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Simulation of light in computer graphics
Computer graphics lighting is the collection of techniques used to simulate light in computer graphics scenes. While lighting techniques offer flexibility
Computer_graphics_lighting
Producing images of 3D scenes
interreflection". ACM SIGGRAPH Computer Graphics. 22 (4): 85–92. doi:10.1145/378456.378490. Ward, Gregory J. (1994). "The RADIANCE lighting simulation and rendering
Rendering_(computer_graphics)
Graphics that use a three-dimensional representation of geometric data
final rendered display. In computer graphics software, 2D applications may use 3D techniques to achieve effects such as lighting, and similarly, 3D may use
3D_computer_graphics
Term used in computer graphics
Transform, clipping, and lighting (T&L or TCL) is a term used in computer graphics. Transformation is the task of producing a two-dimensional view of
Transform, clipping, and lighting
Transform,_clipping,_and_lighting
Depicting depth with levels of darkness
depiction of depth perception in 3D models (within the field of 3D computer graphics) or illustrations (in visual art) by varying the level of darkness
Shading
Effect in computer graphics
Volumetric lighting, also known as "God rays", is a technique used in 3D computer graphics to add lighting effects to a rendered scene. It allows the
Volumetric_lighting
Computer graphics lighting Image-based lighting Per-pixel lighting Per-vertex lighting Unified lighting and shadowing Volumetric lighting Cove lighting Electric
List_of_types_of_lighting
Lighting technique
Three-point lighting is a standard method used in visual media such as theatre, video, film, still photography, computer-generated imagery and 3D computer graphics
Three-point_lighting
Graphics created using computers
Computer graphics (CG) deals with generating images and art with the aid of computers. Computer graphics is a core technology in digital photography, film
Computer_graphics
Computer graphics lighting effect
Self-Shadowing is a computer graphics lighting effect, used in 3D rendering applications such as computer animation and video games. Self-shadowing allows
Self-shadowing
Computer graphics technique
Physically based rendering (PBR) is a computer graphics approach that seeks to render images in a way that models the lights and surfaces with optics
Physically_based_rendering
Sub-field of computer science
three-dimensional computer graphics, it also encompasses two-dimensional computer graphics and image processing. Computer graphics studies manipulation
Computer graphics (computer science)
Computer_graphics_(computer_science)
Shading algorithm in computer graphics
illumination or Phong lighting) is an empirical model of the local illumination of points on a surface designed by the computer graphics researcher Bui Tuong
Phong_reflection_model
Type of program in computer graphics
In computer graphics, a shader is a programmable operation which is applied to data as it moves through the rendering pipeline. Shaders act on data such
Shader
a glossary of terms relating to computer graphics. For more general computer hardware terms, see glossary of computer hardware terms. Contents 0–9 A B
Glossary_of_computer_graphics
Computer graphics rendering method using diffuse reflection
In 3D computer graphics, radiosity is an application of the finite element method to solving the rendering equation for scenes with surfaces that reflect
Radiosity_(computer_graphics)
Topics referred to by the same term
single key light A type of lighting in computer graphics Ambient light sensor Ambiance lighting, or mood lighting This disambiguation page lists articles
Ambient_lighting
Type of application software
graphics editor (also called bitmap graphics editor) is a computer program that allows users to create and edit images interactively on the computer screen
Raster_graphics_editor
Computer-based generation of digital images
2D computer graphics is the computer-based generation of digital images—mostly from two-dimensional models (such as 2D geometric models, text, and digital
2D_computer_graphics
Rendering method
In 3D computer graphics, ray tracing is a technique for modeling light transport for use in a wide variety of rendering algorithms for generating digital
Ray_tracing_(graphics)
Deliberate use of light to achieve practical or aesthetic effects
desk lamp design Automotive lighting Banning of incandescent light bulbs Bug zapper Candlepower Computer graphics lighting Fishing light attractor, underwater
Lighting
Blue color
color. Electric indigo is sometimes used as a glow color for computer graphics lighting, possibly because it seems to change color from indigo to lavender
Indigo
Development platform for rendering graphics
rely on direct lighting and precalculated indirect contribution for their rendering. RTX facilitates a new development in computer graphics of generating
Nvidia_RTX
Compute kernel Computer animation Computer art Computer graphics Computer graphics (computer science) Computer graphics lighting Computer-generated imagery
List of computer graphics and descriptive geometry topics
List_of_computer_graphics_and_descriptive_geometry_topics
Computer graphics effect
Bloom (sometimes referred to as light bloom or glow) is a computer graphics effect used in video games, demos, and high-dynamic-range rendering (HDRR)
Bloom_(shader_effect)
Excluding certain graphical elements from being rendered in a scene
Clipping, in the context of computer graphics, is a method to selectively enable or disable rendering operations within a defined region of interest.
Clipping_(computer_graphics)
Topics referred to by the same term
synthesis application that runs under Unix Beast (lighting software), a computer-graphics lighting software Beast (Trojan horse), a Windows-based backdoor
Beast
File format
Alembic is an interchangeable computer graphics file format developed by Sony Pictures Imageworks and Industrial Light & Magic. It was announced at SIGGRAPH
Alembic_(computer_graphics)
Screen-space shading technique
In the field of 3D computer graphics, deferred shading is a screen-space shading technique that is performed on a second rendering pass, after the vertex
Deferred_shading
Procedure to convert 3D scenes to 2D images
The computer graphics pipeline, or simply graphics pipeline, also known as the rendering pipeline, is a series of procedures for transforming a three-dimensional
Graphics_pipeline
Simulation of reflective surfaces
Reflection in computer graphics is used to render reflective objects like mirrors and shiny surfaces. Accurate reflections are commonly computed using
Reflection (computer graphics)
Reflection_(computer_graphics)
Specialized electronic circuit that accelerates graphics
A graphics processing unit (GPU) is a specialized electronic circuit designed for digital image processing and to accelerate computer graphics, being present
Graphics_processing_unit
Group of rendering algorithms used in 3D computer graphics
illumination, refers to a group of algorithms used in 3D computer graphics meant to add more realistic lighting to 3D scenes. Such algorithms take into account
Global_illumination
Former U.S.-based computer graphics company
S3 Graphics, Ltd. was an American computer graphics company. The company sold the Trio, ViRGE, Savage, and Chrome series of graphics processors. Struggling
S3_Graphics
Online database of digital resources
materials/textures, bump maps, trees/plants, HDRIs, and different Computer graphics lighting sources to be rendered.[unreliable source?] Blenderkit — for Blender
Digital_library
Type of application software
In computer graphics, graphics software refers to a program or collection of programs that enable a person to manipulate images or models visually on
Graphics_software
Sub-field of computer graphics
Real-time computer graphics or real-time rendering is the sub-field of computer graphics focused on producing and analyzing images in real time. The term
Real-time_computer_graphics
Enclosure that contains most of the computer hardware
cases with custom water cooling, lighting, and tempered glass (replacing acrylic). They may also hold two computers (as is the case with the Corsair 1000D)
Computer_case
Rendering a computer graphics scene
rendering), also known as high-dynamic-range lighting, is the rendering of computer graphics scenes by using lighting calculations performed in high dynamic
High-dynamic-range_rendering
Timeline of early 3D graphics hardware
timeline of dedicated 3D computer graphics hardware that uses something other than the main CPU of a computer to draw graphics in three dimensions, usually
Timeline of early 3D computer graphics hardware
Timeline_of_early_3D_computer_graphics_hardware
Type of video game graphics
a top-down perspective or side view. Despite the name, isometric computer graphics are rarely truly isometric; i.e., the x, y, and z axes are not necessarily
Isometric_video_game_graphics
In computer graphics, a fragment is the data necessary to generate a single pixel's worth of a drawing primitive in the frame buffer. These data may include
Fragment_(computer_graphics)
Interpolation technique for surface shading
In 3D computer graphics, Phong shading, Phong interpolation, or normal-vector interpolation shading is an interpolation technique for surface shading
Phong_shading
Process in which video footage is not rendered in real-time
In computer graphics, pre-rendering or offline rendering is the technique of rendering images before playing them back at a later time, often on another
Pre-rendering
Element representing a value on a grid in three dimensional space
Feiner (1990). "Spatial-partitioning representations; Surface detail". Computer Graphics: Principles and Practice. The Systems Programming Series. Addison-Wesley
Voxel
Interpolation method in computer graphics
goo-ROH), named after Henri Gouraud, is an interpolation method used in computer graphics to produce continuous shading of surfaces represented by polygon meshes
Gouraud_shading
Method of defining surface detail on a computer-generated graphic or 3D model
Texture mapping is a term used in computer graphics to describe how 2D images are projected onto 3D models. The most common variant is the UV unwrap,
Texture_mapping
Data structure used in lightmapping
objects in applications that use real-time 3D computer graphics, such as video games, in order to provide lighting effects such as global illumination at a
Lightmap
where they are caused by interactions between particular material and lighting settings that only affect certain objects in the scene. Sometimes fireflies
Fireflies_(computer_graphics)
Computer graphics technique
In 3D computer graphics rendering, a hemicube is one way to represent a 180° view from a surface or point in space. A hemicube is a data structure used
Hemicube_(computer_graphics)
Algorithm for visible surface determination in 3D graphics
priority fill) is an algorithm for visible surface determination in 3D computer graphics that works on a polygon-by-polygon basis rather than a pixel-by-pixel
Painter's_algorithm
The history of computer animation began as early as the 1940s and 1950s, when people began to experiment with computer graphics – most notably by John
History_of_computer_animation
Texture mapping technique
In 3D computer graphics, normal mapping, or Dot3 bump mapping, is a texture mapping technique used for faking the lighting of bumps and dents – an implementation
Normal_mapping
Type of video game engine
that used fully texture-mapped, 3D polygonal graphics. A year prior, Exact released the X68000 computer game Geograph Seal, a fully 3D polygonal first-person
First-person_shooter_engine
American computer hardware company
American computer hardware company headquartered in San Jose, California, founded in 1994, that specialized in the manufacturing of 3D graphics processing
3dfx
3D computer graphics mesh with low number of polygons
Low poly is a polygon mesh in 3D computer graphics that has a relatively small number of polygons. Low poly meshes occur in real-time applications (e
Low_poly
Series of integrated graphics processors by Intel
netbooks, low-priced laptops and desktop computers, as well as business computers which do not need high levels of graphics capability. In early 2007, about 90%
Intel_GMA
Object modeling method
In 3D computer graphics, polygonal modeling is an approach for modeling objects by representing or approximating their surfaces using polygon meshes.
Polygonal_modeling
Mechanism of light transport
the surface. Subsurface scattering is important for realistic 3D computer graphics, being necessary for the rendering of materials such as marble, skin
Subsurface_scattering
GPU by Nvidia
first 'GPU', or Graphics Processing Unit", a term Nvidia defined at the time as "a single-chip processor with integrated transform, lighting, triangle setup/clipping
GeForce_256
Texturing technique for bumps/wrinkles in computer graphics
Bump mapping is a texture mapping technique in computer graphics for simulating bumps and wrinkles on the surface of an object. This is achieved by perturbing
Bump_mapping
Computerized information extraction from images
about with the increased interaction between the fields of computer graphics and computer vision. This included image-based rendering, image morphing
Computer_vision
Computer graphics technique
Screen space directional occlusion (SSDO) is a computer graphics technique enhancing screen space ambient occlusion (SSAO) by taking direction into account
Screen space directional occlusion
Screen_space_directional_occlusion
Computer graphics shading and rendering technique
In 3D computer graphics, modeling, and animation, ambient occlusion is a shading and rendering technique used to calculate how exposed each point in a
Ambient_occlusion
Use of a GPU for computations typically assigned to CPUs
processing unit (GPU), which typically handles computation only for computer graphics, to perform computation in applications traditionally handled by the
General-purpose computing on graphics processing units
General-purpose_computing_on_graphics_processing_units
American computer scientist
Blinn (born 1949) is an American computer scientist who first became widely known for his work as a computer graphics expert at NASA's Jet Propulsion Laboratory
Jim_Blinn
Computer graphics rendering technique
In computer graphics, per-pixel lighting refers to any technique for lighting an image or scene that calculates illumination for each pixel on a rendered
Per-pixel_lighting
Graphics subsystem by Silicon Graphics
Elan Graphics is a computer graphics architecture for Silicon Graphics computer workstations. Elan Graphics was developed in 1991 and was available as
Elan_Graphics
Design technique
Tesseract Texture mapping Timeline of early 3D computer graphics hardware Transform, clipping, and lighting Video card Viewing frustum Virtual globe Treibergs
3D_projection
Art of creating moving images using computers
moving images, while computer animation only refers to moving images. Modern computer animation usually uses 3D computer graphics. Computer animation is a digital
Computer_animation
American computer scientist
interested in computer programming and engineering. She attended Harvard University, where she was introduced to computer animation in a computer graphics course
Danielle_Feinberg
Style of rendering
area of computer graphics that focuses on enabling a wide variety of expressive styles for digital art, in contrast to traditional computer graphics, which
Non-photorealistic_rendering
Computer software architecture in 3D computer graphics
Reyes rendering is a computer software architecture used in 3D computer graphics to render photo-realistic images. It was developed in the mid-1980s by
Reyes_rendering
This list of 3D graphics software contains software packages related to the development and exploitation of 3D computer graphics. For a comparison, see
List of 3D computer graphics software
List_of_3D_computer_graphics_software
3D reconstruction technique
since gained significant attention for its potential applications in computer graphics and content creation. The NeRF algorithm represents a scene as a radiance
Neural_radiance_field
Term for two forms of anti-aliasing
anti-aliasing (TAA) refers to two distinct forms of anti-aliasing in computer graphics. The commonly understood meaning is a specific technique that removes
Temporal_anti-aliasing
Taiwanese information technology company
provides computer hardware, related products, and services. Its product lineup includes laptops, desktop computers, motherboards, graphics cards, all-in-one
Micro-Star_International
Computer graphics method
Path tracing is a rendering algorithm in computer graphics that simulates how light interacts with objects and participating media to generate realistic
Path_tracing
American computer graphics researcher
an American computer graphics researcher, the Canon USA Professor of Computer Science and Electrical Engineering in the Computer Graphics Laboratory at
Pat_Hanrahan
3D computer graphics software refers to packages used to create 3D computer-generated imagery. This table compares elements of notable software that is
Comparison of 3D computer graphics software
Comparison_of_3D_computer_graphics_software
to simulate wave propagation. It was developed in the context of computer graphics to render 3D scenes, but it has also been used in other similar areas
Beam_tracing
Simulation of the appearance of being three-dimensional
visible shading would indicate the usage of pseudo-3D lighting and that the image uses pseudo-3D graphics. Changing the size of an image can cause the image
2.5D
American cinematographer
or computer graphics director of photography. In a Pixar production, a team of about 30 to 65 lighting artists is overseen by the DP, whose lighting director
Sharon_Calahan
API standard for rendering 3D computer graphics, commonly used in the 1980s–early 1990s
Interactive Graphics System) is an application programming interface (API) standard for rendering 3D computer graphics, considered to be the 3D graphics standard
PHIGS
Technique in computer graphics
Parallax scrolling is a technique in computer graphics where background images move past the camera more slowly than foreground images, creating an illusion
Parallax_scrolling
Computer graphics algorithm
algorithm invented by John Warnock that is typically used in the field of computer graphics. It solves the problem of rendering a complicated image by recursive
Warnock_algorithm
Topics referred to by the same term
compression for digital images Transform, clipping, and lighting, a term used in computer graphics Transformation (genetics), the process where a gene or
Transform
a "voxel" (volume element) or a "pixel" (picture element). In 3D computer graphics, the use of surfels is an alternative to polygonal modeling. An object
Surfel
Graphics libraries
The externals provide support for many objects, such as polygon graphics, lighting, texture mapping, image processing, and camera motion. Pure Data OpenGL
Graphics Environment for Multimedia
Graphics_Environment_for_Multimedia
Operation in computer graphics
In computer graphics, alpha compositing or alpha blending is the process of combining one image with a background to create the appearance of partial
Alpha_compositing
This list contains general information about graphics processing units (GPUs) and video cards from Nvidia, based on official specifications. In addition
List of Nvidia graphics processing units
List_of_Nvidia_graphics_processing_units
Directional vector associated with a vertex
In the geometry of computer graphics, a vertex normal at a vertex of a polyhedron is a directional vector associated with a vertex, intended as a replacement
Vertex_normal
3D computer graphics software
(typically abbreviated Rhino or Rhino3D) is a commercial 3D computer graphics and computer-aided design (CAD) application software that was developed by
Rhinoceros_3D
Shader making and sharing tool
learning and teaching 3D computer graphics in a web browser. Shadertoy is an online community and platform for computer graphics professionals, academics
Shadertoy
Constructing product by means of computer
technical drawing with the use of computer software. CAD software for mechanical design uses either vector-based graphics to depict the objects of traditional
Computer-aided_design
American computer scientist (born 1963)
Peter Shirley (born June 11, 1963) is an American computer scientist and computer graphics researcher. He is a Distinguished Scientist at NVIDIA and adjunct
Peter_Shirley
Former computer museum in Boston, Massachusetts
Science Museum in London, was appointed to develop a major exhibit on computer graphics and image processing, later being appointed executive director in
The_Computer_Museum,_Boston
such as that performed by a geometry pipeline, is the first stage in computer graphics systems which perform image generation based on geometric models.
Geometry_pipelines
Connected triangles that share a central vertex
A triangle fan is a primitive in 3D computer graphics that saves on storage and processing time. It describes a set of connected triangles that share
Triangle_fan
Technique in computer graphics to represent reflective surfaces
In computer graphics, reflection mapping or environment mapping is an efficient image-based lighting technique for approximating the appearance of a reflective
Reflection_mapping
COMPUTER GRAPHICS-LIGHTING
COMPUTER GRAPHICS-LIGHTING
Boy/Male
Hindu, Indian, Sanskrit
Compiler of the Vedas
Boy/Male
Irish
From an Irish name meaning “â€one who aids or assists.â€â€ It is usually translated as Terence and Terry, two names that have become strongly associated with Ireland. Turlough O’Carolan was a 17th century blind harpist and composer who wrote one of the most haunting pieces of Irish music, “â€O’Carolan’s Concerto.â€â€
Boy/Male
Muslim
Compiler of Hadith
Boy/Male
Arabic, Muslim
Abu Isa Muhammad Al-tirmidhi; Compiler of the One Collection of Prophet Muhammad
Boy/Male
Italian Spanish
Enduring. The poet Dante Alighieri wrote The Divine Comedy with its graphic description of...
Male
German
Middle High German byname HEIDEN means "heathen." The composer Josef Haydn's surname was a respelling of this name.
Boy/Male
Arabic, Muslim
Compiler of Hadith
Boy/Male
Latin
He who loves God. Famous Bearer: late composer Wolfgang Amadeus Mozart.
Boy/Male
Latin
He who loves God. Famous Bearer: late composer Wolfgang Amadeus Mozart.
Boy/Male
Irish
From an Irish name meaning “â€one who aids or assists.â€â€ It is usually translated as Terence and Terry, two names that have become strongly associated with Ireland. Turlough O’Carolan was a 17th century blind harpist and composer who wrote one of the most haunting pieces of Irish music, “â€O’Carolan’s Concerto.â€â€
Boy/Male
Italian Spanish
Enduring. The poet Dante Alighieri wrote The Divine Comedy with its graphic description of...
Boy/Male
Italian Spanish
Enduring. The poet Dante Alighieri wrote The Divine Comedy with its graphic description of...
Girl/Female
Tamil
Restless, Lighting
Boy/Male
Tamil
Computer
Boy/Male
Hindu
Computer
Boy/Male
Irish
From an Irish name meaning “â€one who aids or assists.â€â€ It is usually translated as Terence and Terry, two names that have become strongly associated with Ireland. Turlough O’Carolan was a 17th century blind harpist and composer who wrote one of the most haunting pieces of Irish music, “â€O’Carolan’s Concerto.â€â€
Boy/Male
Spanish American Italian Latin
Enduring. The poet Dante Alighieri wrote The Divine Comedy with its graphic description of...
Boy/Male
Indian, Sanskrit
Unattained; Cannot be Competed with
Girl/Female
Muslim
To compete with pride
Girl/Female
Arabic, Muslim
To Compete with Pride
COMPUTER GRAPHICS-LIGHTING
COMPUTER GRAPHICS-LIGHTING
Boy/Male
Celtic, German, Irish
Famous Fighter; Light; Brightness; Famous Warrior
Girl/Female
Gujarati, Hindu, Indian, Sikh
Light of State
Boy/Male
American, Australian, British, Chinese, Christian, English, French, German, Greek, Hebrew, Irish, Jewish, Portuguese, Spanish
French Form of Julius; Shining Pledge; Short for Names Beginning with Gil; Kid; Young Goat; Serves Christ; Joy; Happiness; Squire Young Shield
Girl/Female
American, Australian, British, Dutch, English, Greek
Follower of Christ; Anointed
Female
English
French form of Latin Diana, DIANE means "divine, heavenly."
Girl/Female
Arabic, Australian
Kind; Merciful
Boy/Male
German, Hindu, Indian
A Warrior of Light; A Ray of Light
Girl/Female
Muslim
A diamond
Girl/Female
Tamil
Bindhiya | பிநà¯à®¤à®¿à®¯à®¾
A dot on the forehead. the one which indian women who put down the same in between two eyebrows, Drop, Point
Boy/Male
Hindu, Indian
Sky-body
COMPUTER GRAPHICS-LIGHTING
COMPUTER GRAPHICS-LIGHTING
COMPUTER GRAPHICS-LIGHTING
COMPUTER GRAPHICS-LIGHTING
COMPUTER GRAPHICS-LIGHTING
v. i.
To contend emulously; to seek or strive for the same thing, position, or reward for which another is striving; to contend in rivalry, as for a prize or in business; as, tradesmen compete with one another.
n.
One who computes.
n.
A preparation of fruit in sirup in such a manner as to preserve its form, either whole, halved, or quartered; as, a compote of pears.
p. pr. & vb. n.
of Compute
a.
Alt. of Graphical
n.
Compiler.
imp. & p. p.
of Compute
v. t.
To exchange; to put or substitute something else in place of, as a smaller penalty, obligation, or payment, for a greater, or a single thing for an aggregate; hence, to lessen; to diminish; as, to commute a sentence of death to one of imprisonment for life; to commute tithes; to commute charges for fares.
n.
The art or the science of drawing; esp. of drawing according to mathematical rules, as in perspective, projection, and the like.
a.
Having the faculty of, or characterized by, clear and impressive description; vivid; as, a graphic writer.
n.
One who commutes; especially, one who commutes in traveling.
v. i.
To pay, or arrange to pay, in gross instead of part by part; as, to commute for a year's travel over a route.
n.
A composer or compiler of hymns; one versed in hymnology.
imp. & p. p.
of Compete
v. i.
To calculate; to compute.
imp. & p. p.
of Commute
v. t.
To compute; to count.
v. t.
To compute erroneously.
n.
One who composes or writes a book; a composer, as distinguished from an editor, translator, or compiler.
n.
A computer.