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Graphics processing unit developed by Nvidia
The RIVA 128, or "NV3", was a consumer graphics processing unit created in 1997 by Nvidia. It was the first Nvidia product to integrate 3D acceleration
RIVA_128
Graphics Chip by Nvidia
developing consumer 3D graphics adapter industry. It succeeded the RIVA 128. RIVA is an acronym for Real-time Interactive Video and Animation accelerator
RIVA_TNT
Graphics Chip by Nvidia
interface reduced from 128-bit to 64-bit. Sometimes these were labeled "Vanta", continuing the Vanta name started with a value-oriented RIVA TNT-based product
RIVA_TNT2
American multinational technology company
product optimized for processing triangle primitives: the RIVA 128. By the time the RIVA 128 was released in August 1997, Nvidia had only enough money
Nvidia
Taiwanese and American businessman (born 1963)
agreed to keep Nvidia alive with a $5 million investment. By the time the RIVA 128 was released in August 1997 and saved the company, Nvidia was down to one
Jensen_Huang
Arm-based system-on-chip by Nvidia
platform at up to one petaflop of FP4 AI performance, with support for up to 128 GB of unified memory. Microsoft stated that Windows on RTX Spark includes
Nvidia_RTX_Spark
1995 computer graphics card
ultimately abandoned. Nvidia shifted focus with its next product, the RIVA 128, which adopted triangle primitives and dropped the audio functionality
NV1
American computer hardware company
card, whereas new competing 3D products, such as the ATI Rage Pro, Nvidia RIVA 128, and Rendition Verite 2200, were single-chip products. Despite some shortcomings
3dfx
Index of articles associated with the same name
RIVA was a series of Nvidia graphics processing units. The main products of the series were: RIVA 128 RIVA TNT RIVA TNT2 Riva (disambiguation) This set
RIVA
GPU by Nvidia
released on October 11, 1999, the GeForce 256 improves on its predecessor (RIVA TNT2) by increasing the number of fixed pixel pipelines, offloading host
GeForce_256
GPU microarchitecture designed by Nvidia
Nvidia GeForce (List of GPUs) Fixed pixel pipeline Pre-GeForce NV1 NV2 RIVA 128 RIVA TNT TNT2 GeForce 256 2 4 MX Vertex and pixel shaders GeForce 3 4 Ti
Blackwell_(microarchitecture)
Series of GPUs by Nvidia
Nvidia GeForce (List of GPUs) Fixed pixel pipeline Pre-GeForce NV1 NV2 RIVA 128 RIVA TNT TNT2 GeForce 256 2 4 MX Vertex and pixel shaders GeForce 3 4 Ti
GeForce_RTX_50_series
Nvidia microarchitecture
Nvidia GeForce (List of GPUs) Fixed pixel pipeline Pre-GeForce NV1 NV2 RIVA 128 RIVA TNT TNT2 GeForce 256 2 4 MX Vertex and pixel shaders GeForce 3 4 Ti
Feynman_(microarchitecture)
Nvidia microarchitecture
Nvidia GeForce (List of GPUs) Fixed pixel pipeline Pre-GeForce NV1 NV2 RIVA 128 RIVA TNT TNT2 GeForce 256 2 4 MX Vertex and pixel shaders GeForce 3 4 Ti
Rubin_(microarchitecture)
"NVIDIA Riva 128 Specs". TechPowerUp. Retrieved 23 May 2026. "NVIDIA Riva 128 PCI Specs". TechPowerUp. Retrieved 23 May 2026. "NVIDIA Riva 128ZX Specs"
List of Nvidia graphics processing units
List_of_Nvidia_graphics_processing_units
Brand of GPUs by Nvidia
the successor to the RIVA TNT2 line of graphics boards. There were over 12,000 entries received and seven winners received a RIVA TNT2 Ultra graphics card
GeForce
Series of GPUs by Nvidia
Nvidia GeForce (List of GPUs) Fixed pixel pipeline Pre-GeForce NV1 NV2 RIVA 128 RIVA TNT TNT2 GeForce 256 2 4 MX Vertex and pixel shaders GeForce 3 4 Ti
GeForce_RTX_40_series
Line of Nvidia produced servers and workstations
servers feature 8 GPUs based on the Pascal or Volta daughter cards with 128 GB of total HBM2 memory, connected by an NVLink mesh network. The DGX-1 was
Nvidia_DGX
GPU microarchitecture by Nvidia
Nvidia GeForce (List of GPUs) Fixed pixel pipeline Pre-GeForce NV1 NV2 RIVA 128 RIVA TNT TNT2 GeForce 256 2 4 MX Vertex and pixel shaders GeForce 3 4 Ti
Turing_(microarchitecture)
Development platform for rendering graphics
Nvidia GeForce (List of GPUs) Fixed pixel pipeline Pre-GeForce NV1 NV2 RIVA 128 RIVA TNT TNT2 GeForce 256 2 4 MX Vertex and pixel shaders GeForce 3 4 Ti
Nvidia_RTX
Series of GPUs by Nvidia
Nvidia GeForce (List of GPUs) Fixed pixel pipeline Pre-GeForce NV1 NV2 RIVA 128 RIVA TNT TNT2 GeForce 256 2 4 MX Vertex and pixel shaders GeForce 3 4 Ti
GeForce_RTX_30_series
GPU microarchitecture by Nvidia
No NVLink support 128 CUDA cores are included in each SM. Ada Lovelace features third-generation RT cores. The RTX 4090 features 128 RT cores compared
Ada Lovelace (microarchitecture)
Ada_Lovelace_(microarchitecture)
GPU microarchitecture by Nvidia
multiprocessor) consists of between 64-128 CUDA cores, depending on if it is GP100 or GP104. Maxwell contained 128 CUDA cores per SM; Kepler had 192, Fermi
Pascal_(microarchitecture)
Brand by Nvidia
Nvidia GeForce (List of GPUs) Fixed pixel pipeline Pre-GeForce NV1 NV2 RIVA 128 RIVA TNT TNT2 GeForce 256 2 4 MX Vertex and pixel shaders GeForce 3 4 Ti
GeForce_Now
Feature of GPUs by Nvidia
Nvidia GeForce (List of GPUs) Fixed pixel pipeline Pre-GeForce NV1 NV2 RIVA 128 RIVA TNT TNT2 GeForce 256 2 4 MX Vertex and pixel shaders GeForce 3 4 Ti
NVENC
Parallel computing platform and programming model
can only execute 160 integer instructions according to programming guide 128 according to [1]. 64 from FP32 + 64 separate units? 64 by FP32 cores and
CUDA
Real-time graphics collaboration platform
Nvidia GeForce (List of GPUs) Fixed pixel pipeline Pre-GeForce NV1 NV2 RIVA 128 RIVA TNT TNT2 GeForce 256 2 4 MX Vertex and pixel shaders GeForce 3 4 Ti
Nvidia_Omniverse
Series of embedded computing boards by Nvidia
system would mean. Only half of the CPU (only 4x A57 @ 1.43 GHz) and GPU (128 cores of Maxwell generation @ 921 MHz) cores are present and only half of
Nvidia_Jetson
American electrical engineer (born 1959)
Nvidia GeForce (List of GPUs) Fixed pixel pipeline Pre-GeForce NV1 NV2 RIVA 128 RIVA TNT TNT2 GeForce 256 2 4 MX Vertex and pixel shaders GeForce 3 4 Ti
Chris_Malachowsky
Series of GPUs by Nvidia
after its initial debut it still remained one of the fastest. The GTX has 128 stream processors clocked at 1.35 GHz, a core clock of 575 MHz, and 768 MB
GeForce_8_series
Series of GPUs by Nvidia
1375 MHz defined unified shader clock 8.8 Gtexels/s fillrate 128/512 MB 1000 MHz DDR2 memory with a 128-bit memory bus 16.0 GB/s memory bandwidth Supports DirectX
GeForce_9_series
Series of GPUs by Nvidia
Nvidia GeForce (List of GPUs) Fixed pixel pipeline Pre-GeForce NV1 NV2 RIVA 128 RIVA TNT TNT2 GeForce 256 2 4 MX Vertex and pixel shaders GeForce 3 4 Ti
GeForce_RTX_20_series
GPU microarchitecture designed by Nvidia
Nvidia GeForce (List of GPUs) Fixed pixel pipeline Pre-GeForce NV1 NV2 RIVA 128 RIVA TNT TNT2 GeForce 256 2 4 MX Vertex and pixel shaders GeForce 3 4 Ti
Hopper_(microarchitecture)
Image upscaling technology by Nvidia
core can do 1024 bits of FMA operations per clock, so 1024 INT1, 256 INT4, 128 INT8, and 64 FP16 operations per clock per tensor core, and most Turing GPUs
Deep_Learning_Super_Sampling
High-speed chip interconnect
Nvidia GeForce (List of GPUs) Fixed pixel pipeline Pre-GeForce NV1 NV2 RIVA 128 RIVA TNT TNT2 GeForce 256 2 4 MX Vertex and pixel shaders GeForce 3 4 Ti
NVLink
Series of GPUs by Nvidia
Nvidia GeForce (List of GPUs) Fixed pixel pipeline Pre-GeForce NV1 NV2 RIVA 128 RIVA TNT TNT2 GeForce 256 2 4 MX Vertex and pixel shaders GeForce 3 4 Ti
GeForce_10_series
Nvidia GeForce (List of GPUs) Fixed pixel pipeline Pre-GeForce NV1 NV2 RIVA 128 RIVA TNT TNT2 GeForce 256 2 4 MX Vertex and pixel shaders GeForce 3 4 Ti
List of eponyms of Nvidia GPU microarchitectures
List_of_eponyms_of_Nvidia_GPU_microarchitectures
Series of GPUs by Nvidia
64K 32bit registers, as compared to Fermi's 32K 32bit registers totaling 128 KB. As for the L2 cache, GK110 L2 cache space increased by up to 1.5MB, 2x
GeForce_700_series
Series of GPUs by Nvidia
Processors: 3 Memory: 16/32/64/128 MiB DDR on a 32-bit/64-bit/128-bit interface GeForce 6200 w/ TurboCache supporting 128 MiB, including 16 MiB of local
GeForce_6_series
Israeli-American networking company (1999–2020)
Nvidia GeForce (List of GPUs) Fixed pixel pipeline Pre-GeForce NV1 NV2 RIVA 128 RIVA TNT TNT2 GeForce 256 2 4 MX Vertex and pixel shaders GeForce 3 4 Ti
Mellanox_Technologies
GPU microarchitecture by Nvidia
Nvidia GeForce (List of GPUs) Fixed pixel pipeline Pre-GeForce NV1 NV2 RIVA 128 RIVA TNT TNT2 GeForce 256 2 4 MX Vertex and pixel shaders GeForce 3 4 Ti
Volta_(microarchitecture)
Series of GPUs by Nvidia
only be as many textures in use at one time as could fit in this table (128). The second was that the CPU was doing unnecessary work: it had to load
GeForce_600_series
Series of GPUs by Nvidia
Nvidia GeForce (List of GPUs) Fixed pixel pipeline Pre-GeForce NV1 NV2 RIVA 128 RIVA TNT TNT2 GeForce 256 2 4 MX Vertex and pixel shaders GeForce 3 4 Ti
GeForce_100_series
Series of GPUs by Nvidia
filtering units and the complete GF108 die contains 16 texture address units and 128 texture filtering units. All products are produced on a 40 nm fabrication
GeForce_400_series
GPU microarchitecture by Nvidia
Nvidia GeForce (List of GPUs) Fixed pixel pipeline Pre-GeForce NV1 NV2 RIVA 128 RIVA TNT TNT2 GeForce 256 2 4 MX Vertex and pixel shaders GeForce 3 4 Ti
Ampere_(microarchitecture)
Series of GPUs by Nvidia
Since the previous GeForce 256 line shipped without a budget variant, the RIVA TNT2 series was left to fill the "low-end" role—albeit with a comparably
GeForce_2_series
Series of GPUs by Nvidia
Nvidia GeForce (List of GPUs) Fixed pixel pipeline Pre-GeForce NV1 NV2 RIVA 128 RIVA TNT TNT2 GeForce 256 2 4 MX Vertex and pixel shaders GeForce 3 4 Ti
GeForce_GTX_16_series
Series of GPUs by Nvidia
released in 64 MiB configurations, while the Ti200 was also released as 128 MiB versions. The GeForce 4 Ti (NV25), introduced in April 2002, was a revision
GeForce_3_series
System on a chip by Nvidia
Nvidia GeForce (List of GPUs) Fixed pixel pipeline Pre-GeForce NV1 NV2 RIVA 128 RIVA TNT TNT2 GeForce 256 2 4 MX Vertex and pixel shaders GeForce 3 4 Ti
Tegra
Feature in Nvidia graphics cards
Nvidia GeForce (List of GPUs) Fixed pixel pipeline Pre-GeForce NV1 NV2 RIVA 128 RIVA TNT TNT2 GeForce 256 2 4 MX Vertex and pixel shaders GeForce 3 4 Ti
NVDEC
Series of GPUs by Nvidia
speed at 222 MHz on the models with a 128 MiB frame buffer—a full 53 MHz slower than the Ti4400 (all of which had 128 MiB frame buffers). Models with a 64 MiB
GeForce_4_series
Electronic component to manage data flow of a CPU
Nvidia GeForce (List of GPUs) Fixed pixel pipeline Pre-GeForce NV1 NV2 RIVA 128 RIVA TNT TNT2 GeForce 256 2 4 MX Vertex and pixel shaders GeForce 3 4 Ti
Chipset
Series of GPUs by Nvidia
needed. Accordingly, Nvidia cut the memory bus from 192 bit on GK106 to 128 bit on GM107, further saving power. Nvidia also changed the streaming multiprocessor
GeForce_900_series
"NVIDIA Riva 128 Specs". TechPowerUp. Retrieved 23 May 2026. "NVIDIA Riva 128 PCI Specs". TechPowerUp. Retrieved 23 May 2026. "NVIDIA Riva 128ZX Specs"
List of Nvidia desktop graphics processing units
List_of_Nvidia_desktop_graphics_processing_units
Brand name; multi-GPU technology by Nvidia
Nvidia GeForce (List of GPUs) Fixed pixel pipeline Pre-GeForce NV1 NV2 RIVA 128 RIVA TNT TNT2 GeForce 256 2 4 MX Vertex and pixel shaders GeForce 3 4 Ti
Scalable_Link_Interface
GPU microarchitecture by Nvidia
Accordingly, the memory bus was reduced from 192 bit on Kepler (GK106) to 128 bit, reducing die area, cost, and power draw. The "SMX" streaming multiprocessor
Maxwell_(microarchitecture)
GPU microarchitecture by Nvidia
Nvidia GeForce (List of GPUs) Fixed pixel pipeline Pre-GeForce NV1 NV2 RIVA 128 RIVA TNT TNT2 GeForce 256 2 4 MX Vertex and pixel shaders GeForce 3 4 Ti
Fermi_(microarchitecture)
Shading language
Nvidia GeForce (List of GPUs) Fixed pixel pipeline Pre-GeForce NV1 NV2 RIVA 128 RIVA TNT TNT2 GeForce 256 2 4 MX Vertex and pixel shaders GeForce 3 4 Ti
High-Level_Shader_Language
Series of GPUs by Nvidia
Nvidia GeForce (List of GPUs) Fixed pixel pipeline Pre-GeForce NV1 NV2 RIVA 128 RIVA TNT TNT2 GeForce 256 2 4 MX Vertex and pixel shaders GeForce 3 4 Ti
GeForce_200_series
Nvidia's line of general purpose GPUs
Nvidia GeForce (List of GPUs) Fixed pixel pipeline Pre-GeForce NV1 NV2 RIVA 128 RIVA TNT TNT2 GeForce 256 2 4 MX Vertex and pixel shaders GeForce 3 4 Ti
Nvidia_Tesla
Series of GPUs by Nvidia
Nvidia GeForce (List of GPUs) Fixed pixel pipeline Pre-GeForce NV1 NV2 RIVA 128 RIVA TNT TNT2 GeForce 256 2 4 MX Vertex and pixel shaders GeForce 3 4 Ti
GeForce_300_series
GPU microarchitecture by Nvidia
perform MSAA with both FP16 and FP32 texture formats. GeForce 8 supports 128-bit HDR rendering, an increase from prior cards' 64-bit support. The chip's
Tesla_(microarchitecture)
Series of GPUs by Nvidia
series, thus it has better performance than the 7300 SE/LE. The 7300 GT has a 128-bit memory interface and the highest memory bandwidth, but slightly lower
GeForce_7_series
Series of GPUs by Nvidia
reducing the memory bandwidth needed. Accordingly, Nvidia cut the memory bus to 128 bit on GM107 from 192 bit on GK106, further saving power. Nvidia also changed
GeForce_800M_series
Series of gaming video cards
as the S3 Graphics ViRGE VX-based STB Velocity 3D and Nvidia RIVA 128-based Velocity 128 being used in many OEM systems from companies such as Gateway
Voodoo3
Series of video cards
depending on the model. RAGE Pro offered performance in the range of Nvidia's RIVA 128 and 3dfx's Voodoo accelerator, but generally failed to match or exceed
ATI_Rage
Video-upscaling feature
Nvidia GeForce (List of GPUs) Fixed pixel pipeline Pre-GeForce NV1 NV2 RIVA 128 RIVA TNT TNT2 GeForce 256 2 4 MX Vertex and pixel shaders GeForce 3 4 Ti
Video_Super_Resolution
Digital media player by Nvidia
Nvidia GeForce (List of GPUs) Fixed pixel pipeline Pre-GeForce NV1 NV2 RIVA 128 RIVA TNT TNT2 GeForce 256 2 4 MX Vertex and pixel shaders GeForce 3 4 Ti
Nvidia_Shield_TV
GPU microarchitecture by Nvidia
Nvidia GeForce (List of GPUs) Fixed pixel pipeline Pre-GeForce NV1 NV2 RIVA 128 RIVA TNT TNT2 GeForce 256 2 4 MX Vertex and pixel shaders GeForce 3 4 Ti
Kepler_(microarchitecture)
Chip used in early PCI Express graphics cards by Nvidia
Nvidia GeForce (List of GPUs) Fixed pixel pipeline Pre-GeForce NV1 NV2 RIVA 128 RIVA TNT TNT2 GeForce 256 2 4 MX Vertex and pixel shaders GeForce 3 4 Ti
Nvidia_BR02
GPU for the PlayStation 3
SDRAM memory: 256 MB at 650 MHz (1300 MT/s) 128-bit interface 20.8 GB/s bandwidth Structure: 2 partitions (128 MB each) Bus width: 64-bit per partition Banks:
RSX_Reality_Synthesizer
GPU/CPU accelerated rendering system
Nvidia GeForce (List of GPUs) Fixed pixel pipeline Pre-GeForce NV1 NV2 RIVA 128 RIVA TNT TNT2 GeForce 256 2 4 MX Vertex and pixel shaders GeForce 3 4 Ti
Gelato_(software)
Realtime physics engine software
Card Review". October 1, 2007. "AGEIA PhysX - graphics card - AGEIA PhysX - 128 MB Specs". CNET. "ELSA teams up with Ageia". "English articles from PC Games
PhysX
Nvidia GeForce (List of GPUs) Fixed pixel pipeline Pre-GeForce NV1 NV2 RIVA 128 RIVA TNT TNT2 GeForce 256 2 4 MX Vertex and pixel shaders GeForce 3 4 Ti
List of Nvidia 3D Vision Ready games
List_of_Nvidia_3D_Vision_Ready_games
AI accelerator by Nvidia
Nvidia GeForce (List of GPUs) Fixed pixel pipeline Pre-GeForce NV1 NV2 RIVA 128 RIVA TNT TNT2 GeForce 256 2 4 MX Vertex and pixel shaders GeForce 3 4 Ti
NVDLA
Mini tablet computer by Nvidia
Nvidia GeForce (List of GPUs) Fixed pixel pipeline Pre-GeForce NV1 NV2 RIVA 128 RIVA TNT TNT2 GeForce 256 2 4 MX Vertex and pixel shaders GeForce 3 4 Ti
Tegra_Note_7
Software development company
Nvidia GeForce (List of GPUs) Fixed pixel pipeline Pre-GeForce NV1 NV2 RIVA 128 RIVA TNT TNT2 GeForce 256 2 4 MX Vertex and pixel shaders GeForce 3 4 Ti
Bright_Computing
Microarchitecture by Nvidia
system, and stores commonly accessed, already optimized code sequences in a 128 MB cache stored in main memory". Denver is a very wide in-order superscalar
Project_Denver
Nvidia GeForce (List of GPUs) Fixed pixel pipeline Pre-GeForce NV1 NV2 RIVA 128 RIVA TNT TNT2 GeForce 256 2 4 MX Vertex and pixel shaders GeForce 3 4 Ti
Video_Processing_Engine
Nvidia ray tracing API using CUDA to compute on GPUs
Nvidia GeForce (List of GPUs) Fixed pixel pipeline Pre-GeForce NV1 NV2 RIVA 128 RIVA TNT TNT2 GeForce 256 2 4 MX Vertex and pixel shaders GeForce 3 4 Ti
OptiX
Series of GPUs by Nvidia
close to that of GTX 480. 1024 MB RAM on 192-bit bus assemble with 4 x (128 MB) + 2 x (256 MB). Internally referred to as GF104B Internally referred
GeForce_500_series
Royalty-free application programming interface and free and open-source library
Nvidia GeForce (List of GPUs) Fixed pixel pipeline Pre-GeForce NV1 NV2 RIVA 128 RIVA TNT TNT2 GeForce 256 2 4 MX Vertex and pixel shaders GeForce 3 4 Ti
VDPAU
Computer GPU switching technology created by Nvidia
Nvidia GeForce (List of GPUs) Fixed pixel pipeline Pre-GeForce NV1 NV2 RIVA 128 RIVA TNT TNT2 GeForce 256 2 4 MX Vertex and pixel shaders GeForce 3 4 Ti
Nvidia_Optimus
Series of GPUs by Nvidia
GDDR3 and saw Nvidia's first implementation of a memory data bus wider than 128 bits. The anisotropic filtering implementation has potentially higher quality
GeForce_FX_series
German software company
Nvidia GeForce (List of GPUs) Fixed pixel pipeline Pre-GeForce NV1 NV2 RIVA 128 RIVA TNT TNT2 GeForce 256 2 4 MX Vertex and pixel shaders GeForce 3 4 Ti
Mental_Images
Gaming tablet by Nvidia
Nvidia GeForce (List of GPUs) Fixed pixel pipeline Pre-GeForce NV1 NV2 RIVA 128 RIVA TNT TNT2 GeForce 256 2 4 MX Vertex and pixel shaders GeForce 3 4 Ti
Nvidia_Shield_Tablet
Computer platform by Nvidia
Nvidia GeForce (List of GPUs) Fixed pixel pipeline Pre-GeForce NV1 NV2 RIVA 128 RIVA TNT TNT2 GeForce 256 2 4 MX Vertex and pixel shaders GeForce 3 4 Ti
Nvidia_Drive
Family of artificial intelligence models developed by Nvidia
Nvidia GeForce (List of GPUs) Fixed pixel pipeline Pre-GeForce NV1 NV2 RIVA 128 RIVA TNT TNT2 GeForce 256 2 4 MX Vertex and pixel shaders GeForce 3 4 Ti
Nemotron
Handheld game console by Nvidia
Nvidia GeForce (List of GPUs) Fixed pixel pipeline Pre-GeForce NV1 NV2 RIVA 128 RIVA TNT TNT2 GeForce 256 2 4 MX Vertex and pixel shaders GeForce 3 4 Ti
Nvidia_Shield_Portable
Adaptive synchronization technology
Nvidia GeForce (List of GPUs) Fixed pixel pipeline Pre-GeForce NV1 NV2 RIVA 128 RIVA TNT TNT2 GeForce 256 2 4 MX Vertex and pixel shaders GeForce 3 4 Ti
Nvidia_G-Sync
American software company
Nvidia GeForce (List of GPUs) Fixed pixel pipeline Pre-GeForce NV1 NV2 RIVA 128 RIVA TNT TNT2 GeForce 256 2 4 MX Vertex and pixel shaders GeForce 3 4 Ti
Cumulus_Networks
GPU microarchitecture by Nvidia
Nvidia GeForce (List of GPUs) Fixed pixel pipeline Pre-GeForce NV1 NV2 RIVA 128 RIVA TNT TNT2 GeForce 256 2 4 MX Vertex and pixel shaders GeForce 3 4 Ti
Kelvin_(microarchitecture)
GPU microarchitecture by Nvidia
Nvidia GeForce (List of GPUs) Fixed pixel pipeline Pre-GeForce NV1 NV2 RIVA 128 RIVA TNT TNT2 GeForce 256 2 4 MX Vertex and pixel shaders GeForce 3 4 Ti
Celsius_(microarchitecture)
Brand of Nvidia graphics cards used in workstations
Nvidia GeForce (List of GPUs) Fixed pixel pipeline Pre-GeForce NV1 NV2 RIVA 128 RIVA TNT TNT2 GeForce 256 2 4 MX Vertex and pixel shaders GeForce 3 4 Ti
Quadro
Expansion card which generates a feed of output images to a display device
3D rendering came with the introduction of the NVIDIA RIVA 128. Released in 1997, the RIVA 128 was one of the first consumer-facing GPUs to integrate
Graphics_card
Discontinued stereoscopic gaming kit by Nvidia
Nvidia GeForce (List of GPUs) Fixed pixel pipeline Pre-GeForce NV1 NV2 RIVA 128 RIVA TNT TNT2 GeForce 256 2 4 MX Vertex and pixel shaders GeForce 3 4 Ti
Nvidia_3D_Vision
Semiconductor manufacturing processes with a 350 nm MOSFET technology node
Atmel ATmega328, used in the Arduino UNO. Nvidia RIVA 128 (1997) GPU Logan, Andrew (1997-09-10). "RIVA 128 gains support as preferred Direct3D developer
350_nm_process
Hardware-accelerated screen recording utility
Nvidia GeForce (List of GPUs) Fixed pixel pipeline Pre-GeForce NV1 NV2 RIVA 128 RIVA TNT TNT2 GeForce 256 2 4 MX Vertex and pixel shaders GeForce 3 4 Ti
Nvidia_ShadowPlay
GPU microarchitecture by Nvidia
Nvidia GeForce (List of GPUs) Fixed pixel pipeline Pre-GeForce NV1 NV2 RIVA 128 RIVA TNT TNT2 GeForce 256 2 4 MX Vertex and pixel shaders GeForce 3 4 Ti
Curie_(microarchitecture)
Nvidia's hardware SIP core that performs video decoding
Nvidia GeForce (List of GPUs) Fixed pixel pipeline Pre-GeForce NV1 NV2 RIVA 128 RIVA TNT TNT2 GeForce 256 2 4 MX Vertex and pixel shaders GeForce 3 4 Ti
Nvidia_PureVideo
RIVA 128
RIVA 128
RIVA 128
RIVA 128
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