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Cellular automaton pattern that emits spaceships
In a cellular automaton, a gun is a pattern with a main part that repeats periodically, like an oscillator, and that also periodically emits spaceships
Gun_(cellular_automaton)
Discrete model of computation
A cellular automaton (pl. cellular automata, abbrev. CA) is a discrete model of computation studied in automata theory. Cellular automata are also called
Cellular_automaton
Type of pattern that returns to its original configuration after a number of steps
In a cellular automaton, an oscillator is a pattern that returns to its original state, in the same orientation and position, after a finite number of
Oscillator (cellular automaton)
Oscillator_(cellular_automaton)
Type of pattern that grows quadratically
In cellular automata such as Conway's Game of Life, a breeder is a pattern that exhibits quadratic growth, by generating multiple copies of a secondary
Breeder_(cellular_automaton)
2D cellular automaton similar to Conway's Game of Life
cellular automaton similar to Conway's Game of Life. It was devised in 1994 by Nathan Thompson. It is a two-dimensional, two-state cellular automaton
Highlife_(cellular_automaton)
2D cellular automaton similar to Conway's Game of Life
Seeds is a cellular automaton in the same family as the Game of Life, initially investigated by Brian Silverman and named by Mirek Wójtowicz. It consists
Seeds_(cellular_automaton)
Two-dimensional cellular automaton
Game of Life, (sometimes abbreviated as CGoL) or simply Life, is a cellular automaton devised by the British mathematician John Horton Conway in 1970. It
Conway's_Game_of_Life
Pattern that has no predecessors
In a cellular automaton, a Garden of Eden is a configuration that has no predecessor. It can be the initial configuration of the automaton but cannot
Garden of Eden (cellular automaton)
Garden_of_Eden_(cellular_automaton)
Type of pattern that periodically changes position
In a cellular automaton, a finite pattern is called a spaceship if it reappears after a certain number of generations in the same orientation but in a
Spaceship (cellular automaton)
Spaceship_(cellular_automaton)
Type of cellular automaton with similarities to Conway's Game of Life
A cellular automaton (CA) is Life-like (in the sense of being similar to Conway's Game of Life) if it meets the following criteria: The array of cells
Life-like_cellular_automaton
Type of pattern that takes many generations to stabilize
In cellular automata, a methuselah is a small "seed" pattern of initial live cells that take a large number of generations in order to stabilize. More
Methuselah (cellular automaton)
Methuselah_(cellular_automaton)
Type of pattern that does not change from one generation to the next
In Conway's Game of Life and other cellular automata, a still life is a pattern that does not change from one generation to the next. The term comes from
Still life (cellular automaton)
Still_life_(cellular_automaton)
Type of pattern whose population grows without bound but does not tend to infinity
In a cellular automaton, a finite pattern is called a sawtooth if its population grows without bound but does not tend to infinity. In other words, a sawtooth
Sawtooth_(cellular_automaton)
Type of pattern that infinitely produces copies of itself
In cellular automata, a replicator is a pattern that produces copies of itself. In the one-dimensional Rule 90 cellular automaton, every pattern is a replicator
Replicator (cellular automaton)
Replicator_(cellular_automaton)
Type of pattern that can redirect a stream of incoming spaceships
In cellular automata such as Conway's Game of Life, a reflector is a pattern that can interact with a spaceship to change its direction of motion, without
Reflector (cellular automaton)
Reflector_(cellular_automaton)
Continuous generalization of cellular automata
that any cellular automaton could be represented as a convolutional neural network, and trained neural networks to reproduce existing cellular automata
Lenia
Type of moving pattern which periodically produces spaceships
A rake, in the lexicon of cellular automata, is a type of puffer train, which is an automaton that leaves behind a trail of debris. In the case of a rake
Rake_(cellular_automaton)
Maximum rate at which information propagates in a cellular automaton grid
In Conway's Game of Life (and related cellular automata), the speed of light is a propagation rate across the grid of exactly one step (either horizontally
Speed of light (cellular automaton)
Speed_of_light_(cellular_automaton)
Topics referred to by the same term
American film The Gun (film), a television film directed by John Badham Gun (cellular automaton), a pattern in Conway's Game of Life Gun (video game), a
Gun_(disambiguation)
Type of pattern which temporarily appears at the edge of a larger pattern
In Conway's Game of Life and similar cellular automaton rules, a spark is a small collection of live cells that appears at the edge of some larger pattern
Spark_(cellular_automaton)
Elementary cellular automaton
In the mathematical study of cellular automata, Rule 90 is an elementary cellular automaton based on the exclusive or function. It consists of a one-dimensional
Rule_90
2D cellular automaton with black/white reversal symmetry
Day and Night is a two-dimensional Life-like cellular automaton rule related to Game of Life. It is defined by the rule notation B3678/S34678: a dead cell
Day and Night (cellular automaton)
Day_and_Night_(cellular_automaton)
Cellular automaton pattern
In a cellular automaton, a puffer train, or simply puffer, is a finite pattern that moves itself across the "universe", leaving debris behind. Thus a pattern
Puffer_train
Moving pattern in Conway's Game of Life
synthesis in Conway's Game of Life and other cellular automata". In Adamatzky, Andrew (ed.). Game of Life Cellular Automata. Springer-Verlag. pp. 115–134.
Glider (Conway's Game of Life)
Glider_(Conway's_Game_of_Life)
2D cellular automaton similar to Conway's Game of Life
Death is a cellular automaton, similar to Conway's Game of Life and other Life-like cellular automaton rules. In this cellular automaton, an initial
Life_without_Death
Algorithm for speeding up cellular automaton simulations
cellular automata, much more quickly than would be possible using alternative algorithms that simulate each time step of each cell of the automaton.
Hashlife
Cellular automaton neighborhood consisting of four adjacent cells
named after John von Neumann, who used it to define the von Neumann cellular automaton and the von Neumann universal constructor within it. It is one of
Von_Neumann_neighborhood
Tool for simulating cellular automata
Golly is a tool for the simulation of cellular automata. It is free open-source software written by Andrew Trevorrow and Tomas Rokicki; it can be scripted
Golly_(program)
English mathematician (1937–2020)
branches of recreational mathematics, most notably the invention of the cellular automaton called the Game of Life. Born and raised in Liverpool, Conway spent
John_Horton_Conway
Topics referred to by the same term
variant of the Centurion tank Conway's Game of Life, a two-dimensional cellular automaton John Horton Conway, creator of Conway's Game of Life Conway the Machine
Conway
Cellular automaton neighborhood consisting of eight adjacent cells
dimensions, for example forming a 26-cell cubic neighborhood for a cellular automaton in three dimensions, as used by 3D Life. In dimension d, where 0 ≤
Moore_neighborhood
System composed of many interacting components
Gosper's Glider Gun creating "gliders" in the cellular automaton Conway's Game of Life
Complex_system
Topics referred to by the same term
Register of Historic Places Garden of Eden, Illinois Garden of Eden (cellular automaton), a configuration that cannot be reached from any other configuration
Garden of Eden (disambiguation)
Garden_of_Eden_(disambiguation)
dihedral covering spaces of knots and links. Stephen Wolfram's book on cellular automata, A New Kind of Science (2002), is one of the most intensely visual
Mathematical_visualization
Computing by new or unusual methods
Turing machines, lambda calculus, rewriting systems, digital circuits, cellular automata, and Petri nets. Historically, mechanical computers were used
Unconventional_computing
Wiki dedicated to Conway's Game of Life
C.; Zenil, Hector (2013). "Wolfram's Classification and Computation in Cellular Automata Classes III and IV". In Zenil, Hector (ed.). Irreducibility and
LifeWiki
Spreading pattern in cellular automata
In Conway's Game of Life and related cellular automata, a spacefiller is a pattern that spreads out indefinitely, eventually filling the entire space with
Spacefiller
Symbols for emotional cues in text
Get Characters from Undertale and Portal to Say Your Desired Lines]. AUTOMATON (in Japanese). Archived from the original on January 19, 2021. Retrieved
Emoji
1992 video game
try to contain the virus in that room. The virus in the game is a cellular automaton following the rules of Conway's Game of Life, with the exception that
The Mutant Virus: Crisis in a Computer World
The_Mutant_Virus:_Crisis_in_a_Computer_World
Method in which data is created algorithmically as opposed to manually
overcome problems like repetitive patterns or lack of variation. Cellular automaton – Discrete model of computation Computational creativity – Multidisciplinary
Procedural_generation
Aspect of gameplay
Entertainment's World of Warcraft.[citation needed] Alternative reality game Cellular automaton, a 0-player "game" that can produce various emergent patterns Corrupted
Emergent_gameplay
Hungarian and American mathematician and physicist (1903–1957)
kinematic self-reproducing automaton. By 1952, he was treating the problem more abstractly. He designed an elaborate 2D cellular automaton that would automatically
John_von_Neumann
2023 turn-based tactical video game
reactivate the device, a defence automaton is activated and identifies the Dolls as intruders, however the automaton is promptly destroyed as Ullrid arrives
Girls'_Frontline_2:_Exilium
Design approach
innovative off-road vehicle designed for energy efficiency. 3D printing Cellular automaton Configuration design Holarchy Holism Kraftei Modular building Modular
Modular_design
Polish mathematician and physicist (1909–1984)
Teller–Ulam design of thermonuclear weapons, recognised the concept of the cellular automaton, invented the Monte Carlo method of computation, and championed nuclear
Stanisław_Ulam
Urgent removal of people from an area of imminent or ongoing threat
Neil, Mathematical Modelling. OUP, Oxford, 1999. Hubert Klüpfel, A Cellular Automaton Model for Crowd Movement and Egress Simulation. Dissertation, Universität
Emergency_evacuation
Early modern study of Dutch learning in Japan
theories of organisms, and Frederick the Great, who loved playing with automatons and miniature wargames. Many were developed, mostly for entertainment
Rangaku
Applied science and research
1206, Al-Jazari invented programmable automata/robots. He described four automaton musicians, including drummers operated by a programmable drum machine
Engineering
American mathematician and philosopher (1894–1964)
Engineering News. Systems science portal Autowave Box–Muller transform Cellular automaton Cybernetics in the Soviet Union Dualism (cybernetics) Functional integration
Norbert_Wiener
scientist who proved the Turing universality of Wolfram's Rule 110 cellular automaton Lenore Cowen, computer scientist and mathematician at Tufts University
List of Hampshire College people
List_of_Hampshire_College_people
theory and coding theory. He is best known for the invention of the cellular automaton called Conway's Game of Life. Sir John Cornforth FRS, FAA (1917–2013):
List of atheists in science and technology
List_of_atheists_in_science_and_technology
Automation begins deliveries of its HV-100 agricultural robot, a commercial automaton capable of navigating around obstacles and working in teams to perform
2012_in_science
Teller–Ulam design of thermonuclear weapons, discovered the concept of cellular automaton, invented the Monte Carlo methods of computation, and suggested nuclear
Timeline of Polish science and technology
Timeline_of_Polish_science_and_technology
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