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GAME DESIGN

  • Game design
  • Process of creating game content and rules

    Game design is the process of creating and shaping the mechanics, systems, rules, and gameplay of a game. Game design processes apply to board games,

    Game design

    Game design

    Game_design

  • Video game design
  • Design of the content and rules of video games

    video game design subdisciplines are world design, level design, system design, content design, and user interface design. Within the video game industry

    Video game design

    Video_game_design

  • Game design document
  • Living software design document

    A game design document (GDD) is a highly descriptive living software design document of the design for a video game. A GDD is created and edited by the

    Game design document

    Game design document

    Game_design_document

  • Game
  • Structured form of play

    BCE contained its rules, representing the earliest recorded game design. Senet, a board game played in ancient Egypt, was important enough to be portrayed

    Game

    Game

    Game

  • Sandbox game
  • Type of freeform video game encouraging creativity

    giving the players freedom of movement and progression in the game's world. The game design term "sandbox" derives from the nature of a physical sandbox

    Sandbox game

    Sandbox game

    Sandbox_game

  • Video game art design
  • Art design in video game development

    Video game art design is a subset of game development involving the process of creating the artistic aspects of video games. Video game art design begins

    Video game art design

    Video_game_art_design

  • Illwinter Game Design
  • Swedish video game developer

    Illwinter Game Design is a Swedish independent video game developer composed of Johan Karlsson and Kristoffer Osterman. The company was started in the

    Illwinter Game Design

    Illwinter_Game_Design

  • Mechanism design
  • Field of economics and game theory

    Mechanism design (sometimes implementation theory or institution design) is a branch of economics and game theory. It studies how to construct rules—called

    Mechanism design

    Mechanism design

    Mechanism_design

  • Design
  • Plan for the construction of an object or system

    Experience design Exterior design Fashion design Floral design Furniture design Game design Graphic design Information architecture Information design Industrial

    Design

    Design

    Design

  • Intelligent design
  • Pseudoscientific argument for the existence of God

    Intelligent design (ID) is a pseudoscientific argument for the existence of God, presented by proponents as "an evidence-based scientific theory about

    Intelligent design

    Intelligent_design

  • Video game
  • Electronic game with user interface and visual feedback

    A video game, computer game, or simply game is an electronic game that involves interaction with a user interface or input device (such as a joystick

    Video game

    Video game

    Video_game

  • Design–build
  • Construction project delivery system

    Design–build (or design/build or design and build, and abbreviated D–B, D/B or D&B accordingly), also known as alternative delivery, is a project delivery

    Design–build

    Design–build

  • Adventure game
  • Video game genre

    them from action games. In the book Andrew Rollings and Ernest Adams on Game Design, the authors state that: "this [reduced emphasis on combat] doesn't mean

    Adventure game

    Adventure_game

  • Video game development
  • Process of developing a video game

    Video game development (or gamedev) is the process of creating a video game. It is a multidisciplinary practice, involving programming (coding), design, art

    Video game development

    Video_game_development

  • Web design
  • Creation and maintenance of websites

    graphic design; user interface design (UI design); authoring, including standardised code and proprietary software; user experience design (UX design); and

    Web design

    Web_design

  • Hades (video game)
  • 2020 video game

    roguelike game, which have generally best utilized the early access approach. The roguelike approach also fit well with their past gameplay design goals,

    Hades (video game)

    Hades_(video_game)

  • Sound design
  • Sound track creation

    Sound design is the art and practice of creating auditory elements of media. It involves specifying, acquiring and creating audio using production techniques

    Sound design

    Sound_design

  • Game Design Workshop
  • 2004 book by Tracy Fullerton

    Game Design Workshop is a book on game design by Tracy Fullerton, originally published by CMP Books in 2004. It has been updated and released in four

    Game Design Workshop

    Game_Design_Workshop

  • Design thinking
  • Processes by which design concepts are developed

    Design thinking refers to the set of cognitive, strategic and practical procedures used by designers in the process of designing, and to the body of knowledge

    Design thinking

    Design_thinking

  • Fashion design
  • Art of applying design and aesthetics to clothing and accessories

    Fashion design is the art of applying design, aesthetics, clothing construction, and natural beauty to clothing and its accessories. It is influenced by

    Fashion design

    Fashion design

    Fashion_design

  • Interior design
  • Design of interior spaces to benefit its occupants

    Interior design is the art and science of enhancing the interior of a building to achieve a healthier and more aesthetically pleasing environment for the

    Interior design

    Interior design

    Interior_design

  • Graphic design
  • Interdisciplinary branch of design and fine arts

    Graphic design is a profession, academic discipline and applied art that involves creating visual communications intended to transmit specific messages

    Graphic design

    Graphic design

    Graphic_design

  • Computer-aided design
  • Constructing product by means of computer

    Computer-aided design (CAD) is the use of computers (or workstations) to aid in the creation, modification, analysis, or optimization of a design. This software

    Computer-aided design

    Computer-aided design

    Computer-aided_design

  • Responsive web design
  • Approach to web design for making web pages render well on a variety of devices

    Responsive web design (RWD) or responsive design is an approach to web design that aims to make web pages render well on a variety of devices and window

    Responsive web design

    Responsive web design

    Responsive_web_design

  • Game engine
  • Game development and framework for computer science research platform

    A game engine is a software framework primarily designed for video game development, which may include specialized software libraries and packages, such

    Game engine

    Game_engine

  • Universal design
  • Design philosophy associated with accessibility and usability for everyone

    Universal design is the design of buildings, products, or environments to make them accessible to all people, regardless of age, disability, or other factors

    Universal design

    Universal design

    Universal_design

  • Game Maker's Toolkit
  • YouTube channel about videogame design

    game design and aims to encourage developers to improve their craft. It is hosted on YouTube and funded via Patreon. Additional topics include game accessibility

    Game Maker's Toolkit

    Game Maker's Toolkit

    Game_Maker's_Toolkit

  • Clean-room design
  • Reverse-engineering without infringing copyright

    Clean-room design (also known as the Chinese wall technique) is the method of copying a design by reverse engineering and then recreating it without infringing

    Clean-room design

    Clean-room_design

  • Will Wright (game designer)
  • American video game designer and entrepreneur (born 1960)

    in game design. He is best known for being the original designer of The Sims series, of which Maxis developed the first entry in 2000. The game spawned

    Will Wright (game designer)

    Will Wright (game designer)

    Will_Wright_(game_designer)

  • User interface design
  • Planned operator–machine interaction

    User interface (UI) design or user interface engineering is the design of user interfaces for machines and software, such as computers, home appliances

    User interface design

    User interface design

    User_interface_design

  • Online game
  • Video game played over the Internet

    Multiplayer video game Online text-based role-playing game Voice chat in online gaming Andrew Rollings; Ernest Adams (2006). Fundamentals of Game Design. Prentice

    Online game

    Online game

    Online_game

  • User experience design
  • Field of design focusing on the creation of user-centered products and websites

    experience design (UX design, UXD, UED, or XD), upon which is the centralized requirements for "User Experience Design Research" (also known as UX Design Research)

    User experience design

    User_experience_design

  • Level (video games)
  • Discrete play space in video games

    player from all sides. Level design or environment design, is a discipline of game development involving the making of video game levels—locales, stages or

    Level (video games)

    Level (video games)

    Level_(video_games)

  • Abstract strategy game
  • Mental skill based games

    piece design resembles a theme, it is purely for aesthetic reasons, remaining unimportant to game play. A related element of an abstract game is simplicity

    Abstract strategy game

    Abstract strategy game

    Abstract_strategy_game

  • Automotive design
  • Process of developing the design of motor vehicles

    main aspects: exterior design, interior design, and color and trim design. Graphic design is also an aspect of automotive design; this is generally shared

    Automotive design

    Automotive design

    Automotive_design

  • Strategy video game
  • Video game genre

    Definitions for Game Studies". Game Studies. 18 (1). Retrieved 25 December 2025. Rollings, Andrew; Ernest Adams (2006). Fundamentals of Game Design. Prentice

    Strategy video game

    Strategy_video_game

  • Batman: Arkham Asylum
  • 2009 video game

    Video Game Trade Reviewers awarded the game in the categories Game of the Year, Character Design, Control Design, Costume Design, Game Design, Sound

    Batman: Arkham Asylum

    Batman:_Arkham_Asylum

  • Industrial design
  • Process of design

    Industrial design is a process of design applied to physical products that are to be manufactured by mass production. It is the creative act of determining

    Industrial design

    Industrial design

    Industrial_design

  • Video game console
  • Computer system for running video games

    handheld consoles. Video game consoles are a specialized form of home computer geared towards video game playing, designed with affordability and accessibility

    Video game console

    Video game console

    Video_game_console

  • List of video game genres
  • Rollings and Ernest Adams on Game Design. New Riders Games. ISBN 978-1-59273-001-8. Adams, Ernest (2013). Fundamentals of Game Design (3rd ed.). San Francisco:

    List of video game genres

    List_of_video_game_genres

  • Motion graphic design
  • Subset of graphic design

    Motion graphic design, also known as motion design, is a subset of graphic design which combines design with motion graphics and video production. Examples

    Motion graphic design

    Motion graphic design

    Motion_graphic_design

  • Dredge (video game)
  • 2023 video game

    "Sustainable Game Design beyond the "Nature-as-Franchise" Paradigm". In Whittle, Clayton; Prax, Patrick; York, Trevin (eds.). The Game Needs to Change:

    Dredge (video game)

    Dredge_(video_game)

  • It Takes Two (video game)
  • 2021 video game

    two players. Josef Fares directed the game, which Hazelight developed around collaboration as its central design theme. It Takes Two received critical

    It Takes Two (video game)

    It_Takes_Two_(video_game)

  • Braid (video game)
  • 2008 puzzle platform video game

    the game by finding and assembling jigsaw puzzle pieces. A preliminary version of Braid (without the final artwork) won the "Innovation in Game Design" award

    Braid (video game)

    Braid_(video_game)

  • Product design
  • Process of development of new products

    Product design is the process of creating new products for businesses to sell to their customers. It involves the generation and development of ideas through

    Product design

    Product_design

  • Game balance
  • Concept in game design

    Game balance is a branch of game design with the intention of improving gameplay and user experience by balancing difficulty and fairness. Game balance

    Game balance

    Game_balance

  • Adventure (1980 video game)
  • 1980 video game

    game's difficulty; one switch controls the dragons' bite speed, and one causes them to flee when the player carries the sword. Adventure was designed

    Adventure (1980 video game)

    Adventure_(1980_video_game)

  • Software design
  • Process of planning software solutions

    Software design is the process of conceptualizing how a software system will work before it is implemented or modified. Software design also refers to

    Software design

    Software_design

  • Open world
  • Type of video game design

    in the design of an open-world game since it is difficult to predict how players will approach solving gameplay challenges offered by a design, in contrast

    Open world

    Open world

    Open_world

  • Video game developer
  • Software developer specializing in the creation of video games

    or work for a video game publisher to develop a title. Both publisher and developer have considerable input in the game's design and content. However

    Video game developer

    Video game developer

    Video_game_developer

  • Privacy by design
  • Framework for systems engineering

    Privacy by design (PbD) is an approach to systems engineering initially developed by Ann Cavoukian and formalized in a joint report on privacy-enhancing

    Privacy by design

    Privacy_by_design

  • Minesweeper (video game)
  • Puzzle video game

    that his game's design was borrowed from another game, but denies that it was Mined-Out. Minesweeper is a puzzle video game genre. In the game, mines (that

    Minesweeper (video game)

    Minesweeper (video game)

    Minesweeper_(video_game)

  • Video game genre
  • Classification assigned to video games based on their gameplay

    Computer Game Design. Crawford focused on the player's experience and activities required for gameplay. He wrote, "the state of computer game design is changing

    Video game genre

    Video game genre

    Video_game_genre

  • Bloodborne
  • 2015 video game

    battles, unique enemy design, and soundtrack. He also praised the multiplayer for extending the longevity of the game, and the game for allowing players

    Bloodborne

    Bloodborne

  • Stray (video game)
  • 2022 video game

    interesting game design with the open world, as typically decorative items—such as pipes and air conditioning units—are explorable paths in Stray. The in-game location

    Stray (video game)

    Stray_(video_game)

  • Chris Crawford (game designer)
  • Computer game designer (born 1950)

    home computer game industry for his passionate advocacy of game design as an art form. He self-published The Journal of Computer Game Design and founded

    Chris Crawford (game designer)

    Chris Crawford (game designer)

    Chris_Crawford_(game_designer)

  • Astro Bot
  • 2024 video game

    the highest-rated game of 2024 on Metacritic. Critics praised the gameplay, level design, and content, with some comparing the game to Nintendo franchises

    Astro Bot

    Astro_Bot

  • Sustainable design
  • Environmentally conscious design

    Environmentally sustainable design (also called environmentally conscious design, eco-design and related terms) is an approach to designing products, buildings

    Sustainable design

    Sustainable_design

  • Gameplay
  • Specific way in which players interact with a game

    and social. Game development and Game design Game mechanics Interaction design Play (activity) Time-keeping systems in games Video game genres Desurvire

    Gameplay

    Gameplay

  • Rules of Play
  • Book by Katie Salen and Eric Zimmerman

    Rules of Play: Game Design Fundamentals is a book on game design by Katie Salen and Eric Zimmerman, published by MIT Press. Rules of Play expresses the

    Rules of Play

    Rules_of_Play

  • Design for manufacturability
  • Designing products to facilitate manufacturing

    Design for manufacturability (DFM), also known as design for manufacturing, is the engineering practice of designing a product to reduce the cost of its

    Design for manufacturability

    Design for manufacturability

    Design_for_manufacturability

  • Inside (video game)
  • 2016 video game

    (stylized in all caps) is a 2016 puzzle-platform horror game developed and published by Playdead. The game was released for the Xbox One in June 2016, Windows

    Inside (video game)

    Inside_(video_game)

  • Design by contract
  • Approach for designing software

    Design by contract (DbC), also known as contract programming, programming by contract and design-by-contract programming, is an approach for designing

    Design by contract

    Design by contract

    Design_by_contract

  • Instructional design
  • Process for design and development of learning resources

    Instructional design (ID), also known as instructional systems design and originally known as instructional systems development (ISD), is the practice

    Instructional design

    Instructional_design

  • God game
  • Video game genre

    of Game Design. Prentice Hall. Archived from the original on 2017-12-31. Retrieved 2009-02-11. "The Next Generation 1996 Lexicon A to Z: God game". Next

    God game

    God_game

  • Control (video game)
  • 2019 video game

    the new weird genre. To demonstrate the game's destructible environmental systems, the Oldest House is designed in the brutalist style common in Cold-War-era

    Control (video game)

    Control_(video_game)

  • Action game
  • Video game genre

    An action game is a video game genre that emphasizes physical challenges, including hand–eye coordination and reaction time. The genre includes a large

    Action game

    Action_game

  • Glossary of video game terms
  • in-game currency. In video games, loot boxes are commonly associated with gambling. Game design The use of design and aesthetics to create a game. Game engine

    Glossary of video game terms

    Glossary_of_video_game_terms

  • Game mechanics
  • Construct, rule, or method designed for interaction with a game's state

    importance to a game. The process and study of game design includes efforts to develop game mechanics that engage players. Common examples of game mechanics

    Game mechanics

    Game_mechanics

  • Outer Wilds
  • 2019 video game

    with most critics acclaiming its design and some criticizing the uneven difficulty of gameplay and pursuing the game's mysteries. Echoes of the Eye was

    Outer Wilds

    Outer_Wilds

  • Book design
  • Styling, formatting and designing the layout of a book's contents

    Book design is the graphic art of determining the visual and physical characteristics of a book. The design process begins after an author and editor finalize

    Book design

    Book design

    Book_design

  • Scenic design
  • Creation of theatrical or film scenery

    Scenic design, also known as stage design or set design, is the creation of scenery for theatrical productions including plays and musicals. The term can

    Scenic design

    Scenic design

    Scenic_design

  • Jet Lag: The Game
  • Travel competition web series

    "The Layover — Inside the Game Design of Season 13". The Layover (Podcast). Nebula.tv. Retrieved March 1, 2025. "Jet Lag: The Game — Jet Lag Season 13 — Official

    Jet Lag: The Game

    Jet_Lag:_The_Game

  • Gamification
  • Using game design elements in non-games

    is the process of integrating game design elements and principles (such as points, badges, and leaderboards) into non-game contexts in order to increase

    Gamification

    Gamification

    Gamification

  • Design system
  • Software development term

    In user interface design, a design system is a comprehensive framework of standards, reusable components, and documentation that guides the consistent

    Design system

    Design_system

  • User-centered design
  • Framework of processes with focus on users, uses, and tasks

    User-centered design (UCD) or user-driven development (UDD) is a framework of processes in which usability goals, user characteristics, environment, tasks

    User-centered design

    User-centered_design

  • British Academy Games Awards
  • Annual awards for video game achievements

    (presented sporadically) Game Beyond Entertainment (introduced in 2017) Game Design (introduced in 2012) Intellectual Property (previously "Originality"

    British Academy Games Awards

    British_Academy_Games_Awards

  • Dishonored
  • 2012 video game

    forces. The game world is a series of self-contained, mission-focused areas designed for multiple avenues of exploration in terms of in-game movement and

    Dishonored

    Dishonored

  • Portal (video game)
  • 2007 video game

    Award and Best Game Design award. IGN honored Portal with several awards, for Best Puzzle Game for PC and Xbox 360, Most Innovative Design for PC, and Best

    Portal (video game)

    Portal_(video_game)

  • The Sims (video game)
  • 2000 video game

    2000 social simulation video game developed by Maxis and published by Electronic Arts. Designed by Will Wright, the game allows players to create and

    The Sims (video game)

    The_Sims_(video_game)

  • Grand Theft Auto V
  • 2013 video game

    conducted field research around California to capture footage for the design team. The game's soundtrack features an original score composed by a team of producers

    Grand Theft Auto V

    Grand_Theft_Auto_V

  • Modular design
  • Design approach

    Modular design, or modularity in design, is a design principle that subdivides a system into smaller parts called modules (such as modular process skids)

    Modular design

    Modular design

    Modular_design

  • Breakout (video game)
  • 1976 action video game

    1976 action video game developed and published by Atari, Inc. for arcades; in Japan, it was released by Namco. The game was designed by Nolan Bushnell

    Breakout (video game)

    Breakout_(video_game)

  • Tunic (video game)
  • 2022 video game

    major game, over seven years. He began work on it as a solo project in 2015, wanting to combine challenging gameplay with gentle visual and audio design. He

    Tunic (video game)

    Tunic_(video_game)

  • Research design
  • Overall strategy utilized to carry out research

    Research design refers to the overall strategy utilized to answer research questions. A research design typically outlines the theories and models underlying

    Research design

    Research_design

  • Balatro
  • 2024 video game

    LocalThunk said, "it's this shared cultural game design tool that has evolved over hundreds of years", and on the game's success was quoted as being partly "because

    Balatro

    Balatro

  • Dead Space (2008 video game)
  • Survival horror game

    frustrating design elements and other parts that clashed with the horror aesthetic. Andrew Reiner of Game Informer enjoyed his time with the game, praising

    Dead Space (2008 video game)

    Dead_Space_(2008_video_game)

  • Marvel's Spider-Man (video game)
  • Open world game

    similarities in traversal gameplay to their previous game Sunset Overdrive (2014). The game design took inspiration from the history of Spider-Man across

    Marvel's Spider-Man (video game)

    Marvel's_Spider-Man_(video_game)

  • Game Developers Conference
  • Annual video game developer conference

    hosted a number of conference-wide game experiments designed by GameLab. The 2017 GDC included a Board Game Design Day, featuring talks from developers

    Game Developers Conference

    Game Developers Conference

    Game_Developers_Conference

  • Typography
  • Art of arranging type

    by the process. Type design is a closely related craft, sometimes considered part of typography; most typographers do not design typefaces, and some type

    Typography

    Typography

    Typography

  • Grand Theft Auto (video game)
  • 1997 action-adventure game

    Auto is a 1997 action-adventure game developed by DMA Design and published by BMG Interactive. It is the first game in the Grand Theft Auto series and

    Grand Theft Auto (video game)

    Grand_Theft_Auto_(video_game)

  • Beyond Good & Evil (video game)
  • 2003 action-adventure video game by Ubisoft

    developers to change some of the game's elements, including Jade's design. Ancel also attempted to streamline the game in order to make it more commercially

    Beyond Good & Evil (video game)

    Beyond_Good_&_Evil_(video_game)

  • Systems design
  • Organizing components structures and behaviors for any simple to complex system

    Foundation of Simulation Games for the Analysis and Design of Complex Systems". Simulation & Gaming. 49 (3): 279–314. doi:10.1177/1046878118768858. PMC 6187265

    Systems design

    Systems_design

  • LucasArts adventure games
  • Adventure games produced by LucasArts

    irreverent or slapstick humor, with the exceptions of Loom and The Dig. Their game design philosophy was that the player should never die or reach a complete dead-end

    LucasArts adventure games

    LucasArts_adventure_games

  • Indiana Jones and the Great Circle
  • 2024 video game

    antagonists. Development of the game lasted for more than five years. It was designed to be an "adventure-first" video game, and the team was particularly

    Indiana Jones and the Great Circle

    Indiana_Jones_and_the_Great_Circle

  • Rockstar North
  • British video game developer

    Rockstar North (Rockstar Games UK Limited; formerly DMA Design Limited) is a British video game developer and a studio of Rockstar Games based in Edinburgh

    Rockstar North

    Rockstar North

    Rockstar_North

  • Urban design
  • Designing and shaping of human settlements

    Urban design is an approach to the design of buildings and the spaces between them that focuses on specific design processes and outcomes based on geographical

    Urban design

    Urban design

    Urban_design

  • Service design
  • Type of design

    User Centred Design". Participatory Design Conference. Buur, Jacob; Soendergaard, Astrid (2000-01-01). "Video card game". Video card game: an augmented

    Service design

    Service_design

  • Serious game
  • Game genre

    A serious game or applied game is a game designed for a primary purpose other than pure entertainment. The "serious" adjective is generally prepended

    Serious game

    Serious_game

  • Rhythm game
  • Genre of music-themed action video game

    Rhythm game or rhythm action is a genre of music-themed action video game that challenges a player's sense of rhythm. Games in the genre typically focus

    Rhythm game

    Rhythm game

    Rhythm_game

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