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Process of creating game content and rules
Game design is the process of creating and shaping the mechanics, systems, rules, and gameplay of a game. Game design processes apply to board games,
Game_design
Design of the content and rules of video games
video game design subdisciplines are world design, level design, system design, content design, and user interface design. Within the video game industry
Video_game_design
Living software design document
A game design document (GDD) is a highly descriptive living software design document of the design for a video game. A GDD is created and edited by the
Game_design_document
Structured form of play
BCE contained its rules, representing the earliest recorded game design. Senet, a board game played in ancient Egypt, was important enough to be portrayed
Game
Type of freeform video game encouraging creativity
giving the players freedom of movement and progression in the game's world. The game design term "sandbox" derives from the nature of a physical sandbox
Sandbox_game
Art design in video game development
Video game art design is a subset of game development involving the process of creating the artistic aspects of video games. Video game art design begins
Video_game_art_design
Swedish video game developer
Illwinter Game Design is a Swedish independent video game developer composed of Johan Karlsson and Kristoffer Osterman. The company was started in the
Illwinter_Game_Design
Field of economics and game theory
Mechanism design (sometimes implementation theory or institution design) is a branch of economics and game theory. It studies how to construct rules—called
Mechanism_design
Plan for the construction of an object or system
Experience design Exterior design Fashion design Floral design Furniture design Game design Graphic design Information architecture Information design Industrial
Design
Pseudoscientific argument for the existence of God
Intelligent design (ID) is a pseudoscientific argument for the existence of God, presented by proponents as "an evidence-based scientific theory about
Intelligent_design
Electronic game with user interface and visual feedback
A video game, computer game, or simply game is an electronic game that involves interaction with a user interface or input device (such as a joystick
Video_game
Construction project delivery system
Design–build (or design/build or design and build, and abbreviated D–B, D/B or D&B accordingly), also known as alternative delivery, is a project delivery
Design–build
Video game genre
them from action games. In the book Andrew Rollings and Ernest Adams on Game Design, the authors state that: "this [reduced emphasis on combat] doesn't mean
Adventure_game
Process of developing a video game
Video game development (or gamedev) is the process of creating a video game. It is a multidisciplinary practice, involving programming (coding), design, art
Video_game_development
Creation and maintenance of websites
graphic design; user interface design (UI design); authoring, including standardised code and proprietary software; user experience design (UX design); and
Web_design
2020 video game
roguelike game, which have generally best utilized the early access approach. The roguelike approach also fit well with their past gameplay design goals,
Hades_(video_game)
Sound track creation
Sound design is the art and practice of creating auditory elements of media. It involves specifying, acquiring and creating audio using production techniques
Sound_design
2004 book by Tracy Fullerton
Game Design Workshop is a book on game design by Tracy Fullerton, originally published by CMP Books in 2004. It has been updated and released in four
Game_Design_Workshop
Processes by which design concepts are developed
Design thinking refers to the set of cognitive, strategic and practical procedures used by designers in the process of designing, and to the body of knowledge
Design_thinking
Art of applying design and aesthetics to clothing and accessories
Fashion design is the art of applying design, aesthetics, clothing construction, and natural beauty to clothing and its accessories. It is influenced by
Fashion_design
Design of interior spaces to benefit its occupants
Interior design is the art and science of enhancing the interior of a building to achieve a healthier and more aesthetically pleasing environment for the
Interior_design
Interdisciplinary branch of design and fine arts
Graphic design is a profession, academic discipline and applied art that involves creating visual communications intended to transmit specific messages
Graphic_design
Constructing product by means of computer
Computer-aided design (CAD) is the use of computers (or workstations) to aid in the creation, modification, analysis, or optimization of a design. This software
Computer-aided_design
Approach to web design for making web pages render well on a variety of devices
Responsive web design (RWD) or responsive design is an approach to web design that aims to make web pages render well on a variety of devices and window
Responsive_web_design
Game development and framework for computer science research platform
A game engine is a software framework primarily designed for video game development, which may include specialized software libraries and packages, such
Game_engine
Design philosophy associated with accessibility and usability for everyone
Universal design is the design of buildings, products, or environments to make them accessible to all people, regardless of age, disability, or other factors
Universal_design
YouTube channel about videogame design
game design and aims to encourage developers to improve their craft. It is hosted on YouTube and funded via Patreon. Additional topics include game accessibility
Game_Maker's_Toolkit
Reverse-engineering without infringing copyright
Clean-room design (also known as the Chinese wall technique) is the method of copying a design by reverse engineering and then recreating it without infringing
Clean-room_design
American video game designer and entrepreneur (born 1960)
in game design. He is best known for being the original designer of The Sims series, of which Maxis developed the first entry in 2000. The game spawned
Will_Wright_(game_designer)
Planned operator–machine interaction
User interface (UI) design or user interface engineering is the design of user interfaces for machines and software, such as computers, home appliances
User_interface_design
Video game played over the Internet
Multiplayer video game Online text-based role-playing game Voice chat in online gaming Andrew Rollings; Ernest Adams (2006). Fundamentals of Game Design. Prentice
Online_game
Field of design focusing on the creation of user-centered products and websites
experience design (UX design, UXD, UED, or XD), upon which is the centralized requirements for "User Experience Design Research" (also known as UX Design Research)
User_experience_design
Discrete play space in video games
player from all sides. Level design or environment design, is a discipline of game development involving the making of video game levels—locales, stages or
Level_(video_games)
Mental skill based games
piece design resembles a theme, it is purely for aesthetic reasons, remaining unimportant to game play. A related element of an abstract game is simplicity
Abstract_strategy_game
Process of developing the design of motor vehicles
main aspects: exterior design, interior design, and color and trim design. Graphic design is also an aspect of automotive design; this is generally shared
Automotive_design
Video game genre
Definitions for Game Studies". Game Studies. 18 (1). Retrieved 25 December 2025. Rollings, Andrew; Ernest Adams (2006). Fundamentals of Game Design. Prentice
Strategy_video_game
2009 video game
Video Game Trade Reviewers awarded the game in the categories Game of the Year, Character Design, Control Design, Costume Design, Game Design, Sound
Batman:_Arkham_Asylum
Process of design
Industrial design is a process of design applied to physical products that are to be manufactured by mass production. It is the creative act of determining
Industrial_design
Computer system for running video games
handheld consoles. Video game consoles are a specialized form of home computer geared towards video game playing, designed with affordability and accessibility
Video_game_console
Rollings and Ernest Adams on Game Design. New Riders Games. ISBN 978-1-59273-001-8. Adams, Ernest (2013). Fundamentals of Game Design (3rd ed.). San Francisco:
List_of_video_game_genres
Subset of graphic design
Motion graphic design, also known as motion design, is a subset of graphic design which combines design with motion graphics and video production. Examples
Motion_graphic_design
2023 video game
"Sustainable Game Design beyond the "Nature-as-Franchise" Paradigm". In Whittle, Clayton; Prax, Patrick; York, Trevin (eds.). The Game Needs to Change:
Dredge_(video_game)
2021 video game
two players. Josef Fares directed the game, which Hazelight developed around collaboration as its central design theme. It Takes Two received critical
It_Takes_Two_(video_game)
2008 puzzle platform video game
the game by finding and assembling jigsaw puzzle pieces. A preliminary version of Braid (without the final artwork) won the "Innovation in Game Design" award
Braid_(video_game)
Process of development of new products
Product design is the process of creating new products for businesses to sell to their customers. It involves the generation and development of ideas through
Product_design
Concept in game design
Game balance is a branch of game design with the intention of improving gameplay and user experience by balancing difficulty and fairness. Game balance
Game_balance
1980 video game
game's difficulty; one switch controls the dragons' bite speed, and one causes them to flee when the player carries the sword. Adventure was designed
Adventure_(1980_video_game)
Process of planning software solutions
Software design is the process of conceptualizing how a software system will work before it is implemented or modified. Software design also refers to
Software_design
Type of video game design
in the design of an open-world game since it is difficult to predict how players will approach solving gameplay challenges offered by a design, in contrast
Open_world
Software developer specializing in the creation of video games
or work for a video game publisher to develop a title. Both publisher and developer have considerable input in the game's design and content. However
Video_game_developer
Framework for systems engineering
Privacy by design (PbD) is an approach to systems engineering initially developed by Ann Cavoukian and formalized in a joint report on privacy-enhancing
Privacy_by_design
Puzzle video game
that his game's design was borrowed from another game, but denies that it was Mined-Out. Minesweeper is a puzzle video game genre. In the game, mines (that
Minesweeper_(video_game)
Classification assigned to video games based on their gameplay
Computer Game Design. Crawford focused on the player's experience and activities required for gameplay. He wrote, "the state of computer game design is changing
Video_game_genre
2015 video game
battles, unique enemy design, and soundtrack. He also praised the multiplayer for extending the longevity of the game, and the game for allowing players
Bloodborne
2022 video game
interesting game design with the open world, as typically decorative items—such as pipes and air conditioning units—are explorable paths in Stray. The in-game location
Stray_(video_game)
Computer game designer (born 1950)
home computer game industry for his passionate advocacy of game design as an art form. He self-published The Journal of Computer Game Design and founded
Chris Crawford (game designer)
Chris_Crawford_(game_designer)
2024 video game
the highest-rated game of 2024 on Metacritic. Critics praised the gameplay, level design, and content, with some comparing the game to Nintendo franchises
Astro_Bot
Environmentally conscious design
Environmentally sustainable design (also called environmentally conscious design, eco-design and related terms) is an approach to designing products, buildings
Sustainable_design
Specific way in which players interact with a game
and social. Game development and Game design Game mechanics Interaction design Play (activity) Time-keeping systems in games Video game genres Desurvire
Gameplay
Book by Katie Salen and Eric Zimmerman
Rules of Play: Game Design Fundamentals is a book on game design by Katie Salen and Eric Zimmerman, published by MIT Press. Rules of Play expresses the
Rules_of_Play
Designing products to facilitate manufacturing
Design for manufacturability (DFM), also known as design for manufacturing, is the engineering practice of designing a product to reduce the cost of its
Design_for_manufacturability
2016 video game
(stylized in all caps) is a 2016 puzzle-platform horror game developed and published by Playdead. The game was released for the Xbox One in June 2016, Windows
Inside_(video_game)
Approach for designing software
Design by contract (DbC), also known as contract programming, programming by contract and design-by-contract programming, is an approach for designing
Design_by_contract
Process for design and development of learning resources
Instructional design (ID), also known as instructional systems design and originally known as instructional systems development (ISD), is the practice
Instructional_design
Video game genre
of Game Design. Prentice Hall. Archived from the original on 2017-12-31. Retrieved 2009-02-11. "The Next Generation 1996 Lexicon A to Z: God game". Next
God_game
2019 video game
the new weird genre. To demonstrate the game's destructible environmental systems, the Oldest House is designed in the brutalist style common in Cold-War-era
Control_(video_game)
Video game genre
An action game is a video game genre that emphasizes physical challenges, including hand–eye coordination and reaction time. The genre includes a large
Action_game
in-game currency. In video games, loot boxes are commonly associated with gambling. Game design The use of design and aesthetics to create a game. Game engine
Glossary_of_video_game_terms
Construct, rule, or method designed for interaction with a game's state
importance to a game. The process and study of game design includes efforts to develop game mechanics that engage players. Common examples of game mechanics
Game_mechanics
2019 video game
with most critics acclaiming its design and some criticizing the uneven difficulty of gameplay and pursuing the game's mysteries. Echoes of the Eye was
Outer_Wilds
Styling, formatting and designing the layout of a book's contents
Book design is the graphic art of determining the visual and physical characteristics of a book. The design process begins after an author and editor finalize
Book_design
Creation of theatrical or film scenery
Scenic design, also known as stage design or set design, is the creation of scenery for theatrical productions including plays and musicals. The term can
Scenic_design
Travel competition web series
"The Layover — Inside the Game Design of Season 13". The Layover (Podcast). Nebula.tv. Retrieved March 1, 2025. "Jet Lag: The Game — Jet Lag Season 13 — Official
Jet_Lag:_The_Game
Using game design elements in non-games
is the process of integrating game design elements and principles (such as points, badges, and leaderboards) into non-game contexts in order to increase
Gamification
Software development term
In user interface design, a design system is a comprehensive framework of standards, reusable components, and documentation that guides the consistent
Design_system
Framework of processes with focus on users, uses, and tasks
User-centered design (UCD) or user-driven development (UDD) is a framework of processes in which usability goals, user characteristics, environment, tasks
User-centered_design
Annual awards for video game achievements
(presented sporadically) Game Beyond Entertainment (introduced in 2017) Game Design (introduced in 2012) Intellectual Property (previously "Originality"
British_Academy_Games_Awards
2012 video game
forces. The game world is a series of self-contained, mission-focused areas designed for multiple avenues of exploration in terms of in-game movement and
Dishonored
2007 video game
Award and Best Game Design award. IGN honored Portal with several awards, for Best Puzzle Game for PC and Xbox 360, Most Innovative Design for PC, and Best
Portal_(video_game)
2000 video game
2000 social simulation video game developed by Maxis and published by Electronic Arts. Designed by Will Wright, the game allows players to create and
The_Sims_(video_game)
2013 video game
conducted field research around California to capture footage for the design team. The game's soundtrack features an original score composed by a team of producers
Grand_Theft_Auto_V
Design approach
Modular design, or modularity in design, is a design principle that subdivides a system into smaller parts called modules (such as modular process skids)
Modular_design
1976 action video game
1976 action video game developed and published by Atari, Inc. for arcades; in Japan, it was released by Namco. The game was designed by Nolan Bushnell
Breakout_(video_game)
2022 video game
major game, over seven years. He began work on it as a solo project in 2015, wanting to combine challenging gameplay with gentle visual and audio design. He
Tunic_(video_game)
Overall strategy utilized to carry out research
Research design refers to the overall strategy utilized to answer research questions. A research design typically outlines the theories and models underlying
Research_design
2024 video game
LocalThunk said, "it's this shared cultural game design tool that has evolved over hundreds of years", and on the game's success was quoted as being partly "because
Balatro
Survival horror game
frustrating design elements and other parts that clashed with the horror aesthetic. Andrew Reiner of Game Informer enjoyed his time with the game, praising
Dead_Space_(2008_video_game)
Open world game
similarities in traversal gameplay to their previous game Sunset Overdrive (2014). The game design took inspiration from the history of Spider-Man across
Marvel's Spider-Man (video game)
Marvel's_Spider-Man_(video_game)
Annual video game developer conference
hosted a number of conference-wide game experiments designed by GameLab. The 2017 GDC included a Board Game Design Day, featuring talks from developers
Game_Developers_Conference
Art of arranging type
by the process. Type design is a closely related craft, sometimes considered part of typography; most typographers do not design typefaces, and some type
Typography
1997 action-adventure game
Auto is a 1997 action-adventure game developed by DMA Design and published by BMG Interactive. It is the first game in the Grand Theft Auto series and
Grand_Theft_Auto_(video_game)
2003 action-adventure video game by Ubisoft
developers to change some of the game's elements, including Jade's design. Ancel also attempted to streamline the game in order to make it more commercially
Beyond Good & Evil (video game)
Beyond_Good_&_Evil_(video_game)
Organizing components structures and behaviors for any simple to complex system
Foundation of Simulation Games for the Analysis and Design of Complex Systems". Simulation & Gaming. 49 (3): 279–314. doi:10.1177/1046878118768858. PMC 6187265
Systems_design
Adventure games produced by LucasArts
irreverent or slapstick humor, with the exceptions of Loom and The Dig. Their game design philosophy was that the player should never die or reach a complete dead-end
LucasArts_adventure_games
2024 video game
antagonists. Development of the game lasted for more than five years. It was designed to be an "adventure-first" video game, and the team was particularly
Indiana Jones and the Great Circle
Indiana_Jones_and_the_Great_Circle
British video game developer
Rockstar North (Rockstar Games UK Limited; formerly DMA Design Limited) is a British video game developer and a studio of Rockstar Games based in Edinburgh
Rockstar_North
Designing and shaping of human settlements
Urban design is an approach to the design of buildings and the spaces between them that focuses on specific design processes and outcomes based on geographical
Urban_design
Type of design
User Centred Design". Participatory Design Conference. Buur, Jacob; Soendergaard, Astrid (2000-01-01). "Video card game". Video card game: an augmented
Service_design
Game genre
A serious game or applied game is a game designed for a primary purpose other than pure entertainment. The "serious" adjective is generally prepended
Serious_game
Genre of music-themed action video game
Rhythm game or rhythm action is a genre of music-themed action video game that challenges a player's sense of rhythm. Games in the genre typically focus
Rhythm_game
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