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CONST COMPUTER-PROGRAMMING

  • Const (computer programming)
  • Type qualifier denoting the data as being read-only

    In some programming languages, const is a type qualifier (a keyword applied to a data type) that indicates that the data is read-only. While this can be

    Const (computer programming)

    Const_(computer_programming)

  • Constant (computer programming)
  • Value that is not changed during execution

    In computer programming, a constant is a value that is not altered by the program during normal execution. When associated with an identifier, a constant

    Constant (computer programming)

    Constant_(computer_programming)

  • Reflective programming
  • Ability of a process to examine and modify itself

    In computer science, reflective programming or reflection is the ability of a process to examine, introspect, and modify its own structure and behavior

    Reflective programming

    Reflective_programming

  • Zig (programming language)
  • General-purpose programming language

    Zig is a system programming language designed to be a general-purpose improvement to the C programming language. It is free and open-source software, released

    Zig (programming language)

    Zig (programming language)

    Zig_(programming_language)

  • Inheritance (object-oriented programming)
  • Process of deriving classes from, and organizing them into, a hierarchy

    targets Role-oriented programming – Programming paradigm based on conceptual understanding of objects Trait (computer programming) – Set of methods that

    Inheritance (object-oriented programming)

    Inheritance_(object-oriented_programming)

  • Interpreter (computing)
  • Software that executes source code directly

    used as early as 1952 to ease programming within the limitations of computers at the time (e.g. a shortage of program storage space, or no native support

    Interpreter (computing)

    Interpreter (computing)

    Interpreter_(computing)

  • Imperative programming
  • Type of programming paradigm in computer science

    In computer science, imperative programming is a software programming paradigm that provides specific instructions for how computations should take place

    Imperative programming

    Imperative_programming

  • This (computer programming)
  • In programming languages, the object or class the currently running code belongs to

    this, self, and Me are keywords used in some computer programming languages to refer to the object, class, or other entity which the currently running

    This (computer programming)

    This_(computer_programming)

  • Comment (computer programming)
  • Text in computer source code that is generally ignored by a compiler/interpreter

    In computer programming, a comment is text embedded in source code that a translator (compiler or interpreter) ignores. Generally, a comment is an annotation

    Comment (computer programming)

    Comment (computer programming)

    Comment_(computer_programming)

  • Go (programming language)
  • Programming language

    2014. "Go Wiki: Iota - The Go Programming Language". go.dev. Retrieved May 15, 2025. Go's iota identifier is used in const declarations to simplify definitions

    Go (programming language)

    Go (programming language)

    Go_(programming_language)

  • Initialization (computer programming)
  • Assignment of an initial value for variable

    In computer programming, initialization or initialisation is the assignment of an initial value for a data object or variable. The manner in which initialization

    Initialization (computer programming)

    Initialization_(computer_programming)

  • Computer program
  • Instructions a computer can execute

    A computer program is a sequence or set of instructions in a programming language for a computer to execute. It is one component of software, which also

    Computer program

    Computer program

    Computer_program

  • C (programming language)
  • General-purpose programming language

    programming languages, with C compilers available for practically all modern computer architectures and operating systems. The book The C Programming

    C (programming language)

    C (programming language)

    C_(programming_language)

  • Closure (computer programming)
  • Technique for creating lexically scoped first class functions

    History of Functional Programming Languages" (PDF). International Symposium on Trends in Functional Programming. Lecture Notes in Computer Science. Vol. 7829

    Closure (computer programming)

    Closure_(computer_programming)

  • Ch (computer programming)
  • Programming language environment

    Numbers in the Ch Programming Language". Scientific Programming: 76–106. Cheng, Harry (1993). "Scientific Computing in the Ch Programming Language". Scientific

    Ch (computer programming)

    Ch_(computer_programming)

  • Scope (computer programming)
  • Part of a computer program where a given name binding is valid

    In computer programming, the scope of a name binding (an association of a name to an entity, such as a variable) is the part of a program in which the

    Scope (computer programming)

    Scope_(computer_programming)

  • Method (computer programming)
  • Function that is tied to a particular instance or class

    age; public: bool operator<(const Person& other) const { return age < other.age; } bool operator==(const Person& other) const { return name == other.name

    Method (computer programming)

    Method_(computer_programming)

  • Operator (computer programming)
  • Basic programming language construct

    In computer programming, an operator is a programming language construct that provides functionality that may not be possible to define as a user-defined

    Operator (computer programming)

    Operator_(computer_programming)

  • Constructor (object-oriented programming)
  • Special function called to create an object

    other programming languages. They are written as such class FooBar { constructor(baz) { this.baz = baz; } } This can be instantiated as such const foo =

    Constructor (object-oriented programming)

    Constructor_(object-oriented_programming)

  • Emerald (programming language)
  • simple Emerald program can create an object and move it around the system: const Kilroy ← object Kilroy process const origin ← locate self const up ← origin

    Emerald (programming language)

    Emerald_(programming_language)

  • Constexpr
  • C/C++ specifier referring to constant expression

    C and C++ programming languages which, roughly speaking, specifies that something may be evaluated at compile time. Unlike the usual const, which specifies

    Constexpr

    Constexpr

  • Type conversion
  • Changing an expression from one data type to another

    punning Mehrotra, Dheeraj (2008). S. Chand's Computer Science. S. Chand. pp. 81–83. ISBN 978-8121929844. Programming Languages - Design and Constructs. Laxmi

    Type conversion

    Type_conversion

  • Pointer (computer programming)
  • Object which stores memory addresses in a computer program

    variables to be among computer science's "most valuable treasures." — Donald Knuth, Structured Programming, with go to Statements In computer science, a pointer

    Pointer (computer programming)

    Pointer (computer programming)

    Pointer_(computer_programming)

  • Defensive programming
  • Software development methodology

    circumstances. Defensive programming practices are often used where high availability, safety, or security is needed. Defensive programming is an approach to

    Defensive programming

    Defensive_programming

  • Generic programming
  • Style of computer programming

    Generic programming is a style of computer programming in which algorithms are written in terms of data types to-be-specified-later that are then instantiated

    Generic programming

    Generic_programming

  • Generator (computer programming)
  • Routine that generates a sequence of values

    operator*() const noexcept { return iter; } [[nodiscard]] Iterator& operator++() noexcept { ++iter; return *this; } [[nodiscard]] bool operator!=(const Iterator&

    Generator (computer programming)

    Generator_(computer_programming)

  • Value (computer science)
  • Expression in computer science which cannot be evaluated further

    In computer science and software programming, a value is the representation of some entity that can be manipulated by a program. The members of a type

    Value (computer science)

    Value_(computer_science)

  • Async/await
  • Asynchrony and awaiting feature in programming languages

    In computer programming, the async/await pattern is a syntactic feature of many programming languages that allows an asynchronous, non-blocking function

    Async/await

    Async/await

  • Rank (computer programming)
  • In computer programming, rank with no further specifications is usually a synonym for (or refers to) "number of dimensions"; thus, a two-dimensional array

    Rank (computer programming)

    Rank_(computer_programming)

  • Luau (programming language)
  • Gradually typed dialect of Lua

    But Complete Type System" (2024). Computer programming portal Free and open-source software portal Lua (programming language) TypeScript Roblox Studio

    Luau (programming language)

    Luau (programming language)

    Luau_(programming_language)

  • Hooking
  • Techniques to alter a program

    In computer programming, hooking is a range of techniques used to alter or augment the behaviour of an operating system, of applications, or of other software

    Hooking

    Hooking

  • Ellipsis (computer programming)
  • Notation for ranges or parent directory

    In computer programming, ellipsis notation (.. or ...) is used to denote ranges, an unspecified number of arguments, or a parent directory. Most programming

    Ellipsis (computer programming)

    Ellipsis_(computer_programming)

  • Destructor (computer programming)
  • Function called at the end of an object's lifetime

    In object-oriented programming, a destructor (sometimes abbreviated dtor) is a method which is invoked mechanically just before the memory of the object

    Destructor (computer programming)

    Destructor_(computer_programming)

  • Poltergeist (computer programming)
  • Inappropriate short-lived object

    In computer programming, a poltergeist (or gypsy wagon) is a short-lived, typically stateless object used to perform initialization or to invoke methods

    Poltergeist (computer programming)

    Poltergeist_(computer_programming)

  • Reserved word
  • Word in a programming language that cannot be used as an identifier

    '_' is treated as a letter). In an imperative programming language and in many object-oriented programming languages, apart from assignments and subroutine

    Reserved word

    Reserved_word

  • Object composition
  • Method in computer programming of forming higher-level object types

    Composite type. Computer programming portal Composite type Composition over inheritance Decomposition (computer science) Delegation (programming) Function composition

    Object composition

    Object_composition

  • Automata-based programming
  • Programming paradigm based on formal automatons

    Automata-based programming is a programming paradigm in which the program or part of it is thought of as a model of a finite-state machine (FSM) or any

    Automata-based programming

    Automata-based_programming

  • Ruby (programming language)
  • General-purpose programming language

    Ruby is a general-purpose programming language designed with an emphasis on programming productivity and simplicity. In Ruby, everything is an object

    Ruby (programming language)

    Ruby (programming language)

    Ruby_(programming_language)

  • C++
  • General-purpose programming language

    general-purpose programming language created by Danish computer scientist Bjarne Stroustrup. First released in 1985 as an extension of the C programming language

    C++

    C++

    C++

  • Template (C++)
  • Generic type features in C++

    max() for arguments of type const char*: import std; template <> [[nodiscard]] constexpr const char* max(const char* a, const char* b) noexcept { // Normally

    Template (C++)

    Template_(C++)

  • Nim (programming language)
  • Programming language

    can functions, allowing for the use of functional programming methods. Object-oriented programming is supported by inheritance and multiple dispatch.

    Nim (programming language)

    Nim (programming language)

    Nim_(programming_language)

  • Pascal (programming language)
  • Programming language

    and procedural programming language, designed by Niklaus Wirth as a small, efficient language intended to encourage good programming practices using

    Pascal (programming language)

    Pascal_(programming_language)

  • Volatile (computer programming)
  • Keyword used in some programming languages to tag variables

    In computer programming, a variable is said to be volatile if its value can be read or modified asynchronously by something other than the current thread

    Volatile (computer programming)

    Volatile_(computer_programming)

  • JavaScript
  • High-level programming language

    supporting event-driven, functional, and imperative programming styles. It has application programming interfaces (APIs) for working with text, dates, regular

    JavaScript

    JavaScript

    JavaScript

  • D (programming language)
  • Multi-paradigm system programming language

    uncertainty about its stability. Computer programming portal D Language Foundation "D Change Log to Nov 7 2005". D Programming Language 1.0. Digital Mars.

    D (programming language)

    D (programming language)

    D_(programming_language)

  • Property (programming)
  • Class member in object-oriented programming

    same_as<T, U> T& operator=(const U& i) { value = i; return *this; } // Implicit conversion back to T. operator T const&() const { return value; } }; struct

    Property (programming)

    Property_(programming)

  • Copy constructor (C++)
  • Constructor that copies the state of another object

    reference to an object of the same type as is being constructed (const or non-const), which might be followed by parameters of any type (all having default

    Copy constructor (C++)

    Copy_constructor_(C++)

  • String interpolation
  • Replacing placeholders in a string with values

    In computer programming, string interpolation (or variable interpolation, variable substitution, or variable expansion) is the process of evaluating a

    String interpolation

    String_interpolation

  • Magic number (programming)
  • Numeric value with an unclear meaning

    In computer programming, a magic number or magic constant is a numeric literal in source code whose meaning is unclear to the reader. The term is also

    Magic number (programming)

    Magic_number_(programming)

  • Trailing return type
  • C++ alternative syntax for return types

    In computer programming, a subroutine (a.k.a. function) will often inform calling code about the result of its computation, by returning a value to that

    Trailing return type

    Trailing_return_type

  • Garbage collection (computer science)
  • Form of automatic memory management

    "owns" the reference. In the programming language C++, this technique is readily implemented and demonstrated with the use of const references. Reference counting

    Garbage collection (computer science)

    Garbage collection (computer science)

    Garbage_collection_(computer_science)

  • Namespace
  • Container for a set of identifiers

    which assign names to files. Some programming languages organize their variables and subroutines in namespaces. Computer networks and distributed systems

    Namespace

    Namespace

  • Rust (programming language)
  • General-purpose programming language

    general-purpose programming language which emphasizes performance, type safety, concurrency, and memory safety. Rust supports multiple programming paradigms

    Rust (programming language)

    Rust (programming language)

    Rust_(programming_language)

  • Attribute (programming)
  • Metadata which defines a property

    a programming language does not use the same operations to evaluate a floating point typed number and typed long integers. For example, in computer graphics

    Attribute (programming)

    Attribute (programming)

    Attribute_(programming)

  • Backtick
  • Typographical mark (`) (Freestanding grave accent)

    symbol was rarely (if ever) used in computer systems for its original aim and became repurposed in computer programming for many unrelated uses. The sign

    Backtick

    Backtick

  • Type aliasing
  • Computer programming portal Type aliasing is a feature in some programming languages that allows creating a reference to a type using another name. It

    Type aliasing

    Type_aliasing

  • Enumerated type
  • Named set of data type values

    In computer programming, an enumerated type (also called enumeration, enum, or factor in the R programming language, a condition-name in the COBOL programming

    Enumerated type

    Enumerated type

    Enumerated_type

  • Composition over inheritance
  • Software design pattern

    (PDF). ECOOP 2013 – Object-Oriented Programming. ECOOP 2013–Object-Oriented Programming. Lecture Notes in Computer Science. Vol. 7920. pp. 577–601. doi:10

    Composition over inheritance

    Composition over inheritance

    Composition_over_inheritance

  • Interpreter pattern
  • Approach in computer programming

    In computer programming, the interpreter pattern is a design pattern that specifies how to evaluate sentences in a language. The basic idea is to have

    Interpreter pattern

    Interpreter_pattern

  • Thunk
  • Type of subroutine

    Look up thunk in Wiktionary, the free dictionary. In computer programming, a thunk is a subroutine used to inject a calculation into another subroutine

    Thunk

    Thunk

  • Operator overloading
  • Feature of some programming languages

    In computer programming, operator overloading, sometimes termed operator ad hoc polymorphism, is a specific case of polymorphism, where different operators

    Operator overloading

    Operator_overloading

  • Opaque pointer
  • Opaque data type which stores a memory address

    In computer programming, an opaque pointer is a special case of an opaque data type, a data type declared to be a pointer to a record or data structure

    Opaque pointer

    Opaque_pointer

  • Assignment (computer science)
  • Setting or re-setting the value associated with a variable name

    In computer programming, an assignment statement sets and/or re-sets the value stored in the storage location(s) denoted by a variable name; in other words

    Assignment (computer science)

    Assignment_(computer_science)

  • Function object
  • Programming construct

    In computer programming, a function object is a construct allowing an object to be invoked or called as if it were an ordinary function, usually with the

    Function object

    Function_object

  • God object
  • Large or very powerful object in programming

    object is typically considered bad programming practice, this technique is occasionally used for tight programming environments (such as microcontrollers)

    God object

    God_object

  • Higher-order function
  • Function that takes one or more functions as an input or that outputs a function

    } } With arrow functions: "use strict"; const twice = f => x => f(f(x)); const plusThree = i => i + 3; const g = twice(plusThree); console.log(g(7));

    Higher-order function

    Higher-order_function

  • DUP programming language
  • types supported by the application in which is used. It is possible to add CONST to the type which implies that the return value is constant and can not

    DUP programming language

    DUP_programming_language

  • Run-time type information
  • Type information inspection taking place at runtime

    In computer programming, run-time type information or run-time type identification (RTTI) is a feature of some programming languages (such as C++, Object

    Run-time type information

    Run-time_type_information

  • Immutable object
  • Object whose state cannot be modified after it is created

    Cart(const vector<Merchandise>& items): items{items} {} const vector<Merchandise>& items() const { return items; } int computeTotalCost() const { if (

    Immutable object

    Immutable_object

  • Mutator method
  • Computer science method

    createStudent(int age, const char* name); void destroyStudent(const Student* s); void setStudentAge(Student* s, int age); int getStudentAge(const Student* s); char*

    Mutator method

    Mutator_method

  • Self-documenting code
  • Source code written to enable use by others without prior experience

    In computer programming, self-documenting (or self-describing) source code and user interfaces follow naming conventions and structured programming conventions

    Self-documenting code

    Self-documenting_code

  • Pure function
  • Program function without side effects

    In computer programming, a pure function is a function that has the following properties: the function return values are identical for identical arguments

    Pure function

    Pure_function

  • Control flow
  • How software progresses through its implementation

    construction of an assembly program. The first published explanation of the coroutine appeared later, in 1963. In computer programming, COMEFROM is a control

    Control flow

    Control_flow

  • Programming by permutation
  • Approach to software development

    Programming by permutation, sometimes called "programming by accident" or "shotgunning", is an approach to software development wherein a programming

    Programming by permutation

    Programming_by_permutation

  • Design by contract
  • Approach for designing software

    contract (DbC), also known as contract programming, programming by contract and design-by-contract programming, is an approach for designing software

    Design by contract

    Design by contract

    Design_by_contract

  • Function composition (computer science)
  • Programming mechanism

    functional programming languages, function composition can be naturally expressed as a higher-order function or operator. In other programming languages

    Function composition (computer science)

    Function_composition_(computer_science)

  • Function prototype
  • Declaration of a function's name and type signature but not body

    In computer programming, a function prototype is a declaration of a function that specifies the function's name and type signature (arity, data types of

    Function prototype

    Function_prototype

  • Fixed-point combinator
  • Higher-order function Y for which Y f = f (Y f)

    combinators const I = S(K)(K); // Identity const B = S(K(S))(K); // Bluebird const C = S(B(B)(S))(K(K)); // Cardinal const W = C(S)(I); // Warbler const T = C(I);

    Fixed-point combinator

    Fixed-point_combinator

  • NOP (code)
  • Machine instruction that indicates to a computer to do nothing

    assembly language mnemonic, programming language statement, or computer protocol command that does nothing. Some computer instruction sets include an

    NOP (code)

    NOP_(code)

  • Class variable
  • Variable defined in a class whose objects all possess the same copy

    Computer programming portal In class-based, object-oriented programming, a class variable is a variable defined in a class of which a single copy exists

    Class variable

    Class_variable

  • Bit field
  • Data structure that maps one or more adjacent bits

    { // Byte 0 const OPAQUE: u8 = 0b0000_0001; const FILL_COLOR_MASK: u8 = 0b0000_1110; // Byte 1 const SHOW_BORDER: u8 = 0b0000_0001; const BORDER_COLOR_MASK:

    Bit field

    Bit_field

  • Hamming weight
  • Number of nonzero symbols in a string

    C language) const uint64_t m1 = 0x5555555555555555; //binary: 0101... const uint64_t m2 = 0x3333333333333333; //binary: 00110011.. const uint64_t m4 =

    Hamming weight

    Hamming weight

    Hamming_weight

  • Andrei Alexandrescu
  • Romanian-American computer programmer

    common function prototypes: int parseInt(const string&); // Returns 0 on error and sets errno. or int parseInt(const string&); // Throws invalid_input or

    Andrei Alexandrescu

    Andrei Alexandrescu

    Andrei_Alexandrescu

  • ALGOL 68
  • Programming language

    68C C (programming language) C++ Bourne shell Bash (Unix shell) Steelman language requirements Ada (programming language) Python (programming language)

    ALGOL 68

    ALGOL_68

  • Greater-than sign
  • Mathematical symbol for "greater than"

    sign always "point" to the smaller number. Since the development of computer programming languages, the greater-than sign and the less-than sign have been

    Greater-than sign

    Greater-than_sign

  • Virtual function
  • Inheritable and overridable function or method for which dynamic dispatch is facilitated

    object-oriented programming (OOP). They allow for the execution of target functions that were not precisely identified at compile time. Many programming languages

    Virtual function

    Virtual_function

  • XOR cipher
  • Encryption algorithm

    JavaScript programming language. function xor_Encrypt(inputString, key) { let encrypted_Hex = ""; for (let i = 0; i < inputString.length; i++) { const plain_string

    XOR cipher

    XOR_cipher

  • PHP
  • Scripting language created in 1994

    providers, such as Zend and others Computer programming portal Free and open-source software portal Comparison of programming languages LAMP (software bundle)

    PHP

    PHP

    PHP

  • C++ classes
  • Type of data structure

    Class (computer programming) Class-based programming Object composition Type conversion final (C++) ISO/IEC (2003). ISO/IEC 14882:2003(E): Programming Languages

    C++ classes

    C++_classes

  • Class invariant
  • Unchanging property for all objects of a class

    In computer programming, specifically object-oriented programming, a class invariant (or type invariant) is an invariant used for constraining objects

    Class invariant

    Class_invariant

  • Exception handling (programming)
  • Computer programming concept

    In computer programming, several programming language mechanisms exist for exception handling. The term exception is typically used to denote a data structure

    Exception handling (programming)

    Exception_handling_(programming)

  • Objective-C
  • General-purpose, object-oriented programming language

    general-purpose, object-oriented programming language that adds Smalltalk-style message passing (messaging) to the C programming language. Originally developed

    Objective-C

    Objective-C

  • Command pattern
  • Behavioral design pattern

    get()}, action{action} {} SimpleCommand(const SimpleCommand&) = delete; const SimpleCommand& operator=(const SimpleCommand&) = delete; // implements execute

    Command pattern

    Command_pattern

  • Subtyping
  • Form of type polymorphism

    context" are defined by a given type formalism or programming language. The type system of a programming language essentially defines its own subtyping relation

    Subtyping

    Subtyping

  • Open Programming Language
  • Programming language

    Open Programming Language (OPL) is a programming language for embedded systems and mobile devices that run the operating systems EPOC and Symbian. It

    Open Programming Language

    Open_Programming_Language

  • Carbon (programming language)
  • Programming language designed for interoperability with C++

    shows how a program might be written in Carbon and C++: Computer programming portal Comparison of programming languages Timeline of programming languages

    Carbon (programming language)

    Carbon (programming language)

    Carbon_(programming_language)

  • Region-based memory management
  • Memory allocation scheme

    = default; constexpr Arena(const Arena&) = delete("Copy construction of Arena disabled"); constexpr Arena& operator=(const Arena&) = delete("Copy assignment

    Region-based memory management

    Region-based_memory_management

  • State pattern
  • Software design pattern

    defined in the pattern's interface. The state pattern is used in computer programming to encapsulate varying behavior for the same object, based on its

    State pattern

    State_pattern

  • Gettext
  • GNU internationalization and localization software

    writing multilingual programs on Unix-like computer operating systems. One of the main benefits of gettext is that it separates programming from translating

    Gettext

    Gettext

  • Iterator pattern
  • Software design pattern

    double*; [[nodiscard]] Iterator begin() const noexcept { return elements; } [[nodiscard]] Iterator end() const noexcept { return elements + listSize; }

    Iterator pattern

    Iterator_pattern

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