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Portion of random-access memory containing a bitmap that drives a video display
A framebuffer (frame buffer, or sometimes framestore) is a portion of random-access memory (RAM) containing a bitmap that drives a video display. It is
Framebuffer
Abstraction layer for Linux kernel to show graphics on the system console
The framebuffer subsystem in the Linux kernel fbdev is used to show graphics on a computer monitor, typically on the system console. It was designed as
Linux_framebuffer
The framebuffer object (FBO) is an extension to OpenGL for flexibly rendering to off-screen buffers, including rendering to a texture buffer. It can be
Framebuffer_object
This is a list of display servers based on X11, Wayland, Linux framebuffer and other systems. Cygwin/X KDrive Low Bandwidth X MacX Mir (display server)
List_of_display_servers
Console of the Linux kernel
history of Linux). There are two main implementations: framebuffer and text mode. The framebuffer implementation is the default in modern Linux distributions
Linux_console
The G364 framebuffer was a line of graphics adapters using the SGS Thomson INMOS G364 colour video controller, produced by INMOS (known for their transputer
Inmos_G364_framebuffer
in computer framebuffers. The SuperPaint framebuffer could also be used to capture input images from video. The first commercial framebuffer was produced
History_of_computer_animation
Line of computer workstations
by Groupe Bull and Olivetti. In addition, headless (i.e., without a framebuffer or video card) versions were marketed as servers under the name "MIPS
MIPS_Magnum
Computer network protocol
RFB (Remote Framebuffer) is an open simple protocol for remote access to graphical user interfaces. It is applicable to all windowing systems and applications
RFB_(protocol)
Recovery was supported on framebuffers such as: The integrated framebuffer in the HP 9000/712 workstation HCRX framebuffer Visualize EG Barkans, Anthony
HP_Color_Recovery
Video output mechanism for the X Window System
accelerate video playback during the drawing of windows using an OpenGL Framebuffer Object or pbuffer. Metacity, an X window manager uses compositing in
X_video_extension
Type of dedicated computer memory
computer memory used to store the pixels and other graphics data as a framebuffer to be rendered on a computer monitor. It often uses a different technology
Video_random-access_memory
Computer display server
Xvfb or X virtual framebuffer is a display server implementing the X11 display server protocol. In contrast to other display servers, Xvfb performs all
Xvfb
Application programming interface
implemented in a way that Wayland clients will draw directly to the framebuffer using EGL. Mesa 3D has an implementation of EGL formerly known as Eagle
EGL_(API)
Graphics Chip by Nvidia
in 32-bit precision color depth. This is dithered down for the 16-bit framebuffer, which is then postprocessed by a 2x2 box filter in the RAMDAC, dubbed
RIVA_TNT2
Taiwanese and American businessman (born 1963)
(module/socket) SXM (module/socket) NVLink (protocol) SLI (multi-GPU) TurboCache (framebuffer in system memory) Video Super Resolution (live video upscaling) GPU microarchitectures
Jensen_Huang
Subsystem of the Linux kernel
The Linux kernel already had an API called fbdev, used to manage the framebuffer of a graphics adapter, but it couldn't be used to handle the needs of
Direct_Rendering_Manager
Computer-aided design software
graphics rendering and geometric analysis, computer network distributed framebuffer support, scripting, image-processing and signal-processing tools. The
BRL-CAD
SGRAM) for framebuffer 2 KB texture cache (132 MB/s memory bus bandwidth, 32-bit wide) 64 bytes FIFO buffer Features: Adjustable framebuffer (1024×512)
PlayStation technical specifications
PlayStation_technical_specifications
Video board software standard
linear framebuffer access and protected mode banking. Some of the VBE Core 2.0 features include: Linear framebuffer access Enables direct framebuffer access
VESA_BIOS_Extensions
American multinational technology company
(module/socket) SXM (module/socket) NVLink (protocol) SLI (multi-GPU) TurboCache (framebuffer in system memory) Video Super Resolution (live video upscaling) GPU microarchitectures
Nvidia
Computer workstation
popular Creator3D framebuffer is not supported, but will usually (but not always) work. Some Ultra 80s were sold with the PGX32 framebuffer, even though its
Ultra_80
Web browser
System or any other window environment, using either SVGAlib or the framebuffer of the system's graphics card. Experimental/Enhanced Links (ELinks) is
Links_(web_browser)
Nvidia microarchitecture
(module/socket) SXM (module/socket) NVLink (protocol) SLI (multi-GPU) TurboCache (framebuffer in system memory) Video Super Resolution (live video upscaling) GPU microarchitectures
Feynman_(microarchitecture)
Auto-configuration mechanism used by PCI
graphics cards have framebuffers much larger than that. This mismatch led to inefficiencies when the CPU accessed the framebuffer. Resizable BAR lets
PCI_configuration_space
Computer workstation
The Ultra 60 is a computer workstation in a tower enclosure from Sun Microsystems. The Ultra 60 was launched in November 1997 and shipped with Solaris
Ultra_60
Series of GPUs by Nvidia
(module/socket) SXM (module/socket) NVLink (protocol) SLI (multi-GPU) TurboCache (framebuffer in system memory) Video Super Resolution (live video upscaling) GPU microarchitectures
GeForce_RTX_50_series
Workstation made by Sun Microsystems
integrated Sun Turbo GX cgsix color framebuffer on the internal SBus. This frees one SBus slot from framebuffer duty, which makes the SPARCstation IPX
SPARCstation_IPX
Framebuffer data organization
In packed pixel or chunky framebuffer organization, the bits defining each pixel are clustered and stored consecutively. For example, if there are 16
Packed_pixel
Term
rendering to a default framebuffer, allocated by OpenGL itself. The pBuffer functionality has been superseded by the usage of FBOs (Framebuffer Objects). However
Pixel_buffer
SuperPaint was a pioneering graphics program and framebuffer computer system developed by Richard Shoup at Xerox PARC. The system was first conceptualized
SuperPaint
Software library
translucent windows and multiple display layers on top of the Linux framebuffer without requiring any kernel modifications. DirectFB is free and open-source
DirectFB
Graphical desktop-sharing system
user is more knowledgeable. The server sends small rectangles of the framebuffer to the client. In its simplest form, the VNC protocol can use a lot of
VNC
Display server software
protocol based on KDrive which targets a window on a host X Server as its framebuffer. It is written by Matthew Allum. Xephyr is an X-on-X implementation and
Xephyr
Accelerator graphics chipset
ViRGE/325 was pin compatible with the Trio64 chip, retaining the DRAM-framebuffer interface (up to 4MB), and clocking both the core and memory up to 80 MHz
S3_ViRGE
Series of Graphics Cards
per texture mapping unit (TMU) vs. 4 MB on the 12 MB model. The 4 MB framebuffer on both cards support a maximum screen resolution of 800 × 600, while
Voodoo2
Series of virtual framebuffers used by computer graphics systems
computer graphics, a swap chain (also swapchain) is a series of virtual framebuffers used by the graphics card and graphics API for frame rate stabilization
Swap_chain
Series of gaming video cards
and other vendors, which had only worked in 16-bit precision. To save framebuffer space, the Voodoo3's rendering output was dithered to 16 bit. This offered
Voodoo3
Memory used to store the framebuffer in graphics cards
derived from dynamic RAM (DRAM), and was historically used to store the framebuffer in graphics card, and was at the time often called VRAM. Unlike conventional
Dual-ported_video_RAM
Video/audio/input chip of the Atari 2600
were expensive. The chip was designed without the extra circuitry of a framebuffer, instead requiring detailed programming to create even a simple display
Television_Interface_Adaptor
Open source software driver for Nvidia GPU
not sent back to main memory. Instead they are stored in a framebuffer. The content of the framebuffer is subsequently sent to the display controller.
Nouveau_(software)
Computer graphics standard from 1987
modes, but its source is a text buffer and character generator, not a framebuffer as in APA. Depending on the graphics adapter used, a variety of text
VGA_text_mode
Display controller
As described before, the 6845 cannot ordinarily provide large linear framebuffers. One design could only use 14-bit character addressing and set the number
Motorola_6845
Rectangular pattern of image capture and reconstruction
drawn is stored internally in an area of semiconductor memory called the framebuffer. This memory area holds the values for each pixel on the screen. These
Raster_scan
client implementations. Both libraries support version 3.8 of the Remote Framebuffer (RFB) protocol, are fully IPv6-conformant and can handle most known VNC
LibVNCServer
Series of GPUs by Nvidia
(module/socket) SXM (module/socket) NVLink (protocol) SLI (multi-GPU) TurboCache (framebuffer in system memory) Video Super Resolution (live video upscaling) GPU microarchitectures
GeForce_RTX_40_series
Feature of GPUs by Nvidia
(module/socket) SXM (module/socket) NVLink (protocol) SLI (multi-GPU) TurboCache (framebuffer in system memory) Video Super Resolution (live video upscaling) GPU microarchitectures
NVENC
Graphics processing unit developed by Nvidia
unified memory architecture that shared the whole RAM pool with both framebuffer and texture storage. The main benefit of this, over a split design such
RIVA_128
Graphics subsystem by Silicon Graphics
rendering 180K Z-buffered, lit, Gouraud-shaded triangles per second. The framebuffer has 56 bits per pixel, causing 12-bits per pixel (dithered RGB 4/4/4)
Elan_Graphics
GPU by Nvidia
(module/socket) SXM (module/socket) NVLink (protocol) SLI (multi-GPU) TurboCache (framebuffer in system memory) Video Super Resolution (live video upscaling) GPU microarchitectures
GeForce_256
Computer GPU switching technology created by Nvidia
memory-based framebuffer used by the IGP. The Optimus Copy Engine is a new alternative to traditional DMA transfers between the GPU framebuffer memory and
Nvidia_Optimus
Series of GPUs by Nvidia
(module/socket) SXM (module/socket) NVLink (protocol) SLI (multi-GPU) TurboCache (framebuffer in system memory) Video Super Resolution (live video upscaling) GPU microarchitectures
GeForce_8_series
American electrical engineer (born 1959)
(module/socket) SXM (module/socket) NVLink (protocol) SLI (multi-GPU) TurboCache (framebuffer in system memory) Video Super Resolution (live video upscaling) GPU microarchitectures
Chris_Malachowsky
Standard RGB color space
OpenGL 2.1) and rendering into sRGB gamma encoded framebuffers (first introduced with EXT_framebuffer_sRGB extension, added to the core in OpenGL 3.0)
SRGB
Commonly used display resolutions
multiple of 32 pixels. The pixel count limit enables it to fit within a framebuffer of 512 KB (512 × 210 bytes), and the common multiple of 32 pixels is
Display_resolution_standards
3D computer graphics image rendering method
'on the fly', to generate images one raster-line at a time without a framebuffer, saving the need for then costly memory. Later variants used a hybrid
Scanline_rendering
Shading algorithm in computer graphics
correction automatically when sampling from a texture or writing to a framebuffer. List of common shading algorithms Phong reflection model for Phong's
Blinn–Phong_reflection_model
Nvidia microarchitecture
(module/socket) SXM (module/socket) NVLink (protocol) SLI (multi-GPU) TurboCache (framebuffer in system memory) Video Super Resolution (live video upscaling) GPU microarchitectures
Rubin_(microarchitecture)
GPU microarchitecture designed by Nvidia
(module/socket) SXM (module/socket) NVLink (protocol) SLI (multi-GPU) TurboCache (framebuffer in system memory) Video Super Resolution (live video upscaling) GPU microarchitectures
Blackwell_(microarchitecture)
Desktop run remotely from local device
Windows-specific protocol featuring audio and remote printing Remote Framebuffer protocol (RFB) – A framebuffer level cross-platform protocol that VNC is based on. Simple
Remote_desktop_software
Sun Microsystems workstation model
a lower price point than the SPARCstation LX; it has a lower-end CG3 framebuffer rather than the LX's accelerated CG6. The SPARCclassic also features
SPARCclassic
Open source web browser
API-compatible with AmigaOS. A Windows port is also available for download. A framebuffer port was created in September 2008. Unlike the other ports, it does not
NetSurf
Open source API for video acceleration
Solaris), and Android, however it can potentially also be used with direct framebuffer and graphics sub-systems for video output. Accelerated processing includes
Video_Acceleration_API
GPU microarchitecture designed by Nvidia
(module/socket) SXM (module/socket) NVLink (protocol) SLI (multi-GPU) TurboCache (framebuffer in system memory) Video Super Resolution (live video upscaling) GPU microarchitectures
Hopper_(microarchitecture)
Line of Nvidia produced servers and workstations
(module/socket) SXM (module/socket) NVLink (protocol) SLI (multi-GPU) TurboCache (framebuffer in system memory) Video Super Resolution (live video upscaling) GPU microarchitectures
Nvidia_DGX
Topics referred to by the same term
Roary the Racing Car Fat Bastard, a character in Austin Powers films Framebuffer, in computer technology FreeBASIC, a 32-bit compiler using BASIC syntax
FB
Brand by Nvidia
(module/socket) SXM (module/socket) NVLink (protocol) SLI (multi-GPU) TurboCache (framebuffer in system memory) Video Super Resolution (live video upscaling) GPU microarchitectures
GeForce_Now
Remote computer desktop sharing protocol
library to provide this capability and implements the QXL paravirtualized framebuffer device to enable the guest OS to take advantage of the performance benefits
Simple Protocol for Independent Computing Environments
Simple_Protocol_for_Independent_Computing_Environments
Specialized electronic circuit that accelerates graphics
computer graphics department results in the first ever MOSFET video framebuffer, capable of color and smooth shading. E&S Continuous Tone 3 (CT3) system
Graphics_processing_unit
GPU microarchitecture by Nvidia
(module/socket) SXM (module/socket) NVLink (protocol) SLI (multi-GPU) TurboCache (framebuffer in system memory) Video Super Resolution (live video upscaling) GPU microarchitectures
Ampere_(microarchitecture)
GPU microarchitecture by Nvidia
(module/socket) SXM (module/socket) NVLink (protocol) SLI (multi-GPU) TurboCache (framebuffer in system memory) Video Super Resolution (live video upscaling) GPU microarchitectures
Volta_(microarchitecture)
Unix workstation from Silicon Graphics
texture mapping. Due to the unified memory architecture, the texture and framebuffer memory comes from main memory, resulting in a system that has a variable
SGI_O2
Computer display mode based on characters
every pixel on a screen, to form what would now be called a framebuffer. Early framebuffers were standalone devices which cost tens of thousands of dollars
Text_mode
Computer series
SE+T, SSE, MXE. The SI/SE provides 13.5 MB of framebuffer memory and the SSE and MXE have a 27 MB framebuffer. The '+T' indicates an additional high speed
SGI_Octane
1970s series of desktop computers
the screen to retain images drawn to it, eliminating the need for a framebuffer, computer memory devoted to the display. Most systems of the era had
Tektronix_4050
State when an empty buffer is read from
address table, which can therefore be written in shorter bursts. If the framebuffer of the graphics controller is not updated, the picture of the computer
Buffer_underrun
Spatial anti-aliasing method
Quincunx Graphics card Graphics processing unit Ray tracing (graphics) Framebuffer Game engine Image scaling 2×SaI Deep Learning Super Sampling "Anti-aliasing
Supersampling
Former U.S.-based computer graphics company
Vision964 (1994) - 2nd generation Windows accelerators (64-bit wide framebuffer). Support MPEG-1 video acceleration. S3 Vision868, Vision968 - S3's first
S3_Graphics
Memory used temporarily in data transfers
slower devices such as sound cards and network interface controllers. The framebuffer on a video card. The streaming buffer used by streaming services such
Data_buffer
Framework
OpenGL. DRI has also been adapted to provide OpenGL acceleration on a framebuffer console without a display server running. DRI implementation is scattered
Direct Rendering Infrastructure
Direct_Rendering_Infrastructure
Graphics hardware company
Trident VGA chipsets. As the PC graphics market shifted from simple framebuffer displays (basic VGA color monitor and later multi-resolution SVGA output)
Trident_Microsystems
Multimedia framework
Simple DirectMedia Layer 2 (output only) OpenGL (output only) Linux framebuffer (fbdev) Graphics Device Interface (GDI; input only) X Window System (X11;
FFmpeg
Real-time graphics collaboration platform
(module/socket) SXM (module/socket) NVLink (protocol) SLI (multi-GPU) TurboCache (framebuffer in system memory) Video Super Resolution (live video upscaling) GPU microarchitectures
Nvidia_Omniverse
Video-upscaling feature
(module/socket) SXM (module/socket) NVLink (protocol) SLI (multi-GPU) TurboCache (framebuffer in system memory) Video Super Resolution (live video upscaling) GPU microarchitectures
Video_Super_Resolution
Development platform for rendering graphics
(module/socket) SXM (module/socket) NVLink (protocol) SLI (multi-GPU) TurboCache (framebuffer in system memory) Video Super Resolution (live video upscaling) GPU microarchitectures
Nvidia_RTX
Framework for authentication and data security in Internet protocols
libvirt ManageSieve (RFC 5804) memcached Post Office Protocol (POP) Remote Framebuffer (RFB) protocol used by VNC Simple Mail Transfer Protocol (SMTP) Subversion
Simple Authentication and Security Layer
Simple_Authentication_and_Security_Layer
Nvidia family of AI foundation models
(module/socket) SXM (module/socket) NVLink (protocol) SLI (multi-GPU) TurboCache (framebuffer in system memory) Video Super Resolution (live video upscaling) GPU microarchitectures
Nemotron
Second model of Apple's Macintosh computer line
effective memory to 576 KB, but this is offset by the display's 22 KB framebuffer, which is shared with the DMA video controller. This shared arrangement
Macintosh_512K
German software company
(module/socket) SXM (module/socket) NVLink (protocol) SLI (multi-GPU) TurboCache (framebuffer in system memory) Video Super Resolution (live video upscaling) GPU microarchitectures
Mental_Images
Timeline of early 3D graphics hardware
computer graphics department results in the first ever MOSFET video framebuffer, capable of color and smooth shading. E&S Continuous Tone 4 (CT4) system
Timeline of early 3D computer graphics hardware
Timeline_of_early_3D_computer_graphics_hardware
destination alpha test, depth test, scissor test, transparency effects, framebuffer effects, post-processing effects, perspective-correct texture mapping
PlayStation 2 technical specifications
PlayStation_2_technical_specifications
BIOS interrupt call
can drop into real mode to switch the video mode, and then draw to the framebuffer directly. In EFI 1.x systems, the INT 10H and the VESA BIOS Extensions
INT_10H
Workstations family by Silicon Graphics
graphics workstation, the Indigo was equipped with a two-dimensional framebuffer or, for use as a 3D graphics workstation, with the Elan graphics subsystem
SGI_Indigo
libraries, with an array of different backends or targets (e.g. Linux framebuffer, X11, Quartz, DirectX), of which the two most fundamental are LibGII
General_Graphics_Interface
Video game console accessories
640×480i, and improves resolution of some textures. Quake II No Increases framebuffer color depth, removes dithering, turns off screen blur, and slightly increases
Nintendo_64_accessories
Software development company
(module/socket) SXM (module/socket) NVLink (protocol) SLI (multi-GPU) TurboCache (framebuffer in system memory) Video Super Resolution (live video upscaling) GPU microarchitectures
Bright_Computing
Start-up boot display software
can be updated without recompiling the kernel. Usplash uses the Linux framebuffer interface or, alternatively, direct VESA access to display the splash
Usplash
First ROM cartridge–based video game console
approximately 104 × 60 pixels visible on the TV screen. This VRAM or framebuffer was "write only" and not usable for anything else. 64 bytes of scratchpad
Fairchild_Channel_F
1977 graphical desktop computer
desktop workstation with an LSI-11 compatible processor, a graphical framebuffer, and a text mode with downloadable fonts. The combined weight of processor
Terak_8510/a
(module/socket) SXM (module/socket) NVLink (protocol) SLI (multi-GPU) TurboCache (framebuffer in system memory) Video Super Resolution (live video upscaling) GPU microarchitectures
List of Nvidia 3D Vision Ready games
List_of_Nvidia_3D_Vision_Ready_games
FRAMEBUFFER
FRAMEBUFFER
FRAMEBUFFER
FRAMEBUFFER
Girl/Female
Australian, German, Polish
Warlike
Girl/Female
Latin
Laurel tree or sweet bay tree (symbols of honour and victory).
Female
Native American
Native American Cherokee name GALILAHI means "attractive."
Boy/Male
Hindu
(Ten headed King of Lanka a.k.a. Ravana)
Female
Polish
Feminine form of Polish Seweryn, SEWERYNA means "stern."
Girl/Female
Biblical
Crookedness, or burning, of the people.
Girl/Female
Hindu, Indian
Goddess Parvati
Male
English
English name derived from the vocabulary word, from Latin nobilis, NOBLE means "noble."
Girl/Female
Latin
Goddess of Rome.
Boy/Male
Indian, Punjabi, Sikh
Purest One
FRAMEBUFFER
FRAMEBUFFER
FRAMEBUFFER
FRAMEBUFFER
FRAMEBUFFER