel shading and has "the look of a N64 game circa 1999". He noted while there are

    GT Cube

    GT_Cube

  • Gear Fighter Dendoh
  • Japanese anime television series

    in the latter half of the series. Although 3D computer graphics with cel shading were used, they were limited to a small portion of stock shots due to

    Gear Fighter Dendoh

    Gear_Fighter_Dendoh

  • Link (The Legend of Zelda)
  • Protagonist of The Legend of Zelda

    design. After many experiments, the development team had decided that cel-shading was the best option for expressing a young, energetic boy. Although the

    Link (The Legend of Zelda)

    Link_(The_Legend_of_Zelda)

  • Alpha compositing
  • Operation in computer graphics

    Anisotropic filtering Cel shading Fluid animation Lighting Global illumination Hidden-surface determination Polygon mesh (Triangle mesh) Shading Deferred Surface

    Alpha compositing

    Alpha compositing

    Alpha_compositing

  • Fireball (TV series)
  • Series of CGI anime shorts

    The designer is Hitoshi Fukuchi. It is animated entirely in 3D with no cel-shading of any sort, as would be typical for the medium. The show takes place

    Fireball (TV series)

    Fireball_(TV_series)

  • Subpixel rendering
  • Technique for increasing apparent display resolution

    Anisotropic filtering Cel shading Fluid animation Lighting Global illumination Hidden-surface determination Polygon mesh (Triangle mesh) Shading Deferred Surface

    Subpixel rendering

    Subpixel rendering

    Subpixel_rendering

  • Text-to-image model
  • Machine learning model

    Anisotropic filtering Cel shading Fluid animation Lighting Global illumination Hidden-surface determination Polygon mesh (Triangle mesh) Shading Deferred Surface

    Text-to-image model

    Text-to-image model

    Text-to-image_model

  • Computer graphics
  • Graphics created using computers

    contributed to the foundations of shading in CGI via the development of the Gouraud shading and Blinn–Phong shading models, allowing graphics to move

    Computer graphics

    Computer graphics

    Computer_graphics

  • Full-motion video
  • Video game narration technique

    Pixel art Sprite 3D computer graphics 3D rendering Polygon Pre-rendering Cel shading Skybox Animation Digitization Rotoscoping Computer graphics Real-time

    Full-motion video

    Full-motion_video

  • Sonic Shuffle
  • 2000 video game

    Party, to assist with development. The game's graphics use the same cel shading technique first seen in Jet Set Radio (2000). An online multiplayer mode

    Sonic Shuffle

    Sonic_Shuffle

  • Voxel
  • Element representing a value on a grid in three dimensional space

    Pixel art Sprite 3D computer graphics 3D rendering Polygon Pre-rendering Cel shading Skybox Animation Digitization Rotoscoping Computer graphics Real-time

    Voxel

    Voxel

    Voxel

  • The Legend of Zelda
  • Video game series

    were not seen in previous games. Twilight Princess diverted from the cel-shading of Wind Waker, integrating graphics featuring more detailed textures

    The Legend of Zelda

    The Legend of Zelda

    The_Legend_of_Zelda

  • Isometric video game graphics
  • Type of video game graphics

    Anisotropic filtering Cel shading Fluid animation Lighting Global illumination Hidden-surface determination Polygon mesh (Triangle mesh) Shading Deferred Surface

    Isometric video game graphics

    Isometric video game graphics

    Isometric_video_game_graphics

  • Computer-generated imagery
  • Application of computer graphics to create or contribute to images

    along with the audio. 3D modeling Adobe Photoshop Animation database Cel shading Cinema Research Corporation Digital image GIMP, a FOSS digital photo

    Computer-generated imagery

    Computer-generated imagery

    Computer-generated_imagery

  • Skybox (video games)
  • Technique in video game aesthetic design

    Pixel art Sprite 3D computer graphics 3D rendering Polygon Pre-rendering Cel shading Skybox Animation Digitization Rotoscoping Computer graphics Real-time

    Skybox (video games)

    Skybox (video games)

    Skybox_(video_games)

  • Futurama (video game)
  • 2003 video game

    Games in North America for the PlayStation 2 and Xbox, both of which use cel-shading technology. The game follows the main characters (Fry, Bender and Leela)

    Futurama (video game)

    Futurama_(video_game)

  • Codehunters
  • 2006 film

    were used to achieve the appearance of Hibon's 2D drawings. The use of cel shading, 2D textures to create a drawing appearance, and character outlines to

    Codehunters

    Codehunters

  • Scanline rendering
  • 3D computer graphics image rendering method

    an ID buffer is rasterized in an intermediate step, allowing deferred shading of the resulting visible pixels. The first publication of the scanline

    Scanline rendering

    Scanline rendering

    Scanline_rendering

  • Rendering (computer graphics)
  • Producing images of 3D scenes

    shading techniques such as flat shading (lighting is computed once for each triangle, which is then rendered entirely in one color), Gouraud shading (lighting

    Rendering (computer graphics)

    Rendering (computer graphics)

    Rendering_(computer_graphics)

  • Tales of Symphonia
  • 2003 video game

    unnecessarily convoluted tasks. The visuals were commended for their cel-shading effects and anime-influenced art direction, with Jastrzab saying that

    Tales of Symphonia

    Tales_of_Symphonia

  • Berserk (2016 TV series)
  • 2016 anime television series

    accomplish with each scene." The 3D characters and objects are rendered with cel shading to make them look more like 2D animation. A particular feature is that

    Berserk (2016 TV series)

    Berserk (2016 TV series)

    Berserk_(2016_TV_series)

  • Software rendering
  • Generating images by computer software

    final appearance to the models and animation with visual effects such as shading, texture-mapping, shadows, reflections and motion blur. Rendering can be

    Software rendering

    Software rendering

    Software_rendering

  • Nintendo DS
  • Handheld game console

    capable of effects such as texture mapping, alpha blending, Gouraud shading, cel shading, and basic lighting. Because it uses nearest-neighbor texture filtering

    Nintendo DS

    Nintendo DS

    Nintendo_DS

  • Scaling (geometry)
  • Geometric transformation

    Anisotropic filtering Cel shading Fluid animation Lighting Global illumination Hidden-surface determination Polygon mesh (Triangle mesh) Shading Deferred Surface

    Scaling (geometry)

    Scaling (geometry)

    Scaling_(geometry)

  • Dragon's Lair 3D: Return to the Lair
  • 2002 video game

    animated sequences for the opening and ending of the game. The game uses cel shading to mimic the style of the hand-drawn art of the 1983 game. The game is

    Dragon's Lair 3D: Return to the Lair

    Dragon's_Lair_3D:_Return_to_the_Lair

  • Mickey Mousing
  • Animation technique that syncs the accompanying music with the actions on screen

    2.5D Flash PowerPoint SVG CSS Multi-sketch Onion skinning 3D T-pose Cel shading CGI Crowd Facial animation Morph target Motion capture facial hand tracking

    Mickey Mousing

    Mickey_Mousing

  • Parallax scrolling
  • Technique in computer graphics

    Pixel art Sprite 3D computer graphics 3D rendering Polygon Pre-rendering Cel shading Skybox Animation Digitization Rotoscoping Computer graphics Real-time

    Parallax scrolling

    Parallax scrolling

    Parallax_scrolling

  • PICA200
  • GPU for mobile devices, used by Nintendo on their 3DS consoles

    texture filtering Alpha blending Full-scene anti-aliasing (2×2) Phong Shading Cel Shading Perspective-Correct Texture Mapping Dot3 Bump Mapping/Normal Mapping

    PICA200

    PICA200

  • Don Bluth
  • American filmmaker and animator (born 1937)

    and storyline, but the visuals were noteworthy, using groundbreaking cel-shading techniques that lent the game a hand-animated feel. As of 2012[update]

    Don Bluth

    Don Bluth

    Don_Bluth

  • Pixel
  • Smallest addressable element of a raster image

    Anisotropic filtering Cel shading Fluid animation Lighting Global illumination Hidden-surface determination Polygon mesh (Triangle mesh) Shading Deferred Surface

    Pixel

    Pixel

    Pixel

  • Side-scrolling video game
  • Video game genre

    Pixel art Sprite 3D computer graphics 3D rendering Polygon Pre-rendering Cel shading Skybox Animation Digitization Rotoscoping Computer graphics Real-time

    Side-scrolling video game

    Side-scrolling video game

    Side-scrolling_video_game

  • First-person (video games)
  • Graphical perspective in video games

    Pixel art Sprite 3D computer graphics 3D rendering Polygon Pre-rendering Cel shading Skybox Animation Digitization Rotoscoping Computer graphics Real-time

    First-person (video games)

    First-person (video games)

    First-person_(video_games)

  • Plotting algorithms for the Mandelbrot set
  • Algorithms and methods of plotting the Mandelbrot set on a computing device

    Anisotropic filtering Cel shading Fluid animation Lighting Global illumination Hidden-surface determination Polygon mesh (Triangle mesh) Shading Deferred Surface

    Plotting algorithms for the Mandelbrot set

    Plotting algorithms for the Mandelbrot set

    Plotting_algorithms_for_the_Mandelbrot_set

  • List of video games featuring Spider-Man
  • The game also introduces the new Comic Inking Animation technology, cel shading that makes the entire game appear as if it were a living comic-book.

    List of video games featuring Spider-Man

    List_of_video_games_featuring_Spider-Man

  • Claptrap
  • Fictional robot from Borderlands

    as "concept art style", scrapping months of work for a style close to cel-shading, a style not often seen in the first-person shooter genre. Claptrap's

    Claptrap

    Claptrap

  • PlayStation Portable hardware
  • hardware directional per-vertex lighting, Bloom, Motion Blur, Gouraud Shading, Cel Shading, culling, mipmapping, LOD, clipping, Lightmapping, environment mapping

    PlayStation Portable hardware

    PlayStation Portable hardware

    PlayStation_Portable_hardware

  • Shear mapping
  • Type of geometric transformation

    Anisotropic filtering Cel shading Fluid animation Lighting Global illumination Hidden-surface determination Polygon mesh (Triangle mesh) Shading Deferred Surface

    Shear mapping

    Shear mapping

    Shear_mapping

  • Jet Set Radio
  • 2000 video game

    Record for the first video game to use cel-shading. Jet Set Radio is recognized as one of the first games to feature cel-shaded graphics, with exaggerated

    Jet Set Radio

    Jet_Set_Radio

  • Translation (geometry)
  • Planar movement within a Euclidean space without rotation

    Anisotropic filtering Cel shading Fluid animation Lighting Global illumination Hidden-surface determination Polygon mesh (Triangle mesh) Shading Deferred Surface

    Translation (geometry)

    Translation (geometry)

    Translation_(geometry)

  • Affine transformation
  • Geometric transformation that preserves lines but not angles nor the origin

    Anisotropic filtering Cel shading Fluid animation Lighting Global illumination Hidden-surface determination Polygon mesh (Triangle mesh) Shading Deferred Surface

    Affine transformation

    Affine transformation

    Affine_transformation

  • List of Genshin Impact characters
  • Characters in 2020 action role-playing game

    production team depicts the character in a cartoonish art style through cel shading, while also allowing the character to be affected by real-time light

    List of Genshin Impact characters

    List_of_Genshin_Impact_characters

  • Virtual camera system
  • System to display a view of a 3D virtual world

    Pixel art Sprite 3D computer graphics 3D rendering Polygon Pre-rendering Cel shading Skybox Animation Digitization Rotoscoping Computer graphics Real-time

    Virtual camera system

    Virtual camera system

    Virtual_camera_system

  • Text-based game
  • Video game that uses text characters

    Pixel art Sprite 3D computer graphics 3D rendering Polygon Pre-rendering Cel shading Skybox Animation Digitization Rotoscoping Computer graphics Real-time

    Text-based game

    Text-based game

    Text-based_game

  • Wire-frame model
  • Representation of a 3D object with only its edges rendered

    more realistic rendering, or even the processing of faces and simple flat shading. The wire frame format is also well-suited and widely used in programming

    Wire-frame model

    Wire-frame model

    Wire-frame_model

  • Rotation (mathematics)
  • Motion of a certain space that preserves at least one point

    Anisotropic filtering Cel shading Fluid animation Lighting Global illumination Hidden-surface determination Polygon mesh (Triangle mesh) Shading Deferred Surface

    Rotation (mathematics)

    Rotation (mathematics)

    Rotation_(mathematics)

  • X-Men Legends
  • 2004 video game

    the game's use of cel-shading. IGN's Hilary Goldstein stated, "to capture the 'comic book feel', Raven Soft chose to go for a cel-shaded look with Legends

    X-Men Legends

    X-Men_Legends

  • Top Cow Productions
  • American comics publisher

    first game, the graphics for The Darkness II were developed using a cel-shading technique, emulating the aesthetic of its graphic novel namesake. The

    Top Cow Productions

    Top_Cow_Productions

  • Panzer Dragoon Orta
  • 2002 video game

    Following positive reactions to cel shading for Jet Set Radio (2000) and its sequel, the Orta team considered a cel-based graphic design, but ultimately

    Panzer Dragoon Orta

    Panzer_Dragoon_Orta

  • Volume rendering
  • Representing a 3D-modeled object or dataset as a 2D projection

    epitomes of volume rendering models feature a mix of for example coloring and shading in order to create realistic and/or observable representations. A direct

    Volume rendering

    Volume rendering

    Volume_rendering

  • 2D computer graphics
  • Computer-based generation of digital images

    of smoothly-varying backgrounds, shadow effects, etc. (See also Gouraud shading). The pixel colors can also be taken from a texture, e.g. a digital image

    2D computer graphics

    2D computer graphics

    2D_computer_graphics

  • Dragon Ball Z: Budokai
  • Fighting video game series

    saga, retelling iconic Dragon Ball events with different outcomes. A cel-shading effect was added to the graphics in the GameCube version. The North American

    Dragon Ball Z: Budokai

    Dragon Ball Z: Budokai

    Dragon_Ball_Z:_Budokai

  • Disney Channel
  • American children's/family television channel

    under the umbrella title "Zoog Weekendz". The Zoogs were redesigned with cel shading and given mature voices in 2000. The entire Zoog Disney block was phased

    Disney Channel

    Disney Channel

    Disney_Channel

  • Shigenori Soejima
  • Japanese character artist (born 1974)

    Persona 3, he felt it did not work with the setting and switched to cel shading, which was also used later for Persona 4. His designs for Persona 3 and

    Shigenori Soejima

    Shigenori_Soejima

  • List of Star Wars television series
  • debuted in late 2018, shifting the animation style towards anime-inspired cel-shading visuals, and focuses on young Resistance pilot Kazuda Xiono before and

    List of Star Wars television series

    List_of_Star_Wars_television_series

  • Video game graphics
  • Computer graphics related to video games

    Pixel art Sprite 3D computer graphics 3D rendering Polygon Pre-rendering Cel shading Skybox Animation Digitization Rotoscoping Computer graphics Real-time

    Video game graphics

    Video_game_graphics

  • Video post-processing
  • Image processing methods

    Bloodlust effect (red vignetting with particles, etc.) Bokeh Bump mapping Cel shading Chromatic aberration Color correction Color grading Contrast adjustment

    Video post-processing

    Video_post-processing

  • Path tracing
  • Computer graphics method

    Anisotropic filtering Cel shading Fluid animation Lighting Global illumination Hidden-surface determination Polygon mesh (Triangle mesh) Shading Deferred Surface

    Path tracing

    Path tracing

    Path_tracing

  • Marvel: Ultimate Alliance
  • 2006 superhero action roleplaying game

    the game to Windows. During early development, Ultimate Alliance used cel-shading technology, similar to Raven's previous Marvel Comics games, X-Men Legends

    Marvel: Ultimate Alliance

    Marvel:_Ultimate_Alliance

  • Reflection (computer graphics)
  • Simulation of reflective surfaces

    Implementation. Retrieved 28 June 2026. Burley, Brent. "Physically Based Shading at Disney" (PDF). Walt Disney Animation Studios. Retrieved 28 June 2026

    Reflection (computer graphics)

    Reflection (computer graphics)

    Reflection_(computer_graphics)

  • Reyes rendering
  • Computer software architecture in 3D computer graphics

    generated using procedural models such as fractals and particle systems. Shading complexity: Much of the visual complexity in a scene is generated by the

    Reyes rendering

    Reyes rendering

    Reyes_rendering

  • Mutant Storm Reloaded
  • 2005 video game

    arcade shooter, although its artistic design, colorful and reminiscent of cel-shading or microscopic medical imaging, has been called "psychedelic" and "an

    Mutant Storm Reloaded

    Mutant_Storm_Reloaded

  • Fear Effect
  • 2000 video game

    Effect features gameplay with unshaded characters textured to resemble cel-shading, notably being one of the first games to attempt the technique. Rather

    Fear Effect

    Fear_Effect

  • Hulk (video game)
  • 2003 video game

    claymation and found it distracting, and Surette felt that while the cel shading technique worked well for the Hulk and the mutant villains, it failed

    Hulk (video game)

    Hulk_(video_game)

  • Evangelion: 1.0 You Are (Not) Alone
  • 2007 Japanese animated film

    looked the same as the old ones; the goal was to give the impression of cel-shading, so everything computer-generated looked like it was drawn by hand. The

    Evangelion: 1.0 You Are (Not) Alone

    Evangelion:_1.0_You_Are_(Not)_Alone

  • Animation in the United States in the television era
  • Period of U.S. animation when television animation was common

    2.5D Flash PowerPoint SVG CSS Multi-sketch Onion skinning 3D T-pose Cel shading CGI Crowd Facial animation Morph target Motion capture facial hand tracking

    Animation in the United States in the television era

    Animation_in_the_United_States_in_the_television_era

  • GameCube
  • Video game console by Nintendo

    November 12, 2021. Engel, Thomas (October 2002). "Shader Integration: Merging Shading Technologies on the Nintendo GameCube". Game Developer. Retrieved June

    GameCube

    GameCube

    GameCube

  • Drake of the 99 Dragons
  • 2003 video game

    animator Bruce Timm. Cel shading and reflection mapping techniques were combined in a method described by the developers as "rim light shading" to achieve a

    Drake of the 99 Dragons

    Drake_of_the_99_Dragons

  • Tile-based video game
  • Type of video game

    Pixel art Sprite 3D computer graphics 3D rendering Polygon Pre-rendering Cel shading Skybox Animation Digitization Rotoscoping Computer graphics Real-time

    Tile-based video game

    Tile-based video game

    Tile-based_video_game

  • Fate/Unlimited Codes
  • 2008 arcade video game

    character's faces “curves”. Zakirov and van Dijk outlined the use of cel-shading animation, which allowed “to create a correspondence to the spirit of

    Fate/Unlimited Codes

    Fate/Unlimited_Codes

  • Ray tracing (graphics)
  • Rendering method

    illumination Gouraud shading List of ray tracing software Parallel computing Path tracing Phong shading Progressive meshes Shading Specular reflection

    Ray tracing (graphics)

    Ray tracing (graphics)

    Ray_tracing_(graphics)

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