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Simulation of reflective surfaces
Reflection in computer graphics is used to render reflective objects like mirrors and shiny surfaces. Accurate reflections are commonly computed using
Reflection (computer graphics)
Reflection_(computer_graphics)
Simulation of light in computer graphics
Computer graphics lighting is the collection of techniques used to simulate light in computer graphics scenes. While lighting techniques offer flexibility
Computer_graphics_lighting
Rendering method
In 3D computer graphics, ray tracing is a technique for modeling light transport for use in a wide variety of rendering algorithms for generating digital
Ray_tracing_(graphics)
American computer technology company
Caustic Graphics was a computer graphics and fabless semiconductor company that developed technologies to bring real-time ray-traced computer graphics to the
Caustic_Graphics
Producing images of 3D scenes
F. (20 July 1977). "Models of light reflection for computer synthesized pictures". ACM SIGGRAPH Computer Graphics. 11 (2): 192–198. doi:10.1145/965141
Rendering_(computer_graphics)
Shading algorithm in computer graphics
of points on a surface designed by the computer graphics researcher Bui Tuong Phong. In 3D computer graphics, it is sometimes referred to as "Phong shading"
Phong_reflection_model
Interpolation technique for surface shading
In 3D computer graphics, Phong shading, Phong interpolation, or normal-vector interpolation shading is an interpolation technique for surface shading
Phong_shading
Graphics that use a three-dimensional representation of geometric data
3D computer graphics, sometimes called 3D computer-generated imagery (3D-CGI), refers to computer graphics that use a three-dimensional (3D) representation
3D_computer_graphics
Technique in computer graphics to represent reflective surfaces
In computer graphics, reflection mapping or environment mapping is an efficient image-based lighting technique for approximating the appearance of a reflective
Reflection_mapping
Computer-based generation of digital images
2D computer graphics is the computer-based generation of digital images—mostly from two-dimensional models (such as 2D geometric models, text, and digital
2D_computer_graphics
Sub-field of computer science
three-dimensional computer graphics, it also encompasses two-dimensional computer graphics and image processing. Computer graphics studies manipulation
Computer graphics (computer science)
Computer_graphics_(computer_science)
Graphics created using computers
Computer graphics (CG) deals with generating images and art with the aid of computers. Computer graphics is a core technology in digital photography, film
Computer_graphics
Topics referred to by the same term
theory Reflection symmetry, the property of being unchanged by a reflection Reflection (computer graphics), simulation of reflective surfaces Reflection mapping
Reflection
Function of four real variables that defines how light is reflected at an opaque surface
(1977). "Models of light reflection for computer synthesized pictures". Proceedings of the 4th annual conference on Computer graphics and interactive techniques
Bidirectional reflectance distribution function
Bidirectional_reflectance_distribution_function
Type of application software
In computer graphics, graphics software refers to a program or collection of programs that enable a person to manipulate images or models visually on
Graphics_software
Ray-tracing hardware Real-time computer graphics Reflection (computer graphics) Reflection mapping Relief mapping (computer graphics) Render farm Render output
List of computer graphics and descriptive geometry topics
List_of_computer_graphics_and_descriptive_geometry_topics
Excluding certain graphical elements from being rendered in a scene
Clipping, in the context of computer graphics, is a method to selectively enable or disable rendering operations within a defined region of interest.
Clipping_(computer_graphics)
Computer graphics technique
Physically based rendering (PBR) is a computer graphics approach that seeks to render images in a way that models the lights and surfaces with optics
Physically_based_rendering
Computer graphics rendering method using diffuse reflection
In 3D computer graphics, radiosity is an application of the finite element method to solving the rendering equation for scenes with surfaces that reflect
Radiosity_(computer_graphics)
Element representing a value on a grid in three dimensional space
employed this graphics technique for effects such as reflection and bump-mapping and usually for terrain rendering. Outcast's graphics engine was mainly
Voxel
Shading algorithm in computer graphics
Blinn–Phong reflection model, also called the modified Phong reflection model, is a modification developed by Jim Blinn to the Phong reflection model in
Blinn–Phong_reflection_model
a glossary of terms relating to computer graphics. For more general computer hardware terms, see glossary of computer hardware terms. Contents 0–9 A B
Glossary_of_computer_graphics
Type of video game graphics
a top-down perspective or side view. Despite the name, isometric computer graphics are rarely truly isometric; i.e., the x, y, and z axes are not necessarily
Isometric_video_game_graphics
Type of program in computer graphics
In computer graphics, a shader is a programmable operation which is applied to data as it moves through the rendering pipeline. Shaders act on data such
Shader
In computer graphics and 3D rendering, color bleeding is the phenomenon in which objects or surfaces are colored by reflection of colored light from nearby
Color bleeding (computer graphics)
Color_bleeding_(computer_graphics)
In computer graphics, a fragment is the data necessary to generate a single pixel's worth of a drawing primitive in the frame buffer. These data may include
Fragment_(computer_graphics)
Model for determining radiant energy reflected off diffuse surfaces
perfect Lambertian reflectance. In computer graphics, Lambertian reflection is often used as a model for diffuse reflection. This technique causes all closed
Lambertian_reflectance
Desktop or laptop computer specialized for video games
They typically differ from mainstream personal computers by using high-performance GPUs, or graphics cards, a high core-count CPU with higher raw performance
Gaming_computer
3D computer graphics rendering method
Ray marching is a class of rendering methods for 3D computer graphics where rays are traversed iteratively, effectively dividing each ray into smaller
Ray_marching
Free and open-source library for 3D graphics rendering
called Mesa3D and The Mesa 3D Graphics Library, is an open source implementation of OpenGL, Vulkan, and other graphics API specifications as well as OpenCL
Mesa_(computer_graphics)
Interpolation method in computer graphics
goo-ROH), named after Henri Gouraud, is an interpolation method used in computer graphics to produce continuous shading of surfaces represented by polygon meshes
Gouraud_shading
Group of rendering algorithms used in 3D computer graphics
indirect illumination, refers to a group of algorithms used in 3D computer graphics meant to add more realistic lighting to 3D scenes. Such algorithms
Global_illumination
anti-aliasing Amanatides, John (1984). "Ray tracing with cones". ACM SIGGRAPH Computer Graphics. 18 (3): 129. CiteSeerX 10.1.1.129.582. doi:10.1145/964965.808589
Cone_tracing
Mirror-like wave reflection
Specular reflection, or regular reflection, is the mirror-like reflection of waves, such as light, from a surface. The law of reflection states that a
Specular_reflection
Computer graphics 3D reference and test model
standard reference test models in 3D modeling and an in-joke within the computer graphics community. It is a mathematical model of an ordinary Melitta-brand
Utah_teapot
Set of techniques for creating images, diagrams, or animations to communicate a message
visualization application is the field of computer graphics. The invention of computer graphics (and 3D computer graphics) may be the most important development
Visualization_(graphics)
Angle in geometric optics
critical angle. The angle of reflection and angle of refraction are other angles related to beams. In computer graphics and geography, the angle of incidence
Angle_of_incidence_(optics)
The history of computer animation began as early as the 1940s and 1950s, when people began to experiment with computer graphics – most notably by John
History_of_computer_animation
Development platform for rendering graphics
facilitates a new development in computer graphics of generating interactive images that react to lighting, shadows and reflections. RTX runs on Nvidia Volta-
Nvidia_RTX
Video game for a personal computer
and marketing of graphics cards. Emulators are able to play games developed for other platforms. The demoscene originated from computer game cracking. The
PC_game
Topics referred to by the same term
shading Phong reflection model Blinn–Phong shading model Bui Tuong Phong - creator of the Phong shading interpolation method and reflection model. Phong-Kniang
Phong
Lighting formula in 3D computer graphics
Fresnel term when θ = 0 {\displaystyle \theta =0} or minimal reflection). In computer graphics, one medium is usually air, meaning that n 1 {\displaystyle
Schlick's_approximation
Only rendering polygons facing towards the camera
In computer graphics, back-face culling determines whether a polygon that is part of a solid needs to be drawn. Polygons that face away from the viewer
Back-face_culling
Form of computer-aided engineering
In 3D computer graphics, 3D modeling is the process of developing a mathematical coordinate-based representation of a surface of an object (inanimate
3D_modeling
Method of environment mapping in computer graphics
←→↑↓ ▶ +– In computer graphics, cube mapping is a method of environment mapping that uses the six faces of a cube as the map shape. The environment is
Cube_mapping
Computer graphics technique
In 3D computer graphics rendering, a hemicube is one way to represent a 180° view from a surface or point in space. A hemicube is a data structure used
Hemicube_(computer_graphics)
This list of 3D graphics software contains software packages related to the development and exploitation of 3D computer graphics. For a comparison, see
List of 3D computer graphics software
List_of_3D_computer_graphics_software
American computer scientist
Wrinkled Surfaces, Computer Graphics, Vol. 12 (3), pp. 286–292 SIGGRAPH-ACM (August 1978) Blinn, James F.: Texture and Reflection In Computer Generated Images
Jim_Blinn
Study of computation
cryptography and computer security involve studying the means for secure communication and preventing security vulnerabilities. Computer graphics and computational
Computer_science
Visual appearance of specular reflections
Specularity is the visual appearance of specular reflections. In computer graphics, it means the quantity used in three-dimensional (3D) rendering which
Specularity
Conversion of raster graphics into vector graphics
In computer graphics, image tracing, raster-to-vector conversion or raster vectorization is the conversion of raster graphics into vector graphics. An
Image_tracing
Depicting depth with levels of darkness
depiction of depth perception in 3D models (within the field of 3D computer graphics) or illustrations (in visual art) by varying the level of darkness
Shading
Vietnamese computer scientist (1942–1975)
a Vietnamese-born computer graphics researcher and pioneer. He invented the widely used Phong shading algorithm and Phong reflection model. Phong was born
Bui_Tuong_Phong
Methodological basis for 3D CAD/CAM solid modeling and image rendering
and image rendering. It is essentially the same as ray tracing for computer graphics where virtual light rays are "cast" or "traced" on their path from
Ray_casting
American company known for its color system
methods for recreating Pantone Matching System colors in Web designs. "Graphics – Pantone Goe System". www.pantone.com. Pantone. Archived from the original
Pantone
Operation in computer graphics
In computer graphics, alpha compositing or alpha blending is the process of combining one image with a background to create the appearance of partial
Alpha_compositing
Generating images by computer software
of generating an image from a model by means of computer software. In the context of computer graphics rendering, software rendering refers to a rendering
Software_rendering
3D computer graphics image rendering method
rendering) is an algorithm for visible surface determination, in 3D computer graphics, that works on a row-by-row basis rather than a polygon-by-polygon
Scanline_rendering
Envelope of light rays reflected or refracted by a curved surface/object
most computer graphics systems is aesthetics rather than physical accuracy. This is especially true when it comes to real-time graphics in computer games
Caustic_(optics)
Reflection with light scattered at random angles
Diffuse reflection is the reflection of light or other waves or particles from a surface such that a ray incident on the surface is scattered at many angles
Diffuse_reflection
Image display as a 2D grid of pixels
In computer graphics and digital photography, a raster graphic, raster image, or simply raster is a digital image made up of a rectangular grid of tiny
Raster_graphics
Algorithm for visible surface determination in 3D graphics
priority fill) is an algorithm for visible surface determination in 3D computer graphics that works on a polygon-by-polygon basis rather than a pixel-by-pixel
Painter's_algorithm
video chip known as a Graphics Processing Unit. Very early PCs used one of the much simpler (even compared to most home computer video hardware) video
List of home computers by video hardware
List_of_home_computers_by_video_hardware
Method of enhancing the image quality of textures on surfaces of computer graphics
In 3D computer graphics, anisotropic filtering (AF) is a technique that improves the appearance of textures, especially on surfaces viewed at sharp angles
Anisotropic_filtering
Topics referred to by the same term
Reflection map may refer to: Reflection mapping in computer graphics A reflection (mathematics), specifically an element of a reflection group an element
Reflection_map
Computer output device
A computer monitor is an output device that displays information in pictorial or textual form. A discrete monitor comprises a visual display, support electronics
Computer_monitor
This article lists common shading algorithms used in computer graphics. These techniques can be combined with any illumination model: Flat shading Gouraud
List of common shading algorithms
List_of_common_shading_algorithms
Design technique
all necessary transformations have been applied. 3D computer graphics Camera matrix Computer graphics Cross section (geometry) Cross-sectional view Curvilinear
3D_projection
Computer graphics method
Path tracing is a rendering algorithm in computer graphics that simulates how light interacts with objects and participating media to generate realistic
Path_tracing
Computer graphics 3D reference model
primarily used for computer graphics, variations of the Cornell box have also been employed in acoustics research to model sound reflections and validate simulation
Cornell_box
Technique in computer graphics
Parallax scrolling is a technique in computer graphics where background images move past the camera more slowly than foreground images, creating an illusion
Parallax_scrolling
Integral equation
In computer graphics, the rendering equation is an integral equation that expresses the amount of light leaving a point on a surface as the sum of emitted
Rendering_equation
School in University of Utah
important contributions to computer graphics and computer animation. These contributions include: Gouraud shading Phong reflection model Phong shading rendering
University of Utah School of Computing
University_of_Utah_School_of_Computing
Graphics mode on the Super NES video game console
Mode 7 is a graphics mode on the Super Nintendo Entertainment System (Super NES) video game console that allows a background layer to be rotated and scaled
Mode_7
1978 video game
by three years) with graphics "projected" by laying the monitor flat on its back and reflecting the computer-generated graphics of the frogs and flies
Frogs_(video_game)
to simulate wave propagation. It was developed in the context of computer graphics to render 3D scenes, but it has also been used in other similar areas
Beam_tracing
Geometric transformation that preserves lines but not angles nor the origin
the respective matrices. This property is used extensively in computer graphics, computer vision and robotics. Suppose you have three points that define
Affine_transformation
Fundamental unit of a texture map
In computer graphics, a texel, texture element, or texture pixel is the fundamental unit of a texture map. Textures are represented by arrays of texels
Texel_(graphics)
Simulation of the appearance of being three-dimensional
calculation-intensive routines of 3D computer graphics, yet is capable of using tricks of modifying 2D graphics like bitmaps. One of these tricks is to
2.5D
Texturing technique for bumps/wrinkles in computer graphics
Bump mapping is a texture mapping technique in computer graphics for simulating bumps and wrinkles on the surface of an object. This is achieved by perturbing
Bump_mapping
Bright spot of light that appears on shiny objects when illuminated
example, see image on right). Specular highlights are important in 3D computer graphics, as they provide a strong visual cue for the shape of an object and
Specular_highlight
Rotation composed with a reflection
geometry, an improper rotation (also called rotation-reflection, rotoreflection, rotary reflection, or rotoinversion) is an isometry in Euclidean space
Improper_rotation
Geometric transformation
eigenspace with largest eigenvalue. In projective geometry, often used in computer graphics, points are represented using homogeneous coordinates. To scale an
Scaling_(geometry)
Technique for increasing apparent display resolution
Thomas (2013). "Low-Cost Subpixel Rendering for Diverse Displays". Computer Graphics Forum. 33 (1): 199–209. doi:10.1111/cgf.12267. S2CID 9851327. http://jankautz
Subpixel_rendering
Class of microcomputers
and expandability. However, a home computer often had better graphics and sound than contemporary business computers. Their most common uses were word
Home_computer
Visibility in 3D computer graphics
In 3D computer graphics, hidden-surface determination (also known as shown-surface determination, hidden-surface removal (HSR), occlusion culling (OC)
Hidden-surface_determination
Computer graphics techniques for generating realistic animations of fluids
Fluid animation refers to computer graphics techniques for generating realistic animations of fluids such as water and smoke. Fluid animations are typically
Fluid_animation
Computer graphics technique
Shadow volume is a technique used in 3D computer graphics to add shadows to a rendered scene. It was first proposed by Frank Crow in 1977 as the geometry
Shadow_volume
Dutch-American computer scientist
2007, at the Wayback Machine ACM SIGGRAPH: "Personal Reflections on four decades of Computer Graphics Archived December 28, 2007, at the Wayback Machine"
Andries_van_Dam
Representing a 3D-modeled object or dataset as a 2D projection
In scientific visualization and computer graphics, volume rendering is a set of techniques used to display a 2D projection of a 3D discretely sampled
Volume_rendering
Screen-space shading technique
In the field of 3D computer graphics, deferred shading is a screen-space shading technique that is performed on a second rendering pass, after the vertex
Deferred_shading
3D computer graphics software
Blender is a free and open-source 3D computer graphics software suite. It runs on Windows, macOS, Linux, BSD, Haiku, and IRIX and is used for general
Blender_(software)
Outermost layer of a physical object
abstraction in mathematics are both widely used in physics, engineering, computer graphics, and many other disciplines, primarily in representing the surfaces
Surface
Calculation of energy transfer between media affecting visibility
illumination Monte Carlo method Photon mapping Radiosity (computer graphics) Ray tracing (graphics) Ray tracing (physics) Reyes rendering Christian Lessig
Light_transport_theory
of parallel programming to the computational domain of computer graphics. Rendering graphics can require massive computational resources for complex
Parallel_rendering
15-pin video connector
Video Graphics Array (VGA) connector is a standard connector used for computer video output. Originating with the 1987 IBM PS/2 and its VGA graphics system
VGA_connector
Browser-based computing platform
Web documents. Scalable Vector Graphics (SVG) is an XML-based vector graphics format for defining two-dimensional graphics, having support for interactivity
Web_platform
Style of rendering
area of computer graphics that focuses on enabling a wide variety of expressive styles for digital art, in contrast to traditional computer graphics, which
Non-photorealistic_rendering
Physical point in a raster image
Software on early consumer computers was necessarily rendered at a low resolution, with large pixels visible to the naked eye; graphics made under these limitations
Pixel
of animation List of computer-animated films List of computer-animated television series Timeline of early 3D computer graphics hardware US1143542A, Hurd
Firsts_in_animation
REFLECTION COMPUTER-GRAPHICS
REFLECTION COMPUTER-GRAPHICS
Boy/Male
Bengali, Hindu, Indian
Image; Reflection
Girl/Female
Tamil
Reflection, Image, Radiance
Boy/Male
Hindu, Indian, Punjabi, Sanskrit, Sikh
Thought; Reflection
Girl/Female
Hindu, Indian
Reflection
Boy/Male
Hindu
Reflection
Girl/Female
Japanese
Mirror reflection.
Boy/Male
Tamil
Reflection
Girl/Female
Assamese, Gujarati, Hindu, Indian, Kannada, Malayalam, Marathi, Oriya, Tamil, Telugu
Reflection; Outlook; Reflection Reflection
Boy/Male
Hindu
Reflection
Girl/Female
Indian, Malayalam
Reflection
Girl/Female
Bengali, Hindu, Indian
Reflection; Mirror
Girl/Female
Tamil
Reflection, Image, Radiance
Boy/Male
Tamil
Computer
Boy/Male
Hindu, Indian
Our Reflection
Girl/Female
Arabic, Assamese, Australian, Hindu, Indian, Marathi, Muslim, Sindhi
Mirror; Reflection
Boy/Male
Hindu, Indian
Perception; Reflection
Boy/Male
Tamil
Gunjik | கà¯à®¨à¯à®œà¯€à®•
Reflection
Gunjik | கà¯à®¨à¯à®œà¯€à®•
Boy/Male
Hindu
Computer
Boy/Male
Buddhist, Indian, Japanese
Ancient Reflection
Boy/Male
Indian
Reflection; Gnawing Reflection
REFLECTION COMPUTER-GRAPHICS
REFLECTION COMPUTER-GRAPHICS
Male
Babylonian
, Lord of the Earth; ("lord, master," or, "possessor").
Boy/Male
Muslim/Islamic
Sun
Girl/Female
Australian, Danish, French, German, Greek, Russian, Slavic
God's Gift; Gift of God; Derived from the Greek Theodore
Boy/Male
Hindu, Indian
Full of Knowledge
Girl/Female
Arabic
Pretty
Surname or Lastname
English
English : habitational name from any of various places so named, as for example Henwood in Cornwall, in Linkinhorne parish, which is named from Old English henn ‘hen’, ‘wild bird’ + wudu ‘wood’, or Hen Wood in Wootton, Oxfordshire (formerly in Berkshire), which is named from Old English hīwan ‘religious community’ (genitive plural hīgna) + wudu.
Boy/Male
Indian, Tamil
Skilled in Literature
Boy/Male
Arabic, Muslim
Forgiver
Boy/Male
Hindu, Indian
Name of God Bhudhdha; N
Girl/Female
Gujarati, Hindu, Indian, Sanskrit
Touch; Feel; Sensation
REFLECTION COMPUTER-GRAPHICS
REFLECTION COMPUTER-GRAPHICS
REFLECTION COMPUTER-GRAPHICS
REFLECTION COMPUTER-GRAPHICS
REFLECTION COMPUTER-GRAPHICS
a.
Capable of exercising thought or judgment; as, reflective reason.
n.
A reflecting telescope.
a.
Given to reflection or serious consideration; reflective; contemplative; as, a reflecting mind.
a.
Throwing back images; as, a reflective mirror.
n.
The return of rays, beams, sound, or the like, from a surface. See Angle of reflection, below.
n.
A device for reflecting sound.
n.
One who computes.
a.
The act of choosing; choice; selection.
n.
A part reflected, or turned back, at an angle; as, the reflection of a membrane.
n.
The act of reflecting, or turning or sending back, or the state of being reflected.
n.
That which is produced by reflection.
n.
See Reflection.
n.
Election beforehand.
n.
Want of reflection.
n.
Election a second time, or anew; as, the reelection of a former chief.
imp. & p. p.
of Commute
imp. & p. p.
of Compute
imp. & p. p.
of Compete
n.
One who commutes; especially, one who commutes in traveling.
n.
An image given back from a reflecting surface; a reflected counterpart.