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Number of pixels or texels a GPU can render in one second
card's pixel fillrate refers to the number of pixels that can be rendered on the screen and written to video memory in one second. Pixel fillrates are given
Fillrate
clock – The reference base and boost (if available) core clock frequency. Fillrate Pixel - The rate at which pixels can be rendered by the raster operators
List of AMD graphics processing units
List_of_AMD_graphics_processing_units
GPU microarchitecture by AMD released in 2020
italic. Texture fillrate is calculated as the number of Texture Mapping Units multiplied by the base (or boost) core clock speed. Pixel fillrate is calculated
RDNA_2
Brand of AMD graphics cards intended for professional use
italic. Texture fillrate is calculated as the number of Texture Mapping Units multiplied by the base (or boost) core clock speed. Pixel fillrate is calculated
Radeon_Pro
values (if available) are stated below the base value in italic. Pixel fillrate is calculated as the lowest of three numbers: number of ROPs multiplied
List of Intel graphics processing units
List_of_Intel_graphics_processing_units
GPU microarchitecture by AMD
italic. Texture fillrate is calculated as the number of Texture Mapping Units multiplied by the base (or boost) core clock speed. Pixel fillrate is calculated
RDNA_3
Series of video cards by AMD
italic. Texture fillrate is calculated as the number of Texture Mapping Units multiplied by the base (or boost) core clock speed. Pixel fillrate is calculated
Radeon_RX_7000_series
Graphics processing unit brand
Pixel fillrate is calculated as the number of render output units (ROPs) multiplied by the base (or boost) core clock speed. Texture fillrate is calculated
Intel_Arc
Series of GPUs by Nvidia
significantly lower fillrate. However, the Ultra loses its lead when anti-aliasing is enabled, because of the GeForce 3's new memory bandwidth/fillrate efficiency
GeForce_2_series
Series of GPUs by Nvidia
Pixel fillrate is calculated as the number of render output units (ROPs) multiplied by the base (or boost) core clock speed. Texture fillrate is calculated
GeForce_RTX_50_series
architecture, where any one shader can perform any of the functions listed. Fillrate – Maximum theoretical fill rate in textured pixels per second. This number
List of Nvidia graphics processing units
List_of_Nvidia_graphics_processing_units
GPU microarchitecture by AMD
italic. Texture fillrate is calculated as the number of Texture Mapping Units multiplied by the base (or boost) core clock speed. Pixel fillrate is calculated
RDNA_4
Brand of graphics hardware and software
hidden surface removal (HSR) and deferred texturing, therefore wasting fillrate and texture bandwidth on pixels that are not visible in the final image
PowerVR
Series of GPUs by AMD
italic. Texture fillrate is calculated as the number of Texture Mapping Units multiplied by the base (or boost) core clock speed. Pixel fillrate is calculated
Radeon_RX_Vega_series
Series of graphics cards by AMD
italic. Texture fillrate is calculated as the number of Texture Mapping Units multiplied by the base (or boost) core clock speed. Pixel fillrate is calculated
Radeon_500_series
Series of GPUs by Nvidia
Pixel fillrate is calculated as the number of render output units (ROPs) multiplied by the base (or boost) core clock speed. Texture fillrate is calculated
GeForce_RTX_30_series
Series of GPUs by Nvidia
Render output units 2 Pixel fillrate is calculated as the number of ROPs multiplied by the base core clock speed 3 Texture fillrate is calculated as the number
GeForce_700_series
2 texture units each Peak fillrate: Rendering fillrate: 932 megapixels per second (233 MHz × 4 pipelines) Texture fillrate: 1,864 megatexels per second
Xbox_technical_specifications
Series of video cards
italic. Texture fillrate is calculated as the number of Texture Mapping Units multiplied by the base (or boost) core clock speed. Pixel fillrate is calculated
Radeon_RX_5000_series
Series of GPUs by Nvidia
inside brackets. Pixel fillrate is calculated as the number of ROPs multiplied by the base (or boost) core clock speed. Texture fillrate is calculated as the
GeForce_RTX_20_series
Series of GPUs by Nvidia
(microarchitecture)#Performance. Pixel fillrate is calculated as the number of ROPs multiplied by the respective core clock speed. Texture fillrate is calculated as the
GeForce_900_series
AMD graphics processing units
Pixel fillrate is calculated as the number of render output units (ROPs) multiplied by the base (or boost) core clock speed. Texture fillrate is calculated
Radeon_RX_9000_series
render output unit Pixel fillrate is calculated as the number of ROPs multiplied by the base core clock speed. Texture fillrate is calculated as the number
PlayStation 4 technical specifications
PlayStation_4_technical_specifications
Series of video cards
italic. Texture fillrate is calculated as the number of Texture Mapping Units multiplied by the base (or boost) core clock speed. Pixel fillrate is calculated
Radeon_300_series
Brand by AMD
e Texture fillrate is calculated as the number of Texture Mapping Units multiplied by the base (or boost) core clock speed. Pixel fillrate is calculated
AMD_FirePro
Series of graphics cards by AMD
italic. Texture fillrate is calculated as the number of Texture Mapping Units multiplied by the base (or boost) core clock speed. Pixel fillrate is calculated
Radeon_400_series
Family of GPUs by AMD
italic. Texture fillrate is calculated as the number of Texture Mapping Units multiplied by the base (or boost) core clock speed. Pixel fillrate is calculated
Radeon_HD_8000_series
Intel GPU architecture
Pixel fillrate is calculated as the number of render output units (ROPs) multiplied by the base (or boost) core clock speed. ^ Texture fillrate is calculated
Intel_Xe
Series of video cards
italic. Texture fillrate is calculated as the number of Texture Mapping Units multiplied by the base (or boost) core clock speed. Pixel fillrate is calculated
Radeon_600_series
Series of GPUs by Nvidia
feature increased memory speeds, thus increasing memory bandwidth. Pixel fillrate is calculated as the lowest of three numbers: number of ROPs multiplied
GeForce_10_series
Series of GPUs by Nvidia
processors 550 MHz core, with a 1350 MHz unified shader clock 4.4 Gtexels/s fillrate 256/512/1024 MB 800 MHz DDR2 or 256 MB 1600 MHz GDDR3, both with a 128-bit
GeForce_9_series
Series of video cards
italic. Texture fillrate is calculated as the number of Texture Mapping Units multiplied by the base (or boost) core clock speed. Pixel fillrate is calculated
Radeon_200_series
Series of video cards
edit Texture fillrate is calculated as the number of Texture Mapping Units multiplied by the base (or boost) core clock speed. Pixel fillrate is calculated
Radeon_HD_6000_series
Brand of data center GPUs by AMD
italic. Texture fillrate is calculated as the number of texture mapping units multiplied by the base (or boost) core clock speed. Pixel fillrate is calculated
AMD_Instinct
Series of video cards
normal mapping could gain a significant speed boost from the savings in fillrate and bandwidth by using 3Dc. ATI showcased many of their chip's new features
Radeon_R400_series
Home video game console
calculations for up to a theoretical 115 million vertices/second. It has a peak fillrate of 932 megapixels/second, capable of rendering a theoretical 29 million
Xbox_(console)
Series of video cards
the latest refinement of ATI's innovative HyperZ memory bandwidth and fillrate saving technology, HyperZ III. The demands of the 8x1 architecture required
Radeon_9000_series
Series of video cards
the latest refinement of ATI's innovative HyperZ memory bandwidth and fillrate saving technology, HyperZ III. The demands of the 8x1 architecture required
Radeon_R300_series
perpetually, from the prior said textured fill-rate figure Overall pixel fillrate: 16 × 147 Mpix/s = 2.352 gigapixel/s 1.2 gigapixel/s (with Z-buffer, alpha
PlayStation 2 technical specifications
PlayStation_2_technical_specifications
GPU used in the Xbox 360
16 filtered samples per clock Maximum pixel fillrate: 4.00 gigapixels per second Maximum texel fillrate: 8.00 gigatexels per second (16 textures × 500 MHz)
Xenos_(graphics_chip)
Series of video cards by AMD
italic. Texture fillrate is calculated as the number of Texture Mapping Units multiplied by the base (or boost) core clock speed. Pixel fillrate is calculated
Radeon_RX_6000_series
Series of GPUs by Nvidia
Pixel fillrate is calculated as the number of render output units (ROPs) multiplied by the base (or boost) core clock speed. Texture fillrate is calculated
GeForce_RTX_40_series
Series of gaming video cards
in multi-textured fillrate over its main rival, the TNT2 clocked at 125 MHz, the TNT2 had nearly twice the single-textured fillrate of the Voodoo3. In
Voodoo3
Series of graphics processing units
improvement over Adreno 205. It features a higher frequency, has better pixel fillrate, lower power consumption, better 3D performance. It is about 50-100% faster
Adreno
Topics referred to by the same term
Fillrate or fill rate can refer to: Fillrate, a measure of graphics performance Service rate, a logistics measure of ordering performance Fill rate, a
Fill_rate
Sixth-generation video game console by Sony
custom-designed for the console, named the "Graphics Synthesizer". It has a fillrate of 2.4 gigapixels per second, capable of rendering up to 75 million polygons
PlayStation_2
Graphics card line
VSA-100 GPUs could be run in parallel on a single graphics card, and the fillrate of the card would increase proportionally. On cards with more than one
Voodoo_5
Transparency Fading Priority Vertical and horizontal line scroll Pixel fillrate (theoretical maximum): 66 MPixel/s flat shaded polygons 33 MPixel/s Gouraud
PlayStation technical specifications
PlayStation_technical_specifications
Computer processor microarchitecture by AMD
operation. Pixel fillrate is calculated as the number of ROPs multiplied by the base (or boost) core clock speed. Texture fillrate is calculated as the
Jaguar_(microarchitecture)
Series of video cards
italic. Texture fillrate is calculated as the number of Texture Mapping Units multiplied by the base (or boost) core clock speed. Pixel fillrate is calculated
Radeon_HD_7000_series
Series of GPUs by Nvidia
inside brackets. Pixel fillrate is calculated as the number of ROPs multiplied by the base (or boost) core clock speed. Texture fillrate is calculated as the
GeForce_GTX_16_series
GPU for the PlayStation 3
units: 24 texture filtering (TF), 8 vertex texture addressing (TA) Texel fillrate: 12.0 gigatexels/sec (24 TF × 500 MHz) Texture sampling: 32 unfiltered
RSX_Reality_Synthesizer
Series of GPUs by Nvidia
3 is clearly superior because of its MSAA support and memory bandwidth/fillrate management efficiency. When comparing the shading capabilities to the Radeon
GeForce_3_series
Type of spatial anti-aliasing
anti-aliasing, but it greatly taxes resources such as texture, bandwidth, and fillrate. (If a program is highly TCL-bound or CPU-bound, supersampling can be used
Multisample_anti-aliasing
Type of data buffer in computer graphics
This makes z-culling a good optimization candidate in situations where fillrate, lighting, texturing, or pixel shaders are the main bottlenecks. While
Z-buffering
Line of PC graphics chipsets by S3
clock cycle) through the rendering engine instead of halving its texture fillrate in dual-textured games like Savage 3D. Savage4 supported the then-new AGP
S3_Savage
operation. Pixel fillrate is calculated as the number of ROPs multiplied by the base (or boost) core clock speed. Texture fillrate is calculated as the
List of AMD processors with 3D graphics
List_of_AMD_processors_with_3D_graphics
Series of video cards
perform very competitively compared to competing designs with higher fillrates and bandwidth on paper. ATI produced a real-time demo for their new card
Radeon_R100_series
GPU by Nvidia
size (mm2) Bus interface Core clock (MHz) Memory clock (MHz) Core config Fillrate Memory Performance (MFLOPS FP32) TDP (Watts) MOperations/s MPixels/s MTexels/s
GeForce_256
American computer hardware company
the Voodoo2 due to its higher clock speed and resulting greater pixel fillrate. Banshee's 2D acceleration was the first such hardware from 3dfx and it
3dfx
Brand of GPUs by Nvidia
to a twin texture processor per pipeline (4x2) design, doubling texture fillrate per clock compared to GeForce 256. Later, Nvidia released the GeForce2
GeForce
Topics referred to by the same term
number of tiles in dominoes overblowing, to overdraw in harmonica playing fillrate, to overdraw in computer graphics a style of bearing rein, a part of horse
Overdraw
AMD compute-focused GPU microarchitecture
(CU) Texture fillrate is calculated as the number of texture mapping units multiplied by the base (or boost) core clock speed. Pixel fillrate is calculated
CDNA_(microarchitecture)
Arcade system boards produced by Sega
capable of transform, clipping, and lighting (T&L). Capable of rendering a fillrate of 2,000 megapixels per second. Wild Riders (2001) Virtua Fighter 4 (2001)
List of Sega arcade system boards
List_of_Sega_arcade_system_boards
Series of graphics processing units produced by ARM Holdings
Launch date Type EUs/Shader core count Core clock rate (MHz) L2 cache size Fillrate GFLOPS (per core) OpenGL ES M△/s GT/s (GP/s) Mali-55/110 2005 Fixed function
Mali_(processor)
Overview of the technical specifications of the GameCube
capability: 11 GFLOPS (peak) (MPU, Geometry Engine, Hardware Lighting Total) Fillrate: 648 megapixels/sec, with Z-buffering, alpha blending, fogging, texture
GameCube technical specifications
GameCube_technical_specifications
Series of GPUs by Nvidia
size (mm2) Bus interface Core clock (MHz) Memory clock (MHz) Core config Fillrate Memory Supported API version Performance (GFLOPS FP32) TDP (Watts) MOperations/s
GeForce_4_series
Defunct series of media coprocessors and chipsets
Product Announced date Fab (nm) Memory Clock rate (MHz) Fillrate Max resolution Supported API version Devices Triangle [MT/s] Pixel [GP/s] Texture [GT/s]
Imageon
Vaporware family of graphics cards
additional 3 MB of eDRAM, proprietary Matrix Antialiasing and a vastly improved fillrate, as well as offering a programmable vertex shader and widened internal
Glaze3D
Series of GPUs by Nvidia
Model Launch Code name Fab (nm) Bus interface Core config1 Clock speed Fillrate Memory API support (version) Processing Power2 (GFLOPS) TDP (watts) Notes
GeForce_500_series
Series of Graphics Cards
interface Memory (MB) Core clock (MHz) Memory clock (MHz) Core config2 Fillrate Memory Direct3D support MOperations/s MPixels/s MTexels/s MVertices/s Bandwidth
Voodoo2
Series of GPUs by Nvidia
older GeForce 7900 GT and improves performance: the GeForce 7950 GT has a fillrate of 13,200 Megatexels/s and a memory bandwidth of 44.8 GB/s (versus 10800
GeForce_7_series
Series of GPUs by Nvidia
Transistors (Million) Die size (mm2) Bus interface Core config 1 Clock rate Fillrate Memory configuration API support (version) Processing Power GFLOPS TDP
GeForce_200_series
Series of video cards
Fab (nm) Bus interface Core clock (MHz) Memory clock (MHz) Core config1 Fillrate Memory Performance (FLOPS) TDP (Watts) API compliance MOperations/s MPixels/s
ATI_Rage
Graphics chip used in the Nintendo Wii
internal bandwidth^ ~18 million polygons/second^ 972 Mpixels/sec peak pixel fillrate Note: ^ denotes speculation: using confirmed ATI GameCube data x 1.5, a
Hollywood_(graphics_chip)
GPU microarchitecture by Nvidia
Fab (nm) Bus interface Core clock (MHz) Memory clock (MHz) Core config1 Fillrate Memory MOperations/s MPixels/s MTexels/s MVertices/s Size (MB) Bandwidth
Kelvin_(microarchitecture)
Series of GPUs by Nvidia
Model Launch Code name(s) Fab (nm) Bus interface Core config1 Clock speed Fillrate Memory API support (version) Processing Power2 (GFLOPS) TDP (watts) Core
GeForce_800M_series
artist Exploded-view drawing False radiosity Fast approximate anti-aliasing Fillrate Flood fill Font rasterization Fractal Fractal landscape Fragment (computer
List of computer graphics and descriptive geometry topics
List_of_computer_graphics_and_descriptive_geometry_topics
Brand for a set of GPU processing techniques by ATI
that with HyperZ, Radeon could be said to offer 1.5 gigatexels per second fillrate performance instead of the card's apparent theoretical rate of 1.2 gigatexels
HyperZ
Series of GPUs by Nvidia
Launch Code Name Fab (nm) Bus interface Core Configuration1 Clock Speed Fillrate Memory API Support (version) Processing Power2 (GFLOPS) TDP (Watts) Notes
GeForce_600_series
Brand of Nvidia graphics cards used in workstations
rendering quality over speed. A Geforce card focuses more on texture fillrates and high framerates with lighting and sound, but Quadro cards prioritize
Quadro
Series of GPUs by Nvidia
size (mm2) Bus interface Core clock (MHz) Memory clock (MHz) Core config Fillrate Memory Performance (GFLOPS) TDP (Watts) MOperations/s MPixels/s MTexels/s
GeForce_6_series
Series of video cards
Code name Bus interface Core clock (MHz) Memory clock (MHz) Core config1 Fillrate Memory Performance (FLOPS) TDP (Watts) MOperations/s MPixels/s MTexels/s
Radeon_R200_series
Series of GPUs by Nvidia
Die Size (mm2) Bus Interface Core Config (Shaders: TMUs:ROPs) Clock Rate Fillrate Memory Processing Power (GFLOPS) Single Precision TDP (Watts) Features
GeForce_8_series
Series of GPUs by Nvidia
(nm) Transistors (million) Die size (mm2) SM count Core config Clock rate Fillrate Memory configuration Supported API version Processing power (GFLOPS) TDP
GeForce_400_series
Series of GPUs by Nvidia
size (mm2) Bus interface Core clock (MHz) Memory clock (MHz) Core config Fillrate Memory Performance (GFLOPS FP32) TDP (Watts) MOperations/s MPixels/s MTexels/s
GeForce_FX_series
Series of video cards
Transistors (million) Die size (mm2) Bus interface Clock rate Core config1 Fillrate Memory2 Processing power (GFLOPS) TDP3 (Watts) Crossfire support API support
Radeon_HD_4000_series
GPU microarchitecture by Nvidia
Fab (nm) Bus interface Core clock (MHz) Memory clock (MHz) Core config1 Fillrate Memory Processing power (GFLOPS) MOperations/s MPixels/s MTexels/s MVertices/s
Celsius_(microarchitecture)
Computer graphics chipset company
formats, with 4 MB or 8 MB SGRAM. V2200 offered a 55 megapixel/second fillrate with all of the features expected of a 3D accelerator at the time. Additions
Rendition,_Inc.
Graphics Chip by Nvidia
size (mm2) Bus interface Core clock (MHz) Memory clock (MHz) Core config Fillrate Memory TDP (Watts) Latest API support MOperations/s MPixels/s MTexels/s
RIVA_TNT2
Series of video cards
interface Memory (MiB) Core clock (MHz) Memory clock (MHz) Config core1 Fillrate Memory MOperations/s MPixels/s MTexels/s MVertices/s Bandwidth (GB/s) Bus
Radeon_8000_series
Graphics processing unit developed by Nvidia
size (mm2) Bus interface Core clock (MHz) Memory clock (MHz) Core config Fillrate Memory TDP (Watts) Latest API support MOperations/s MPixels/s MTexels/s
RIVA_128
Computer benchmarking tool
shaders to provide the CPU load 4 Feature tests: Single and multi-texturing fillrate – fixed function rendering Vertex shader – SM1.1 vertex and pixel shaders
3DMark
GPU series by ATI Technologies
Fab (nm) Memory (MiB) Core clock (MHz) Memory clock (MHz) Config core1 Fillrate Memory MOperations/s MPixels/s MTexels/s MVertices/s Bandwidth (GB/s) Bus
Radeon_X800_series
American fabless semiconductor company
(mode) Silicon area (mm2) Core Clock Max in MHz Shader Clock Max in MHz Fillrate Bus width (bit) API (version) Shader GFLOPS (High=SP / Medium=Half) Usage
Vivante_Corporation
GPU by Matrox
managed a substantially higher clock (325 MHz vs. 250 MHz). The Parhelia's fillrate performance was formidable in games that used many texture layers, as though
Matrox_Parhelia
Video card by Matrox
capability. The Millennium G400 MAX is capable of 333 megapixels per second fillrate at its 166 MHz core clock speed. It is purely a Direct3D 6.0 accelerator
Matrox_G400
1995 computer graphics card
size (mm2) Bus interface Core clock (MHz) Memory clock (MHz) Core config Fillrate Memory TDP (Watts) Latest API support MOperations/s MPixels/s MTexels/s
NV1
Series of video cards
Transistors (million) Die size (mm2) Bus interface Clock rate Core config Fillrate Memory Processing power (GFLOPS) TDP (Watts) CrossFire support API support
Radeon_HD_5000_series
GPU microarchitecture by Nvidia
SM Count Graphics Processing Clusters L2 Cache Size (MiB) Clock speeds Fillrate Memory Processing power (GFLOPS) TDP (Watts) NVLink Support Launch Price
Volta_(microarchitecture)
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Hindu, Indian, Punjabi, Sikh
Divine Damsel
Boy/Male
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Courageous People; Pearl
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meaning bitter, often used as English surname.
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Name of a Sahabi who Participated in the Battle of Badr
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Fragrance, Scent
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Latin
Of the sea.and Mary.
FILLRATE
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