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PROGRAMMING BY-EXAMPLE

  • Programming by example
  • Using concrete examples to teach computers behaviors

    computer science, programming by example (PbE), also termed programming by demonstration or more generally as demonstrational programming, is an end-user

    Programming by example

    Programming_by_example

  • Dynamic programming
  • Problem optimization method

    Dynamic programming (DP) is both a mathematical optimization method and an algorithmic paradigm. The method was developed by Richard Bellman in the 1950s

    Dynamic programming

    Dynamic programming

    Dynamic_programming

  • Example-centric programming
  • Example-centric programming is an approach to software development that helps the user to create software by locating and modifying small examples into

    Example-centric programming

    Example-centric_programming

  • Brainfuck
  • Esoteric, minimalist programming language

    Brainfuck is an esoteric programming language created in 1993 by Swiss student Urban Müller [it; cs]. Designed to be extremely minimalistic, the language

    Brainfuck

    Brainfuck

    Brainfuck

  • C (programming language)
  • General-purpose programming language

    programming languages, with C compilers available for practically all modern computer architectures and operating systems. The book The C Programming

    C (programming language)

    C (programming language)

    C_(programming_language)

  • Functional programming
  • Programming paradigm based on applying and composing functions

    functional programming is a programming paradigm where programs are constructed by applying and composing functions. It is a declarative programming paradigm

    Functional programming

    Functional_programming

  • Specification by example
  • Agile software development approach

    Specification by Example was coined by Martin Fowler in 2004. Specification by Example is an evolution of the Customer Test practice of Extreme Programming proposed

    Specification by example

    Specification_by_example

  • F Sharp (programming language)
  • Microsoft programming language

    strongly typed, multi-paradigm programming language that encompasses functional, imperative, and object-oriented programming methods. It is most often used

    F Sharp (programming language)

    F Sharp (programming language)

    F_Sharp_(programming_language)

  • Programming language
  • Language for controlling a computer

    programming, assembly languages (or second-generation programming languages—2GLs) were invented, diverging from the machine language to make programs

    Programming language

    Programming language

    Programming_language

  • Reactive programming
  • Programming paradigm based on asynchronous data streams

    In computing, reactive programming is a declarative programming paradigm concerned with data streams and the propagation of change. With this paradigm

    Reactive programming

    Reactive_programming

  • C++
  • General-purpose programming language

    general-purpose programming language created by Danish computer scientist Bjarne Stroustrup. First released in 1985 as an extension of the C programming language

    C++

    C++

    C++

  • Declarative programming
  • Programming paradigm based on modeling the logic of a computation

    it with imperative programming. For example: A high-level program that describes what a computation should perform. Any programming language that lacks

    Declarative programming

    Declarative_programming

  • Programming by demonstration
  • Technique for teaching a computer or a robot new behaviors

    transfer directly instead of programming it through machine commands. The terms programming by example (PbE) and programming by demonstration (PbD) appeared

    Programming by demonstration

    Programming_by_demonstration

  • Logic programming
  • Programming paradigm based on formal logic

    Logic programming is a programming, database, and knowledge representation paradigm based on formal logic. A logic program is a set of sentences in logical

    Logic programming

    Logic_programming

  • Hello, world
  • Traditional first example of a computer programming language

    was influenced by an example program in the 1978 book The C Programming Language, with likely earlier use in BCPL. The example program from the book prints

    Hello, world

    Hello,_world

  • Syntax (programming languages)
  • Form of source code, without regard to meaning

    allows one to use declarative programming, rather than need to have procedural or functional programming. A notable example is the lex-yacc pair. These

    Syntax (programming languages)

    Syntax (programming languages)

    Syntax_(programming_languages)

  • Python (programming language)
  • General-purpose programming language

    collection. Python supports multiple programming paradigms but with an emphasis on object-oriented programming and dynamic typing. Guido van Rossum began

    Python (programming language)

    Python (programming language)

    Python_(programming_language)

  • Reflective programming
  • Ability of a process to examine and modify itself

    for a programming construct. These features can be implemented in different ways. In MOO, reflection forms a natural part of everyday programming idiom

    Reflective programming

    Reflective_programming

  • Rust (programming language)
  • General-purpose programming language

    general-purpose programming language which emphasizes performance, type safety, concurrency, and memory safety. Rust supports multiple programming paradigms

    Rust (programming language)

    Rust (programming language)

    Rust_(programming_language)

  • Literate programming
  • Approach to software development

    Literate programming (LP) is a programming paradigm introduced in 1984 by Donald Knuth in which a computer program is given as an explanation of how it

    Literate programming

    Literate_programming

  • Object-oriented programming
  • Programming paradigm based on objects

    Object-oriented programming (OOP) is a programming paradigm based on objects – software entities that encapsulate data and function(s).[clarification needed]

    Object-oriented programming

    Object-oriented programming

    Object-oriented_programming

  • API
  • Connection between computers or programs

    observation led to APIs that supported all types of programming, not just application programming. By 1990, the API was defined simply as "a set of services

    API

    API

  • Generic programming
  • Style of computer programming

    Generic programming is a style of computer programming in which algorithms are written in terms of data types to-be-specified-later that are then instantiated

    Generic programming

    Generic_programming

  • Tacit programming
  • Programming paradigm

    Tacit programming, also called point-free style, is a programming paradigm in which function definitions do not identify the arguments (or "points") on

    Tacit programming

    Tacit_programming

  • Procedural programming
  • Computer programming paradigm

    Procedural programming is a programming paradigm, classified as imperative programming, that involves implementing the behavior of a computer program as procedures

    Procedural programming

    Procedural_programming

  • Abstraction (computer science)
  • Software that provides access that hides details

    computer. An example of this abstraction process is the generational development of programming language from the first-generation programming language (machine

    Abstraction (computer science)

    Abstraction_(computer_science)

  • Inductive programming
  • Area of automatic programming

    Inductive programming (IP) is a special area of automatic programming, covering research from artificial intelligence and programming, which addresses

    Inductive programming

    Inductive_programming

  • Closure (computer programming)
  • Technique for creating lexically scoped first class functions

    In programming languages, a closure, also lexical closure or function closure, is a technique for implementing lexically scoped name binding in a language

    Closure (computer programming)

    Closure_(computer_programming)

  • Systems programming
  • Developing programs for computer systems

    example by using an algorithm that is known to be efficient when used with specific hardware. Usually a low-level programming language or programming

    Systems programming

    Systems_programming

  • Encapsulation (computer programming)
  • Bundling of data

    similarity has been explained by programming language theorists in terms of existential types. In object-oriented programming languages, and other related

    Encapsulation (computer programming)

    Encapsulation_(computer_programming)

  • Design by contract
  • Approach for designing software

    Design by contract (DbC), also known as contract programming, programming by contract and design-by-contract programming, is an approach for designing

    Design by contract

    Design by contract

    Design_by_contract

  • Array programming
  • Applying operations to whole sets of values simultaneously

    used in scientific and engineering settings. Modern programming languages that support array programming (also known as vector or multidimensional languages)

    Array programming

    Array_programming

  • Hack (programming language)
  • Programming language

    Hack is a programming language for the HipHop Virtual Machine (HHVM), created by Meta (formerly Facebook) as a dialect of PHP. The language implementation

    Hack (programming language)

    Hack_(programming_language)

  • Computer programming
  • Process to create executable computer programs

    step-by-step specifications of procedures, by writing code in one or more programming languages. Programmers typically use high-level programming languages

    Computer programming

    Computer_programming

  • Extreme programming
  • Software development methodology

    elements of extreme programming include programming in pairs or doing extensive code review, unit testing of all code, not programming features until they

    Extreme programming

    Extreme programming

    Extreme_programming

  • Test-driven development
  • Method of writing code

    debugging time necessities. TDD is related to the test-first programming concepts of extreme programming, begun in 1999, but more recently has created more general

    Test-driven development

    Test-driven_development

  • Kotlin
  • General-purpose programming language

    portal Computer programming portal Comparison of programming languages List of Java software and tools Outline of the Java programming language This article

    Kotlin

    Kotlin

  • Ada (programming language)
  • High-level programming language first released in 1980

    object-oriented high-level programming language, inspired by Pascal and other languages. It has built-in language support for design by contract (DbC), extremely

    Ada (programming language)

    Ada (programming language)

    Ada_(programming_language)

  • Stack-oriented programming
  • Programming paradigm that relies on a stack machine model

    Stack-oriented programming is a programming paradigm that relies on one or more stacks to manipulate data and/or pass parameters. Programming constructs in

    Stack-oriented programming

    Stack-oriented_programming

  • Go (programming language)
  • Programming language

    for generic programming in initial versions of Go drew considerable criticism. The designers expressed an openness to generic programming and noted that

    Go (programming language)

    Go (programming language)

    Go_(programming_language)

  • Glob (programming)
  • Patterns used in computer programming

    written in the B programming language. It was the first piece of mainline Unix software to be developed in a high-level programming language. Later, this

    Glob (programming)

    Glob (programming)

    Glob_(programming)

  • Esoteric programming language
  • Programming language for experimentation or art

    An esoteric programming language (sometimes shortened to esolang) or weird language is a programming language designed to test the boundaries of computer

    Esoteric programming language

    Esoteric_programming_language

  • Zig (programming language)
  • General-purpose programming language

    Zig is a system programming language designed to be a general-purpose improvement to the C programming language. It is free and open-source software, released

    Zig (programming language)

    Zig (programming language)

    Zig_(programming_language)

  • Comment (computer programming)
  • Text in computer source code that is generally ignored by a compiler/interpreter

    not readily apparent in the program (non-comment) code. For this article, comment refers to the same concept in a programming language, markup language

    Comment (computer programming)

    Comment (computer programming)

    Comment_(computer_programming)

  • Example-based machine translation
  • Use of pre-translated texts as linguistic corpuses in computing

    Jalana) Ram put on a cap. (Wear) (Hindustani translation: Pahenna) Programming by example Translation memory Natural Language Processing Makoto Nagao (1984)

    Example-based machine translation

    Example-based_machine_translation

  • List of countries by government debt
  • that requires payment of interest and/or principal by the debtor to the creditor in the future. Examples include debt securities (such as bonds and bills)

    List of countries by government debt

    List of countries by government debt

    List_of_countries_by_government_debt

  • R (programming language)
  • Programming language for statistics

    syntax and commands for programming, computing, graphics production, basic arithmetic, and statistical functionality. An example is the tidyverse collection

    R (programming language)

    R (programming language)

    R_(programming_language)

  • Method (computer programming)
  • Function that is tied to a particular instance or class

    behaviors to the receiving object. A method in Java programming sets the behavior of a class object. For example, an object can send an area message to another

    Method (computer programming)

    Method_(computer_programming)

  • Flowchart
  • Diagram that represents a workflow or process

     68–69. ISBN 978-0-470-40072-2. Myers, Brad A. "Visual programming, programming by example, and program visualization: a taxonomy." ACM SIGCHI Bulletin. Vol

    Flowchart

    Flowchart

    Flowchart

  • Linear programming
  • Method to solve optimization problems

    and objective are represented by linear relationships. Linear programming is a special case of mathematical programming (also known as mathematical optimization)

    Linear programming

    Linear programming

    Linear_programming

  • Conditional (computer programming)
  • Control flow statement that branches according to a Boolean expression

    control flow. Many programming languages (such as C) have distinct conditional statements and expressions. In pure functional programming, a conditional expression

    Conditional (computer programming)

    Conditional (computer programming)

    Conditional_(computer_programming)

  • Class (programming)
  • Programming which all objects are created by classes

    In programming, a class is a syntactic entity structure used to create objects. The capabilities of a class differ between programming languages, but

    Class (programming)

    Class_(programming)

  • Function (computer programming)
  • Sequence of program instructions invokable by other software

    units are present at multiple levels of abstraction in the programming environment. For example, a programmer may write a function in source code that is

    Function (computer programming)

    Function_(computer_programming)

  • Turing completeness
  • Ability of a computing system to simulate Turing machines

    system. Esoteric programming languages, a form of mathematical recreation in which programmers work out how to achieve basic programming constructs in an

    Turing completeness

    Turing completeness

    Turing_completeness

  • Control flow
  • How software progresses through its implementation

    natural top-down structured programming" presented at Symposium on Programming Languages, Paris, 1974. The Wikibook Ada Programming has a page on the topic

    Control flow

    Control_flow

  • Neuro-linguistic programming
  • Pseudoscientific approach to psychotherapy

    Neuro-linguistic programming at Wiktionary Media related to Neuro-linguistic programming at Wikimedia Commons Quotations related to Neuro-linguistic programming at

    Neuro-linguistic programming

    Neuro-linguistic_programming

  • Type safety
  • Extent to which a programming language discourages type errors

    Wikibooks has a book on the topic of: C Programming The C programming language is type-safe in limited contexts; for example, a compile-time error is generated

    Type safety

    Type_safety

  • Visual programming language
  • Programming language written graphically by a user

    computing, a visual programming language (visual programming system, VPL, or, VPS), also known as diagrammatic programming, graphical programming or block coding

    Visual programming language

    Visual programming language

    Visual_programming_language

  • General-purpose programming language
  • Programming language used in many domains

    In computer software, a general-purpose programming language (GPL) is a programming language for building software in a wide variety of application domains

    General-purpose programming language

    General-purpose_programming_language

  • Pointer (computer programming)
  • Object which stores memory addresses in a computer program

    — Donald Knuth, Structured Programming, with go to Statements In computer science, a pointer is an object in many programming languages that stores a memory

    Pointer (computer programming)

    Pointer (computer programming)

    Pointer_(computer_programming)

  • Pascal (programming language)
  • Programming language

    and procedural programming language, designed by Niklaus Wirth as a small, efficient language intended to encourage good programming practices using

    Pascal (programming language)

    Pascal_(programming_language)

  • Imperative programming
  • Type of programming paradigm in computer science

    In computer science, imperative programming is a software programming paradigm that provides specific instructions for how computations should take place

    Imperative programming

    Imperative_programming

  • Jq (programming language)
  • Programming language for JSON

    "Dynamically_typed_programming_languages" "Functional_languages" "Programming_languages" "Programming_languages_created_in_2012" "Query_languages"

    Jq (programming language)

    Jq (programming language)

    Jq_(programming_language)

  • Lisp (programming language)
  • Programming language family

    programs, influenced by (though not originally derived from) the notation of Alonzo Church's lambda calculus. It quickly became a favored programming

    Lisp (programming language)

    Lisp_(programming_language)

  • End-user development
  • Programming by non-specialist computer users

    office suite or art application), visual programming, trigger-action programming and programming by example. The most popular EUD tool is the spreadsheet

    End-user development

    End-user_development

  • Interface (object-oriented programming)
  • Abstraction of a class

    (generic programming) Delegation (programming) Class (computer science) Application programming interface Use of these terms varies by programming language

    Interface (object-oriented programming)

    Interface_(object-oriented_programming)

  • Anonymous function
  • Function definition that is not bound to an identifier

    functions have been a feature of programming languages since Lisp in 1958, and a growing number of modern programming languages support anonymous functions

    Anonymous function

    Anonymous_function

  • The C Programming Language
  • Book by Brian Kernighan and Dennis Ritchie

    The C Programming Language (sometimes termed K&R, after its authors' initials) is a computer programming book written by Brian Kernighan and Dennis Ritchie

    The C Programming Language

    The C Programming Language

    The_C_Programming_Language

  • Polymorphism (programming language theory)
  • Using one interface or symbol with regards to multiple different types

    polymorphism is ubiquitous in functional programming, where it is often simply referred to as "polymorphism". The next example in Haskell shows a parameterized

    Polymorphism (programming language theory)

    Polymorphism_(programming_language_theory)

  • Computer program
  • Instructions a computer can execute

    simply. The programming style of a programming language to provide these building blocks may be categorized into programming paradigms. For example, different

    Computer program

    Computer program

    Computer_program

  • Programming paradigm
  • High-level computer programming conceptualization

    languages. In object-oriented programming, programs are treated as a set of interacting objects. In functional programming, programs are treated as a sequence

    Programming paradigm

    Programming_paradigm

  • Software bug
  • Inherent flaw in computer instructions

    guidelines and defensive programming can prevent easy-to-miss typographical errors (typos). For example, most C-family programming languages allow the omission

    Software bug

    Software bug

    Software_bug

  • Side effect (computer science)
  • Of a function, an additional effect besides returning a value

    analysis of programming languages. The degree to which side effects are used depends on the programming paradigm. For example, imperative programming is commonly

    Side effect (computer science)

    Side_effect_(computer_science)

  • D (programming language)
  • Multi-paradigm system programming language

    D, also known as dlang, is a multi-paradigm system programming language created by Walter Bright at Digital Mars and released in 2001. Andrei Alexandrescu

    D (programming language)

    D (programming language)

    D_(programming_language)

  • Lazy evaluation
  • Software optimization technique

    In programming language theory, lazy evaluation, or call-by-need, is an evaluation strategy which delays the evaluation of an expression until its value

    Lazy evaluation

    Lazy_evaluation

  • Broadcast syndication
  • Programs broadcast by leasing rights to multiple stations

    air it on. It is common in the United States where broadcast programming is scheduled by television networks with local independent affiliates. Syndication

    Broadcast syndication

    Broadcast syndication

    Broadcast_syndication

  • Scheme (programming language)
  • Dialect of Lisp

    support for functional programming and associated techniques such as recursive algorithms. It was also one of the first programming languages to support

    Scheme (programming language)

    Scheme (programming language)

    Scheme_(programming_language)

  • Camel case
  • Writing format

    computer programming. It is also sometimes used in online usernames such as JohnSmith, and to make multi-word domain names more legible, for example in promoting

    Camel case

    Camel case

    Camel_case

  • Programming style
  • Manner of writing source code

    conventions may be prescribed by official standards for a programming language or developed internally within a team or project. For example, Python's PEP 8 is a

    Programming style

    Programming_style

  • Pyglet
  • Pyglet is a library for the Python programming language that provides an object-oriented application programming interface for the creation of games and

    Pyglet

    Pyglet

  • Programmable logic controller
  • Programmable digital computer used to control machinery

    properly. Programmable logic controllers are intended to be used by engineers without a programming background. For this reason, a graphical programming language

    Programmable logic controller

    Programmable logic controller

    Programmable_logic_controller

  • Aspect-oriented programming
  • Programming paradigm

    aspect-oriented programming (AOP) is a programming paradigm that aims to increase modularity by allowing the separation of cross-cutting concerns. It does so by adding

    Aspect-oriented programming

    Aspect-oriented_programming

  • Inheritance (object-oriented programming)
  • Process of deriving classes from, and organizing them into, a hierarchy

    both class-based and prototype-based programming, but in narrow use the term is reserved for class-based programming (one class inherits from another),

    Inheritance (object-oriented programming)

    Inheritance_(object-oriented_programming)

  • Outline of the C programming language
  • Programming language

    typed programming language — type checking is performed at compile-time B programming language — precursor to C K&R C — early version described by Kernighan

    Outline of the C programming language

    Outline_of_the_C_programming_language

  • Structured programming
  • Programming paradigm based on block-based control flow

    Structured programming is a programming paradigm characterized by source code that uses block-based source code structure to encode control flow such as

    Structured programming

    Structured_programming

  • Monkey patch
  • Technique to dynamically modify runtime code

    dynamic programming language, and it is the information (data/code) used to modify the runtime code. Monkey patching adds or replaces programming aspects

    Monkey patch

    Monkey_patch

  • Magic number (programming)
  • Numeric value with an unclear meaning

    breaks one of the oldest rules of programming, dating back to the COBOL, FORTRAN and PL/1 manuals of the 1960s. For example, in the following code that computes

    Magic number (programming)

    Magic_number_(programming)

  • Object lifetime
  • Lifetime of a computer software object

    object-oriented programming (OOP), object lifetime is the period of time between an object's creation and its destruction. In some programming contexts, object

    Object lifetime

    Object_lifetime

  • Type system
  • Computer science concept

    operations. A simple type system for a programming language is a set of rules that associates a data type (for example, integer, floating point, string) with

    Type system

    Type_system

  • BASIC
  • Family of programming languages

    family of general-purpose, high-level programming languages designed for ease of use. The original version was created by John G. Kemeny and Thomas E. Kurtz

    BASIC

    BASIC

    BASIC

  • Lua
  • Lightweight programming language

    [ˈlu(w)ɐ] meaning moon) is a lightweight, high-level, multi-paradigm programming language designed mainly for embedded use in applications. Lua is cross-platform

    Lua

    Lua

    Lua

  • Scala (programming language)
  • General-purpose programming language

    high-level general-purpose programming language that supports both object-oriented programming and functional programming. Designed to be concise, many

    Scala (programming language)

    Scala (programming language)

    Scala_(programming_language)

  • Constant (computer programming)
  • Value that is not changed during execution

    In computer programming, a constant is a value that is not altered by the program during normal execution. When associated with an identifier, a constant

    Constant (computer programming)

    Constant_(computer_programming)

  • Function object
  • Programming construct

    In computer programming, a function object is a construct allowing an object to be invoked or called as if it were an ordinary function, usually with

    Function object

    Function_object

  • Modular programming
  • Organizing code into modules

    Modular programming is a programming paradigm that emphasizes organizing the functions of a codebase into independent modules, each providing an aspect

    Modular programming

    Modular_programming

  • Type aliasing
  • Computer programming portal Type aliasing is a feature in some programming languages that allows creating a reference to a type using another name. It

    Type aliasing

    Type_aliasing

  • Racket (programming language)
  • Lisp dialect

    multi-paradigm programming language. The Racket language is a modern dialect of Lisp and a descendant of Scheme. It is designed as a platform for programming language

    Racket (programming language)

    Racket (programming language)

    Racket_(programming_language)

  • One-liner program
  • Short command-line instruction

    index of the book The AWK Programming Language (the book is often referred to by the abbreviation TAPL). It explains the programming language AWK, which is

    One-liner program

    One-liner_program

  • Assembly language
  • Low-level programming language family

    Assembly Language pages on WikiWikiWeb Assembly Language Programming Examples Introduction to Windows x64 Assembly Language Portal: Computer programming

    Assembly language

    Assembly language

    Assembly_language

  • High-level programming language
  • Programming language with hardware abstraction

    high-level programming language is a programming language with strong abstraction from the details of the computer. In contrast to low-level programming languages

    High-level programming language

    High-level_programming_language

AI & ChatGPT searchs for online references containing PROGRAMMING BY-EXAMPLE

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Online names & meanings

  • Lalan
  • Boy/Male

    Gujarati, Hindu, Indian, Kannada, Malayalam, Marathi

    Lalan

    Nurturing

  • ESMUND
  • Male

    English

    ESMUND

    Variant spelling of Middle English Esmond, ESMUND means "gracious protector."

  • Maghona
  • Boy/Male

    Hindu, Indian

    Maghona

    Cloud

  • Buddhikari
  • Girl/Female

    Hindu, Indian

    Buddhikari

    Bestower of Wisdom

  • Harthika
  • Girl/Female

    Indian

    Harthika

  • Brei
  • Girl/Female

    Australian, British, English

    Brei

    Never Gives Up

  • MuhafizUdDin
  • Boy/Male

    Arabic, Muslim

    MuhafizUdDin

    Preserver of the Religion Islam

  • Maris
  • Girl/Female

    Australian, British, Christian, English, German, Greek, Hebrew, Latin

    Maris

    Calf; Star of the Sea

  • Shielawatti
  • Girl/Female

    Assamese, Hindu, Indian, Kannada, Sindhi, Traditional

    Shielawatti

    River

  • Ataya
  • Boy/Male

    Arabic, French, Hebrew

    Ataya

    Gifts; Presents; God Helps

AI search & ChatGPT queriess for Facebook and twitter users, user names, hashtags with PROGRAMMING BY-EXAMPLE

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  • By-respect
  • n.

    Private end or view; by-interest.

  • By
  • pref.

    On; along; in traversing. Compare 5.

  • Go-by
  • n.

    A passing without notice; intentional neglect; thrusting away; a shifting off; adieu; as, to give a proposal the go-by.

  • By
  • adv.

    Aside; as, to lay by; to put by.

  • Stander-by
  • n.

    One who stands near; one who is present; a bystander.

  • By
  • pref.

    With, as means, way, process, etc.; through means of; with aid of; through; through the act or agency of; as, a city is destroyed by fire; profit is made by commerce; to take by force.

  • By
  • pref.

    Used in specifying adjacent dimensions; as, a cabin twenty feet by forty.

  • By-past
  • a.

    Past; gone by.

  • By-pass
  • n.

    A by-passage, for a pipe, or other channel, to divert circulation from the usual course.

  • By
  • adv.

    Passing near; going past; past; beyond; as, the procession has gone by; a bird flew by.

  • By
  • a.

    Out of the common path; aside; -- used in composition, giving the meaning of something aside, secondary, or incidental, or collateral matter, a thing private or avoiding notice; as, by-line, by-place, by-play, by-street. It was formerly more freely used in composition than it is now; as, by-business, by-concernment, by-design, by-interest, etc.

  • By-law
  • n.

    A local or subordinate law; a private law or regulation made by a corporation for its own government.

  • By-election
  • n.

    An election held by itself, not at the time of a general election.

  • Stand-by
  • n.

    One who, or that which, stands by one in need; something upon which one relies for constant use or in an emergency.

  • By
  • pref.

    In the neighborhood of; near or next to; not far from; close to; along with; as, come and sit by me.

  • Passer-by
  • n.

    One who goes by; a passer.

  • By-law
  • n.

    A law that is less important than a general law or constitutional provision, and subsidiary to it; a rule relating to a matter of detail; as, civic societies often adopt a constitution and by-laws for the government of their members. In this sense the word has probably been influenced by by, meaning secondary or aside.

  • By
  • pref.

    Near to, while passing; hence, from one to the other side of; past; as, to go by a church.

  • By
  • pref.

    Against.

  • By
  • adv.

    Near; in the neighborhood; present; as, there was no person by at the time.