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MACHINE LEARNING-IN-VIDEO-GAMES

  • Machine learning in video games
  • Artificial intelligence and machine learning techniques are used in video games for a wide variety of applications such as non-player character (NPC)

    Machine learning in video games

    Machine_learning_in_video_games

  • Machine learning
  • Subset of artificial intelligence

    Machine learning (ML) is a field of study in artificial intelligence concerned with the development and study of statistical algorithms that can learn

    Machine learning

    Machine_learning

  • Deep reinforcement learning
  • Machine learning that combines deep learning and reinforcement learning

    Deep reinforcement learning (deep RL) is a subfield of machine learning that combines reinforcement learning (RL) and deep learning. RL considers the problem

    Deep reinforcement learning

    Deep_reinforcement_learning

  • Artificial intelligence in video games
  • or learning—is distinct from game AI, whose goal is to deliver engaging, believable, and efficient behavior for players. The term CPU in video games refer

    Artificial intelligence in video games

    Artificial_intelligence_in_video_games

  • Games and learning
  • Field of educational research

    Games and learning is a field of education research that studies what is learned by playing video games, and how the design principles, data and communities

    Games and learning

    Games_and_learning

  • Adversarial machine learning
  • Research field that lies at the intersection of machine learning and computer security

    Adversarial machine learning is the study of the attacks on machine learning algorithms, and of the defenses against such attacks. Machine learning techniques

    Adversarial machine learning

    Adversarial_machine_learning

  • Educational game
  • Game genre

    event or culture, or assist them in learning a skill as they play. Game types include board, card, and video games. As educators, governments, and parents

    Educational game

    Educational_game

  • Timeline of machine learning
  • page is a timeline of machine learning. Major discoveries, achievements, milestones, and other major events in machine learning are included. History

    Timeline of machine learning

    Timeline_of_machine_learning

  • Video game
  • Electronic game with user interface and visual feedback

    includes arcade video games, console games, and computer games (which includes LAN games, online games, and browser games). More recently, the video game industry

    Video game

    Video game

    Video_game

  • Reinforcement learning from human feedback
  • Machine learning technique

    In machine learning, reinforcement learning from human feedback (RLHF) is a technique to align an intelligent agent with human preferences. It involves

    Reinforcement learning from human feedback

    Reinforcement learning from human feedback

    Reinforcement_learning_from_human_feedback

  • Neural network (machine learning)
  • Computational model used in machine learning

    In machine learning, a neural network (NN) or neural net, is a computational model inspired by the structure and functions of biological neural networks

    Neural network (machine learning)

    Neural network (machine learning)

    Neural_network_(machine_learning)

  • 1995 in video games
  • 1995 saw many sequels and prequels in video games, such as Dragon Quest VI, Mega Man 7, Super Mario World 2: Yoshi's Island, Donkey Kong Country 2: Diddy's

    1995 in video games

    1995_in_video_games

  • Video games in Japan
  • Japan's video game industry

    Video games are a major industry in Japan, and the country is considered one of the most influential in video gaming. Japanese game development is often

    Video games in Japan

    Video games in Japan

    Video_games_in_Japan

  • Arcade game
  • Coin-operated entertainment machine

    video games, pinball machines, electro-mechanical games, redemption games or merchandisers. Broadly, arcade games are nearly always considered games of

    Arcade game

    Arcade game

    Arcade_game

  • 2000 in video games
  • the release of numerous video games as well as the launch of the PlayStation 2. Critically acclaimed games originally released in 2000 include sequels such

    2000 in video games

    2000_in_video_games

  • Neuroevolution of augmenting topologies
  • Genetic algorithm for making artificial neural networks

    Wayback Machine (archived 2024-12-24) MarI/O - Machine Learning for Video Games, a YouTube video demonstrating an implementation of NEAT learning to play

    Neuroevolution of augmenting topologies

    Neuroevolution_of_augmenting_topologies

  • Learning
  • Process of acquiring new knowledge

    humans, other animals, and some machines. There is also evidence for some kind of learning in certain plants. Some learning is immediate, induced by a single

    Learning

    Learning

    Learning

  • Cheating in video games
  • Cheating in video games involves a player using various methods to create an advantage beyond normal gameplay, usually in order to make the game easier

    Cheating in video games

    Cheating_in_video_games

  • List of Disney video games
  • of video games featuring various Disney properties. Various games have been based on original Disney Television Animation series. The following games are

    List of Disney video games

    List_of_Disney_video_games

  • Applications of artificial intelligence
  • intelligence (AI) and its subfields have been used in applications throughout industry and academia. Machine learning has been used for various scientific and commercial

    Applications of artificial intelligence

    Applications_of_artificial_intelligence

  • History of video games
  • The history of video games began in the 1950s and 1960s as computer scientists began designing simple games and simulations on minicomputers and mainframes

    History of video games

    History of video games

    History_of_video_games

  • Simulation video game
  • Video game genre

    Simulation video games, also abbreviated as "sims", are a diverse super-category of video games, generally designed to closely simulate real world activities

    Simulation video game

    Simulation_video_game

  • Carmen Sandiego (video game series)
  • American educational mystery video game series

    American educational mystery video games that spawned an edutainment franchise of the same name. The game released in 1985, Where in the World Is Carmen Sandiego

    Carmen Sandiego (video game series)

    Carmen Sandiego (video game series)

    Carmen_Sandiego_(video_game_series)

  • Achievement (video games)
  • Meta-goal in a video game

    gamification of learning. Unlockable (video games) New Game Plus RetroAchievements – Community-driven achievement system for classic video games Hamari, Juho;

    Achievement (video games)

    Achievement_(video_games)

  • Video games in China
  • China's video game industry

    half a billion people play video games. Revenues from China make up around 25% of the nearly US$100 billion global video game industry as of 2018. Since

    Video games in China

    Video games in China

    Video_games_in_China

  • Human-in-the-loop
  • Software user interface

    learning, HITL is used in the sense of humans aiding the computer in making the correct decisions in building a model. HITL improves machine learning

    Human-in-the-loop

    Human-in-the-loop

  • List of LucasArts games
  • This is a list of video games developed, published, or licensed by Lucasfilm Games (formerly LucasArts from 1990 to 2021). A compilation of previously

    List of LucasArts games

    List_of_LucasArts_games

  • Gato (DeepMind)
  • Multimodal neural network

    exhibits multimodality. It can perform tasks such as engaging in a dialogue, playing video games, controlling a robot arm to stack blocks, and more. Gato was

    Gato (DeepMind)

    Gato_(DeepMind)

  • The Learning Company
  • American educational software company

    California. The company produced a grade-based line of learning software, edutainment games, and productivity tools. Its titles included the flagship

    The Learning Company

    The_Learning_Company

  • Indigenous people in video games
  • Indigenous people have created and collaborated on video games, such as John Romero, co-designer of Doom, and Allen Turner, who has worked as a designer

    Indigenous people in video games

    Indigenous_people_in_video_games

  • FIFA World Cup video games
  • Video game series

    FIFA has licensed FIFA World Cup video games since 1986, of which only a few were received positively by the critics, but given the popularity of the

    FIFA World Cup video games

    FIFA_World_Cup_video_games

  • Gizmos & Gadgets!
  • 1993 video game

    Gizmos & Gadgets is an educational science video game designed by The Learning Company. It is intended to teach children between the ages of 7 and 12

    Gizmos & Gadgets!

    Gizmos_&_Gadgets!

  • List of datasets for machine-learning research
  • used in machine learning (ML) research and have been cited in peer-reviewed academic journals. Datasets are an integral part of the field of machine learning

    List of datasets for machine-learning research

    List_of_datasets_for_machine-learning_research

  • 2010s in video games
  • Video game-related events in 2010s

    2000s 2010s in video games 2020s Other topics in 2010s: Anthropology Comics Fashion Motorsport Music Science and technology Sociology Television The 2010s

    2010s in video games

    2010s_in_video_games

  • Google DeepMind
  • AI research laboratory

    conventional Turing machine). The company has created many neural network models trained with reinforcement learning to play video games and board games. It made

    Google DeepMind

    Google_DeepMind

  • General game playing
  • Ability of artificial intelligence to play different games

    Artificial intelligence in video games Game Description Language Multi-task learning Outline of artificial intelligence Transfer learning Pell, Barney (1992)

    General game playing

    General_game_playing

  • 1993 in video games
  • 1993 saw many sequels and prequels in video games, such as Dragon Ball Z: Super Butōden, Mortal Kombat II, Mega Man X, Sonic CD, Secret of Mana, and Super

    1993 in video games

    1993_in_video_games

  • Scooby-Doo! Mystery Adventures
  • Educational video game series

    educational computer games based on the Scooby-Doo franchise, and developed by The Learning Company. The set includes Scooby-Doo: Showdown in Ghost Town, Scooby-Doo

    Scooby-Doo! Mystery Adventures

    Scooby-Doo!_Mystery_Adventures

  • List of commercial failures in video and arcade games
  • 80% of games failed to reach $5000 in revenue in their first two weeks of sales. Some of these failure events have drastically changed the video game market

    List of commercial failures in video and arcade games

    List_of_commercial_failures_in_video_and_arcade_games

  • Violence and video games
  • Relationship between violence and video games

    Since their inception in the 1970s, video games have often been criticized by some for violent content. Politicians, parents, and other activists have

    Violence and video games

    Violence and video games

    Violence_and_video_games

  • Deep Learning Super Sampling
  • Image upscaling technology by Nvidia

    by DLSS, Nvidia brands this as DLAA (Deep Learning Anti-Aliasing). TAA(U) is used in many modern video games and game engines; however, all previous implementations

    Deep Learning Super Sampling

    Deep_Learning_Super_Sampling

  • Rocky's Boots
  • 1982 educational video game

    puzzle game by Warren Robinett and Leslie Grimm, published by The Learning Company in 1982. It was released for the Apple II, TRS-80 Color Computer, Commodore

    Rocky's Boots

    Rocky's_Boots

  • Learning curve
  • Relationship between proficiency and experience

    "The Rise of Cutscenes". A Mind Forever Voyaging: A History of Storytelling in Video Games. Dylan Holmes. p. 83. ISBN 978-1-4800-0575-4. Learning curve

    Learning curve

    Learning curve

    Learning_curve

  • List of TI-99/4A games
  • This is a list of video games published for the TI-99/4A home computer and its predecessor, the TI-99/4. There are 330 commercial games on this list. "TI-99/4A

    List of TI-99/4A games

    List_of_TI-99/4A_games

  • Outline of deep learning
  • Overview of and topical guide to deep learning

    as an overview of, and topical guide to, deep learning: Deep learning is a subfield of machine learning and artificial intelligence based on artificial

    Outline of deep learning

    Outline_of_deep_learning

  • Deep learning
  • Branch of machine learning

    In machine learning, deep learning (DL) focuses on utilizing multilayered neural networks to perform tasks such as classification, regression, and representation

    Deep learning

    Deep learning

    Deep_learning

  • Electronic game
  • Interactive game that employs electronics

    games). Electronic video arcade games make extensive use of solid state electronics and integrated circuits. In the past coin-operated arcade video games

    Electronic game

    Electronic game

    Electronic_game

  • James Paul Gee
  • American linguist

    Children's Learning. The Joan Ganz Cooney Center Gee. J. P. (2005). "Learning by Design: good video games as learning machines". E-Learning, Volume 2 (Number

    James Paul Gee

    James_Paul_Gee

  • List of Nintendo home video games
  • Japanese multinational video game company headquartered in Kyoto. It develops, publishes, and manufactures both video games and video game consoles. Since

    List of Nintendo home video games

    List_of_Nintendo_home_video_games

  • Zoombinis
  • Video game series

    puzzle computer games that were originally developed by TERC and published by Broderbund. In 1998, Broderbund was purchased by The Learning Company, (formerly

    Zoombinis

    Zoombinis

  • List of PlayStation Portable games
  • have been released in several regions around the world; North America (NA), Japan (JP), Europe (EU), and Australia (AUS). The games show the date the game

    List of PlayStation Portable games

    List of PlayStation Portable games

    List_of_PlayStation_Portable_games

  • Treasure MathStorm!
  • 1992 video game

    Treasure Mountain! is the sixth installment of The Learning Company's Super Seekers games and the second in its "Treasure" series. The objective of Treasure

    Treasure MathStorm!

    Treasure_MathStorm!

  • Artificial intelligence
  • Intelligence of machines

    vehicles, play and analysis in strategy games (e.g., chess and Go), and content generation (e.g. images, audio, and videos). The traditional goals of AI

    Artificial intelligence

    Artificial_intelligence

  • Broderbund
  • American software company

    was an American maker of video games, educational software, and productivity tools. Broderbund is best known for the 8-bit video game hits Choplifter, Lode

    Broderbund

    Broderbund

  • Video game controversies
  • of video games on players and broader society, as well as debates within the video game industry. Since the early 2000s, advocates of video games have

    Video game controversies

    Video_game_controversies

  • Video game industry
  • Economic sector of video games

    video game industry has grown from niche to mainstream. As of July 2018[update], video games generated US$134.9 billion annually in global sales. In the

    Video game industry

    Video game industry

    Video_game_industry

  • Role-playing video game
  • Video game genre

    Role-playing video games (RPGs), also known as computer role-playing games (CRPGs), comprise a broad video game genre generally defined by a detailed

    Role-playing video game

    Role-playing video game

    Role-playing_video_game

  • World model (artificial intelligence)
  • Internal representation of world by AI

    autonomous driving, and interactive video generation. Jürgen Schmidhuber introduced the term world model in machine learning in 1990. He proposed recurrent neural

    World model (artificial intelligence)

    World_model_(artificial_intelligence)

  • Women and video games
  • Women as makers and consumers of video games

    The relationship between women and video games has received extensive academic and media attention. Since the 1990s, female gamers have commonly been

    Women and video games

    Women and video games

    Women_and_video_games

  • Batman: The Video Game
  • 1989 video game

    Video Games [de] (in German). No. 3. Markt & Technik. p. 33. Regan, Matt; Rignall, Julian (December 1990). "Nintendo Review: Batman". Mean Machines.

    Batman: The Video Game

    Batman:_The_Video_Game

  • Computational intelligence
  • Computer system simulating intelligence

    been enhanced through machine learning and deep learning, utilizing a range of supervised, unsupervised, and reinforcement learning approaches. The main

    Computational intelligence

    Computational_intelligence

  • Glossary of video game terms
  • Since the origin of video games in the early 1970s, the video game industry, the players, and surrounding culture have spawned a wide range of technical

    Glossary of video game terms

    Glossary_of_video_game_terms

  • OpenAI Five
  • Machine-learned bot project using the video game Dota 2

    as Dota 2 to study machine learning, OpenAI thought they could more accurately capture the unpredictability and continuity seen in the real world, thus

    OpenAI Five

    OpenAI_Five

  • Game studies
  • Study of games and the act of playing them

    powerful qualities of video games in non-game contexts can maximize learning. Known as the gamification of learning, using game elements in non-game contexts

    Game studies

    Game_studies

  • MAME
  • Multi-system emulator

    Arcade Machine Emulator) is a free and open-source emulator designed to emulate the hardware of arcade games, later expanded to include video game consoles

    MAME

    MAME

    MAME

  • Bronkie the Bronchiasaurus
  • 1995 video game

    tar, cigarette smoke, furry animals, and other obstacles. Bonus games include learning the proper use of the inhaler and other daily facts of life for

    Bronkie the Bronchiasaurus

    Bronkie_the_Bronchiasaurus

  • Google Brain
  • Deep learning artificial intelligence research team

    Google dedicated to artificial intelligence. Formed in 2011, it combined open-ended machine learning research with information systems and large-scale computing

    Google Brain

    Google_Brain

  • Supercar Challenge (video game)
  • 2009 video game

    criticisms of the AI in Ferrari Challenge. SuperCar Challenge FAQ Archived 2009-01-22 at the Wayback Machine, FAQ. "SUPER CAR CHALLENGE: Games: BIGWentertainment

    Supercar Challenge (video game)

    Supercar_Challenge_(video_game)

  • X-Men (1992 video game)
  • 1992 video game

    2026. "Game Machine's Best Hit Games 25 - テーブル型TVゲーム機 (Table Videos)/アップライト, コックピット型TVゲーム機 (Upright/Cockpit Videos)". Game Machine (in Japanese). No

    X-Men (1992 video game)

    X-Men_(1992_video_game)

  • Outline of video games
  • Overview of and topical guide to video games

    guide to video games: Video game – an electronic game that involves interaction with a user interface to generate visual feedback on a video device. The

    Outline of video games

    Outline_of_video_games

  • Where in the World Is Carmen Sandiego? (1985 video game)
  • 1985 video game

    Where in the World Is Carmen Sandiego? is an educational video game released by Broderbund on April 23, 1985. It is the first product in the Carmen Sandiego

    Where in the World Is Carmen Sandiego? (1985 video game)

    Where_in_the_World_Is_Carmen_Sandiego?_(1985_video_game)

  • Gashapon
  • Vending machine toys

    video games, such as mobile phone games and massively multiplayer online games (MMOs). Capsule vending machines originate with small vending machines

    Gashapon

    Gashapon

    Gashapon

  • 2020s in video games
  • 2020s in video games Other topics in 2020s: Comics Fashion Motorsport Music Science and technology Television The 2020s is the sixth decade in the industry's

    2020s in video games

    2020s_in_video_games

  • List of video games featuring Spider-Man
  • Numerous video games featuring the Marvel Comics superhero Spider-Man have been released. Spider-Man has appeared on over fifteen gaming platforms, including

    List of video games featuring Spider-Man

    List_of_video_games_featuring_Spider-Man

  • Proximal policy optimization
  • Model-free reinforcement learning algorithm

    Proximal policy optimization (PPO) is a reinforcement learning (RL) algorithm for training an intelligent agent. Specifically, it is a policy gradient

    Proximal policy optimization

    Proximal_policy_optimization

  • Checkers (video game)
  • 1952 puzzle video game

    video game developed by British computer scientist Christopher Strachey. It is one of the first computer programs in the early history of video games

    Checkers (video game)

    Checkers (video game)

    Checkers_(video_game)

  • Google Cloud Platform
  • Cloud-based service and infrastructure

    Image analysis service based on machine learning Cloud Video Intelligence – Video analysis service based on machine learning Operations suite (formerly Stackdriver

    Google Cloud Platform

    Google Cloud Platform

    Google_Cloud_Platform

  • David Silver (computer scientist)
  • Computer scientist and researcher

    to play Go from scratch (learning only by playing itself and not from human games) before learning to play chess and shogi in the same way, to higher levels

    David Silver (computer scientist)

    David_Silver_(computer_scientist)

  • Long short-term memory
  • Recurrent neural network architecture

    speech recognition, machine translation, speech activity detection, robot control, video games, healthcare, energy forecasting. In theory, classic RNNs

    Long short-term memory

    Long short-term memory

    Long_short-term_memory

  • Gamification of learning
  • Educational approach aiming to promote learning by using video game design and elements

    gamification of learning is an educational technology approach that seeks to motivate students by using video game design and game elements in learning environments

    Gamification of learning

    Gamification of learning

    Gamification_of_learning

  • Generative adversarial network
  • Deep learning method

    A generative adversarial network (GAN) is a class of machine learning frameworks and a prominent framework for approaching generative artificial intelligence

    Generative adversarial network

    Generative adversarial network

    Generative_adversarial_network

  • List of animated series based on video games
  • series based on video games. It does not include Japanese anime series, which are listed separately on the List of anime based on video games, but everything

    List of animated series based on video games

    List_of_animated_series_based_on_video_games

  • List of Lego video games
  • Since 1995, numerous commercial video games based on Lego, the construction system produced by The Lego Group, have been released. Following the second

    List of Lego video games

    List of Lego video games

    List_of_Lego_video_games

  • Kaggle
  • Internet platform for data science competitions

    scientists and machine learning practitioners under Google LLC. Kaggle enables users to find and publish datasets, explore and build models in a web-based

    Kaggle

    Kaggle

    Kaggle

  • Non-game
  • Video game genre

    been considered non-games include language-learning software, digital tabletop games, simulation video games, and art games. Non-games have existed since

    Non-game

    Non-game

  • List of Wii games
  • home video game console, released during the seventh generation of video games. It is the successor to the GameCube, and was first launched in North

    List of Wii games

    List of Wii games

    List_of_Wii_games

  • Resident Evil (1996 video game)
  • Survival horror game

    February 5, 2015. Retrieved February 24, 2015. "Time Machine: Sweet Home". Computer and Video Games. January 8, 2011. Archived from the original on November

    Resident Evil (1996 video game)

    Resident_Evil_(1996_video_game)

  • List of Sonic the Hedgehog video games
  • List of video game series

    genres such as racing games, fighting games, action-adventure games, role-playing video games, and sports video games. Each game focuses on the titular protagonist

    List of Sonic the Hedgehog video games

    List of Sonic the Hedgehog video games

    List_of_Sonic_the_Hedgehog_video_games

  • List of video games based on cartoons
  • List of video games based on anime or manga. List of video games based on films List of video games based on anime or manga List of video games based on

    List of video games based on cartoons

    List_of_video_games_based_on_cartoons

  • BrainPop
  • Educational video site

    at the Wayback Machine, Edutopia, February 20, 2013 Molnar, Michele and Sean Cavanagh. "Consumer Demand for Digital Learning Games, Simulations Growing

    BrainPop

    BrainPop

  • List of Sierra Entertainment video games
  • publishes games from indie developers. Founded in 1979 by Ken and Roberta Williams, it developed and published a large variety of video games, including

    List of Sierra Entertainment video games

    List_of_Sierra_Entertainment_video_games

  • Genie (world model)
  • Interactive world generators

    several video game companies declined. Thomas Smith of Fast Company reported that Genie could help users create new types of games in the future, games where

    Genie (world model)

    Genie_(world_model)

  • Sesame Street video games
  • been a variety of Sesame Street video games released for video game platforms. Most of the Sesame Street video games were published and developed by NewKidCo

    Sesame Street video games

    Sesame_Street_video_games

  • Double Dragon (video game)
  • 1987 video game

     15, no. 9. June 1990. pp. 32–6. "Game Machine's Best Hit Games 25 - テーブル型TVゲーム機 (Table Videos)". Game Machine (in Japanese). No. 311. Amusement Press,

    Double Dragon (video game)

    Double_Dragon_(video_game)

  • List of PlayStation (console) games (A–L)
  • Games for the Sony PlayStation / PS1 / PSone

    list of games for the Sony PlayStation video game system, organized alphabetically by name. There are often different names for the same game in different

    List of PlayStation (console) games (A–L)

    List of PlayStation (console) games (A–L)

    List_of_PlayStation_(console)_games_(A–L)

  • Multi-agent reinforcement learning
  • Sub-field of reinforcement learning

    reinforcement learning (MARL) is a sub-field of reinforcement learning. It focuses on studying the behavior of multiple learning agents that coexist in a shared

    Multi-agent reinforcement learning

    Multi-agent reinforcement learning

    Multi-agent_reinforcement_learning

  • List of Strawberry Shortcake video games
  • Provided is a list of all Strawberry Shortcake games (excluding video titles playable only on gaming devices) released to date. The first game produced

    List of Strawberry Shortcake video games

    List_of_Strawberry_Shortcake_video_games

  • Machines (Horizon)
  • Video game antagonists

    The machines are a group of fictional, biomimetic robots that are the primary antagonists and central ecological elements in the Guerrilla Games–developed

    Machines (Horizon)

    Machines_(Horizon)

  • Tennis for Two
  • 1958 video game

    Tennis) is a sports video game that simulates a game of tennis, and was one of the first games developed in the early history of video games. American physicist

    Tennis for Two

    Tennis for Two

    Tennis_for_Two

  • Game
  • Structured form of play

    Games may be played informally or in professional competitive settings before audiences. Popular formats include board games, card games, video games

    Game

    Game

    Game

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