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  • Gun (cellular automaton)
  • Cellular automaton pattern that emits spaceships

    In a cellular automaton, a gun is a pattern with a main part that repeats periodically, like an oscillator, and that also periodically emits spaceships

    Gun (cellular automaton)

    Gun (cellular automaton)

    Gun_(cellular_automaton)

  • Cellular automaton
  • Discrete model of computation

    A cellular automaton (pl. cellular automata, abbrev. CA) is a discrete model of computation studied in automata theory. Cellular automata are also called

    Cellular automaton

    Cellular automaton

    Cellular_automaton

  • Oscillator (cellular automaton)
  • Type of pattern that returns to its original configuration after a number of steps

    In a cellular automaton, an oscillator is a pattern that returns to its original state, in the same orientation and position, after a finite number of

    Oscillator (cellular automaton)

    Oscillator_(cellular_automaton)

  • Breeder (cellular automaton)
  • Type of pattern that grows quadratically

    In cellular automata such as Conway's Game of Life, a breeder is a pattern that exhibits quadratic growth, by generating multiple copies of a secondary

    Breeder (cellular automaton)

    Breeder (cellular automaton)

    Breeder_(cellular_automaton)

  • Highlife (cellular automaton)
  • 2D cellular automaton similar to Conway's Game of Life

    cellular automaton similar to Conway's Game of Life. It was devised in 1994 by Nathan Thompson. It is a two-dimensional, two-state cellular automaton

    Highlife (cellular automaton)

    Highlife (cellular automaton)

    Highlife_(cellular_automaton)

  • Seeds (cellular automaton)
  • 2D cellular automaton similar to Conway's Game of Life

    Seeds is a cellular automaton in the same family as the Game of Life, initially investigated by Brian Silverman and named by Mirek Wójtowicz. It consists

    Seeds (cellular automaton)

    Seeds (cellular automaton)

    Seeds_(cellular_automaton)

  • Conway's Game of Life
  • Two-dimensional cellular automaton

    Game of Life, (sometimes abbreviated as CGoL) or simply Life, is a cellular automaton devised by the British mathematician John Horton Conway in 1970. It

    Conway's Game of Life

    Conway's Game of Life

    Conway's_Game_of_Life

  • Garden of Eden (cellular automaton)
  • Pattern that has no predecessors

    In a cellular automaton, a Garden of Eden is a configuration that has no predecessor. It can be the initial configuration of the automaton but cannot

    Garden of Eden (cellular automaton)

    Garden of Eden (cellular automaton)

    Garden_of_Eden_(cellular_automaton)

  • Spaceship (cellular automaton)
  • Type of pattern that periodically changes position

    In a cellular automaton, a finite pattern is called a spaceship if it reappears after a certain number of generations in the same orientation but in a

    Spaceship (cellular automaton)

    Spaceship (cellular automaton)

    Spaceship_(cellular_automaton)

  • Life-like cellular automaton
  • Type of cellular automaton with similarities to Conway's Game of Life

    A cellular automaton (CA) is Life-like (in the sense of being similar to Conway's Game of Life) if it meets the following criteria: The array of cells

    Life-like cellular automaton

    Life-like_cellular_automaton

  • Methuselah (cellular automaton)
  • Type of pattern that takes many generations to stabilize

    In cellular automata, a methuselah is a small "seed" pattern of initial live cells that take a large number of generations in order to stabilize. More

    Methuselah (cellular automaton)

    Methuselah (cellular automaton)

    Methuselah_(cellular_automaton)

  • Still life (cellular automaton)
  • Type of pattern that does not change from one generation to the next

    In Conway's Game of Life and other cellular automata, a still life is a pattern that does not change from one generation to the next. The term comes from

    Still life (cellular automaton)

    Still_life_(cellular_automaton)

  • Sawtooth (cellular automaton)
  • Type of pattern whose population grows without bound but does not tend to infinity

    In a cellular automaton, a finite pattern is called a sawtooth if its population grows without bound but does not tend to infinity. In other words, a sawtooth

    Sawtooth (cellular automaton)

    Sawtooth (cellular automaton)

    Sawtooth_(cellular_automaton)

  • Replicator (cellular automaton)
  • Type of pattern that infinitely produces copies of itself

    In cellular automata, a replicator is a pattern that produces copies of itself. In the one-dimensional Rule 90 cellular automaton, every pattern is a replicator

    Replicator (cellular automaton)

    Replicator (cellular automaton)

    Replicator_(cellular_automaton)

  • Reflector (cellular automaton)
  • Type of pattern that can redirect a stream of incoming spaceships

    In cellular automata such as Conway's Game of Life, a reflector is a pattern that can interact with a spaceship to change its direction of motion, without

    Reflector (cellular automaton)

    Reflector (cellular automaton)

    Reflector_(cellular_automaton)

  • Lenia
  • Continuous generalization of cellular automata

    that any cellular automaton could be represented as a convolutional neural network, and trained neural networks to reproduce existing cellular automata

    Lenia

    Lenia

    Lenia

  • Rake (cellular automaton)
  • Type of moving pattern which periodically produces spaceships

    A rake, in the lexicon of cellular automata, is a type of puffer train, which is an automaton that leaves behind a trail of debris. In the case of a rake

    Rake (cellular automaton)

    Rake (cellular automaton)

    Rake_(cellular_automaton)

  • Speed of light (cellular automaton)
  • Maximum rate at which information propagates in a cellular automaton grid

    In Conway's Game of Life (and related cellular automata), the speed of light is a propagation rate across the grid of exactly one step (either horizontally

    Speed of light (cellular automaton)

    Speed_of_light_(cellular_automaton)

  • Gun (disambiguation)
  • Topics referred to by the same term

    American film The Gun (film), a television film directed by John Badham Gun (cellular automaton), a pattern in Conway's Game of Life Gun (video game), a

    Gun (disambiguation)

    Gun_(disambiguation)

  • Spark (cellular automaton)
  • Type of pattern which temporarily appears at the edge of a larger pattern

    In Conway's Game of Life and similar cellular automaton rules, a spark is a small collection of live cells that appears at the edge of some larger pattern

    Spark (cellular automaton)

    Spark (cellular automaton)

    Spark_(cellular_automaton)

  • Rule 90
  • Elementary cellular automaton

    In the mathematical study of cellular automata, Rule 90 is an elementary cellular automaton based on the exclusive or function. It consists of a one-dimensional

    Rule 90

    Rule 90

    Rule_90

  • Day and Night (cellular automaton)
  • 2D cellular automaton with black/white reversal symmetry

    Day and Night is a two-dimensional Life-like cellular automaton rule related to Game of Life. It is defined by the rule notation B3678/S34678: a dead cell

    Day and Night (cellular automaton)

    Day and Night (cellular automaton)

    Day_and_Night_(cellular_automaton)

  • Puffer train
  • Cellular automaton pattern

    In a cellular automaton, a puffer train, or simply puffer, is a finite pattern that moves itself across the "universe", leaving debris behind. Thus a pattern

    Puffer train

    Puffer_train

  • Glider (Conway's Game of Life)
  • Moving pattern in Conway's Game of Life

    synthesis in Conway's Game of Life and other cellular automata". In Adamatzky, Andrew (ed.). Game of Life Cellular Automata. Springer-Verlag. pp. 115–134.

    Glider (Conway's Game of Life)

    Glider (Conway's Game of Life)

    Glider_(Conway's_Game_of_Life)

  • Life without Death
  • 2D cellular automaton similar to Conway's Game of Life

    Death is a cellular automaton, similar to Conway's Game of Life and other Life-like cellular automaton rules. In this cellular automaton, an initial

    Life without Death

    Life without Death

    Life_without_Death

  • Hashlife
  • Algorithm for speeding up cellular automaton simulations

    cellular automata, much more quickly than would be possible using alternative algorithms that simulate each time step of each cell of the automaton.

    Hashlife

    Hashlife

    Hashlife

  • Von Neumann neighborhood
  • Cellular automaton neighborhood consisting of four adjacent cells

    named after John von Neumann, who used it to define the von Neumann cellular automaton and the von Neumann universal constructor within it. It is one of

    Von Neumann neighborhood

    Von Neumann neighborhood

    Von_Neumann_neighborhood

  • Golly (program)
  • Tool for simulating cellular automata

    Golly is a tool for the simulation of cellular automata. It is free open-source software written by Andrew Trevorrow and Tomas Rokicki; it can be scripted

    Golly (program)

    Golly (program)

    Golly_(program)

  • John Horton Conway
  • English mathematician (1937–2020)

    branches of recreational mathematics, most notably the invention of the cellular automaton called the Game of Life. Born and raised in Liverpool, Conway spent

    John Horton Conway

    John Horton Conway

    John_Horton_Conway

  • Conway
  • Topics referred to by the same term

    variant of the Centurion tank Conway's Game of Life, a two-dimensional cellular automaton John Horton Conway, creator of Conway's Game of Life Conway the Machine

    Conway

    Conway

  • Moore neighborhood
  • Cellular automaton neighborhood consisting of eight adjacent cells

    dimensions, for example forming a 26-cell cubic neighborhood for a cellular automaton in three dimensions, as used by 3D Life. In dimension d, where 0 ≤

    Moore neighborhood

    Moore neighborhood

    Moore_neighborhood

  • Complex system
  • System composed of many interacting components

    Gosper's Glider Gun creating "gliders" in the cellular automaton Conway's Game of Life

    Complex system

    Complex_system

  • Garden of Eden (disambiguation)
  • Topics referred to by the same term

    Register of Historic Places Garden of Eden, Illinois Garden of Eden (cellular automaton), a configuration that cannot be reached from any other configuration

    Garden of Eden (disambiguation)

    Garden_of_Eden_(disambiguation)

  • Mathematical visualization
  • dihedral covering spaces of knots and links. Stephen Wolfram's book on cellular automata, A New Kind of Science (2002), is one of the most intensely visual

    Mathematical visualization

    Mathematical visualization

    Mathematical_visualization

  • Unconventional computing
  • Computing by new or unusual methods

    Turing machines, lambda calculus, rewriting systems, digital circuits, cellular automata, and Petri nets. Historically, mechanical computers were used

    Unconventional computing

    Unconventional_computing

  • LifeWiki
  • Wiki dedicated to Conway's Game of Life

    C.; Zenil, Hector (2013). "Wolfram's Classification and Computation in Cellular Automata Classes III and IV". In Zenil, Hector (ed.). Irreducibility and

    LifeWiki

    LifeWiki

    LifeWiki

  • Spacefiller
  • Spreading pattern in cellular automata

    In Conway's Game of Life and related cellular automata, a spacefiller is a pattern that spreads out indefinitely, eventually filling the entire space with

    Spacefiller

    Spacefiller

    Spacefiller

  • Emoji
  • Symbols for emotional cues in text

    Get Characters from Undertale and Portal to Say Your Desired Lines]. AUTOMATON (in Japanese). Archived from the original on January 19, 2021. Retrieved

    Emoji

    Emoji

    Emoji

  • The Mutant Virus: Crisis in a Computer World
  • 1992 video game

    try to contain the virus in that room. The virus in the game is a cellular automaton following the rules of Conway's Game of Life, with the exception that

    The Mutant Virus: Crisis in a Computer World

    The_Mutant_Virus:_Crisis_in_a_Computer_World

  • Procedural generation
  • Method in which data is created algorithmically as opposed to manually

    overcome problems like repetitive patterns or lack of variation. Cellular automaton – Discrete model of computation Computational creativity – Multidisciplinary

    Procedural generation

    Procedural generation

    Procedural_generation

  • Emergent gameplay
  • Aspect of gameplay

    Entertainment's World of Warcraft.[citation needed] Alternative reality game Cellular automaton, a 0-player "game" that can produce various emergent patterns Corrupted

    Emergent gameplay

    Emergent gameplay

    Emergent_gameplay

  • John von Neumann
  • Hungarian and American mathematician and physicist (1903–1957)

    kinematic self-reproducing automaton. By 1952, he was treating the problem more abstractly. He designed an elaborate 2D cellular automaton that would automatically

    John von Neumann

    John von Neumann

    John_von_Neumann

  • Girls' Frontline 2: Exilium
  • 2023 turn-based tactical video game

    reactivate the device, a defence automaton is activated and identifies the Dolls as intruders, however the automaton is promptly destroyed as Ullrid arrives

    Girls' Frontline 2: Exilium

    Girls'_Frontline_2:_Exilium

  • Modular design
  • Design approach

    innovative off-road vehicle designed for energy efficiency. 3D printing Cellular automaton Configuration design Holarchy Holism Kraftei Modular building Modular

    Modular design

    Modular design

    Modular_design

  • Stanisław Ulam
  • Polish mathematician and physicist (1909–1984)

    Teller–Ulam design of thermonuclear weapons, recognised the concept of the cellular automaton, invented the Monte Carlo method of computation, and championed nuclear

    Stanisław Ulam

    Stanisław Ulam

    Stanisław_Ulam

  • Emergency evacuation
  • Urgent removal of people from an area of imminent or ongoing threat

    Neil, Mathematical Modelling. OUP, Oxford, 1999. Hubert Klüpfel, A Cellular Automaton Model for Crowd Movement and Egress Simulation. Dissertation, Universität

    Emergency evacuation

    Emergency evacuation

    Emergency_evacuation

  • Rangaku
  • Early modern study of Dutch learning in Japan

    theories of organisms, and Frederick the Great, who loved playing with automatons and miniature wargames. Many were developed, mostly for entertainment

    Rangaku

    Rangaku

    Rangaku

  • Engineering
  • Applied science and research

    1206, Al-Jazari invented programmable automata/robots. He described four automaton musicians, including drummers operated by a programmable drum machine

    Engineering

    Engineering

    Engineering

  • Norbert Wiener
  • American mathematician and philosopher (1894–1964)

    Engineering News. Systems science portal Autowave Box–Muller transform Cellular automaton Cybernetics in the Soviet Union Dualism (cybernetics) Functional integration

    Norbert Wiener

    Norbert Wiener

    Norbert_Wiener

  • List of Hampshire College people
  • scientist who proved the Turing universality of Wolfram's Rule 110 cellular automaton Lenore Cowen, computer scientist and mathematician at Tufts University

    List of Hampshire College people

    List_of_Hampshire_College_people

  • List of atheists in science and technology
  • theory and coding theory. He is best known for the invention of the cellular automaton called Conway's Game of Life. Sir John Cornforth FRS, FAA (1917–2013):

    List of atheists in science and technology

    List_of_atheists_in_science_and_technology

  • 2012 in science
  • Automation begins deliveries of its HV-100 agricultural robot, a commercial automaton capable of navigating around obstacles and working in teams to perform

    2012 in science

    2012_in_science

  • Timeline of Polish science and technology
  • Teller–Ulam design of thermonuclear weapons, discovered the concept of cellular automaton, invented the Monte Carlo methods of computation, and suggested nuclear

    Timeline of Polish science and technology

    Timeline of Polish science and technology

    Timeline_of_Polish_science_and_technology

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