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Computer science applied to the arts
of Creative Computing describes creative computing as follows: Creative computing refers to a meta-technology to coalesce knowledge in computing and
Creative_computing
Periodical literature
Creative Computing was one of the earliest magazines covering the microcomputer revolution. Published from October 1974 until December 1985, the magazine
Creative_Computing_(magazine)
Type of computer benchmark
The Creative Computing Benchmark, also called Ahl's Simple Benchmark, is a computer benchmark that was used to compare the performance of the BASIC programming
Creative_Computing_Benchmark
1978 home computer system
Barbier, Ken (January 1979). "The Boredom Destroyer: Exidy's Sorcerer". Creative Computing. Vol. 5, no. 1. pp. 78–80. ISSN 0097-8140 – via Internet Archive.
Exidy_Sorcerer
1971 video game
of Creative Computing. Vol. 1. Creative Computing Press. ISBN 978-0-916688-01-1. Ahl, David (1977). The Best of Creative Computing. Vol. 2. Creative Computing
Star_Trek_(1971_video_game)
1973 video game
source code to the game was published in Creative Computing in 1975 and republished in The Best of Creative Computing the following year. The game sparked
Hunt_the_Wumpus
Activity of computer programming for expressive purposes
MIDI controllers, projectors, LED strips, printers and plotters. Creative computing Computer art Demoscene Generative design Generative art List of mathematical
Creative_coding
TPUG Library. "Commodore Games". Commodore Games. "Creative Computing Software #5.7". Creative Computing Magazine. Vol. 5, no. 7. July 1979. p. 154.
List_of_Commodore_PET_games
Product announced but never released
finished". When discussing Coleco's delay in releasing the Adam, Creative Computing in March 1984 stated that the company "did not invent the common practice
Vaporware
written by air traffic controller David Mannering. It was released by Creative Computing for the TRS-80 Model I and Exidy Sorcerer in 1978, and for the Apple
Air Traffic Controller (video game)
Air_Traffic_Controller_(video_game)
8-bit home computer introduced in 1982
and Jack Tramiel. COMPUTE! Publications, Inc. ISBN 0-942386-75-2. Jeffries, Ron. "A best buy for '83: Commodore 64". Creative Computing, January 1983. Amiga
Commodore_64
Family of programming languages
Morristown: Creative Computing Press. ISBN 978-0894801372. OCLC 839377789. Ahl, David H. (1984). Big computer games. Morris Plains, N.J.: Creative Computing Press
BASIC
Activity involving calculations or computing machinery
Computing is any goal-oriented activity that requires, benefits from, or creates computing machinery. It includes the study and experimentation of algorithmic
Computing
Computer machine code instruction
including HCF, shows up as "Overextended Mnemonics" in the April 1980 Creative Computing flip-side parody issue. CPU designers sometimes incorporate one or
Halt and Catch Fire (computing)
Halt_and_Catch_Fire_(computing)
Forming something new and somehow valuable
(MCBS). Creativity Research Journal International Journal of Creative Computing Journal of Creative Behavior Psychology of Aesthetics, Creativity, and the Arts
Creativity
SubLOGIC Adventure Quest 1983 Level 9 Computing Adventure! (Creative Computing Software) 1980 Creative Computing Software Adventures of Buckaroo Banzai
List of Atari 8-bit computer games
List_of_Atari_8-bit_computer_games
1979–1991 home computer series
Consumer Electronics Show; Creative Computing presents the Short Circuit Awards". Creative Computing. Vol. 9, no. 3. Ahl Computing. p. 50. ISSN 0097-8140
Atari_8-bit_computers
1982 video game
ISBN 0-7624-0937-1. Brohaugh, William (Fall 1983). "Q*bert: A Player's Guide". Creative Computing Video & Arcade Games. Vol. 1, no. 2. p. 28. Q-bert (Registration Number
Q*bert
1981 American microcomputer model
www.ibm.com. January 23, 2003. Retrieved October 4, 2020. U-M Computing News. Computing Center. 1988. "Let's Keep Those Systems Open". InfoWorld. InfoWorld
IBM_Personal_Computer
Home video game console
Game System". Creative Computing Video & Arcade Games. p. 46. Buchholz, Claus (February 1984). "5200 Article Update". ANALOG Computing. No. 16. p. 10
Atari_5200
Force for TRS-80 (1980)". "Attack Force". "Recreation And Games". Creative Computing. 6 (2): 168. February 1980 [February 1980] – via Internet Archive
List_of_TRS-80_games
1981 video game
versions of the major arcade games for the VCS." Danny Goodman of Creative Computing Video & Arcade Games wrote in 1983 that the Atari 2600 version "is
Frogger
1983 US video gaming economic recession
November). The first decade of personal computing Archived December 10, 2016, at the Wayback Machine. Creative Computing, vol. 10, no. 11: p. 30. "The Inflation
Video_game_crash_of_1983
Interactive media genre
Adventure". Creative Computing. Vol. 8, no. 1. pp. 60–78. Ahl, David H. (January 1982). "The Rollercoaster Game Dissected". Creative Computing. Vol. 8, no
Interactive_film
Fourth model Apple II computer model
"head-to-head [competitor] with the IBM PCjr" for novice computer users. Creative Computing agreed, stating in July 1984 that "This war will have no clear winner
Apple_IIc
Flight simulation video game
received by the gaming press upon its release. Will Fastie, writing for Creative Computing, praised Microsoft for choosing to publish the title, calling it a
Microsoft Flight Simulator (1982 video game)
Microsoft_Flight_Simulator_(1982_video_game)
American author
Ahl (born May 17, 1939) is an American author who is the founder of Creative Computing magazine. He is also the author of many how-to books, including BASIC
David_H._Ahl
1958 video game
in Creative Computing and Video Replay in 1982 and 1983 highlighting its possible status as the first video game; the editor of Creative Computing, David
Tennis_for_Two
1973 book of computer programs
J. J. (November 1984). "Dave tells Ahl—the history of Creative computing". Creative Computing. pp. 66–8+. McCracken, Harry (April 29, 2014). "Fifty Years
BASIC_Computer_Games
Second generation home video game console
games compatible with The Voice did not require it; Danny Goodman of Creative Computing Video & Arcade Games predicted "that eliminates any incentive to buy
Magnavox_Odyssey_2
Multidisciplinary endeavour
(also known as artificial creativity, mechanical creativity, creative computing or creative computation) is a multidisciplinary endeavour that is located
Computational_creativity
Moon landing simulation games
versions to Microsoft BASIC and published them in Creative Computing magazine and the Best of Creative Computing collection in 1976; they were reprinted in the
Lunar Lander (video game genre)
Lunar_Lander_(video_game_genre)
Early portable microcomputer
Lincoln (May 31, 2010). "A History of Portable Computing". PC World. Retrieved April 3, 2019. Creative Computing (better Scan) 1979 07. July 1, 1979. "First
Osborne_1
Computer released in 1984
enhances the PC". Creative Computing. p. 32. Retrieved 2025-01-31. Ahl, David H. (December 1984). "Top 12 computers of 1984". Creative Computing. Retrieved 2019-03-16
IBM_Personal_Computer_AT
Standardized performance evaluation
measure the performance of batch computing, especially high volume concurrent batch and online computing. Batch computing tends to be much more focused on
Benchmark_(computing)
Video game genre
in 1975, and then to a cross-platform subset of Microsoft BASIC by Creative Computing in 1979 for the book More BASIC Computer Games, where it appears with
Artillery_game
1981 video game
cartridge is the best home-arcade edition you can buy". David H. Ahl of Creative Computing Video & Arcade Games said that the Atari 5200 version was "delightful
Centipede_(video_game)
1981 video game
to forget that the program is in black-and-white". David H. Ahl of Creative Computing Video & Arcade Games reported in 1983 that no test player was able
Scramble_(video_game)
American computer programmer
J. Martin (Spring 1983). "The origin of Spacewar!". Creative Computing and Creative Computing Video & Arcade Games. Retrieved 2006-07-01. Smith, Daniel
Peter_Samson
British computer company
was a computing company that sold kits consisting of Raspberry Pi single-board computers and various accessories for teaching STEM, computing, and robotics
Kano_Computing
1982 video game
popularity. BYTE called Choplifter "great fun". Computer Gaming World, Creative Computing Video & Arcade Games, and The Commodore 64 Home Companion praised
Choplifter
Interdisciplinary field
Creative technology is a broadly interdisciplinary and transdisciplinary field combining computing, design, art and the humanities. The field of creative
Creative_technology
Defunct semiconductor manufacturer
Trish (1976). "The $10 Computer Arrives". The Best of Creative Computing, Volume 1. Creative Computing. "AMI chips in with 4 in wafers". Electronics and Power
American_Microsystems
1978 video game
Gun Fight (1975). Upon release, it received positive reviews from Creative Computing, The Space Gamer and the Xenia Daily Gazette. It has since been re-released
Outlaw_(1978_video_game)
Home computer
2015. Miller, George A. (July 1984). "Apple announces the IIc". Creative Computing. p. 116. Retrieved March 17, 2011. "The Apple IIc". Apple II History
IBM_PCjr
Higher education institution in Lisbon, Portugal
marketing, advertising, communication and creative technology, like games development and creative computing, etc. It was established by António Quadros
IADE Faculty of Design, Technology and Communication
IADE_Faculty_of_Design,_Technology_and_Communication
American computer manufacturer of the 1980s
interested in hard-disk capacity or performance at an excellent price." Creative Computing in December 1984 chose the Kaypro II as the best transportable computer
Kaypro
1981 video game
copies sold. The game ultimately sold about 50,000 copies by 1983. Creative Computing Video and Arcade Games's Andrew Brill complained about the Apple version's
Castle_Wolfenstein
Series of educational computer games
Oregon Trail, written in BASIC 3.1 for the CDC Cyber 70/73-26, in the Creative Computing May–June 1978 issue That year, MECC began encouraging schools to adopt
The_Oregon_Trail_(series)
American video game publisher
point Activision had around 60 employees. Danny Goodman stated in Creative Computing Video & Arcade Games in 1983, "I doubt that there is an active [Atari
Activision
1987 video game console
difficulties as a division of Warner Communications, John J. Anderson of Creative Computing stated that Atari should have released a video game console in 1981
Atari_XEGS
Discontinued family of computer operating systems
sector and soft sector, and Superbrain, and one 8-inch version. Ellis Computing also offered its software for both Heath formats, and 16 other 5.25-inch
CP/M
Dialect of the BASIC programming language
Atari BASIC Source Book. Compute! Books. ISBN 0-942386-15-9. Wilkinson, Bill (February 1985). "INSIGHT: Atari". Creative Computing. pp. 139–140. Atari BASIC
Atari_BASIC
1978 home computer
tradeshows to demonstrate the innovation of this media format, which Creative Computing referred to as "the dawn of a new era in storytelling." Some programs
CyberVision_2001
1981 action game
game's addictive gameplay, such as JoyStik How to Win at Video Games, Creative Computing and Computer & Video Games; the latter declared it "an extremely compulsive
Kaboom!_(video_game)
Third model in the Apple II series of personal computers
generally pleased with the changes Apple has provided with the IIe". Creative Computing said in December 1984 that the IIe and IIc were the best home computers
Apple_IIe
Turn-based computer game
College in the early 1970s. The first public versions appeared in Creative Computing magazine in early 1976 and a variety of modified versions appeared
Chase_(video_game)
1981 video game
(1941)". COMPUTE!. p. 94. Retrieved October 6, 2013. Blank, George (January 1982). "Eastern Front / The Atari Goes to War". Creative Computing. pp. 44–47
Eastern_Front_(1941)
Platformer video game
Express reviewed the ColecoVision port and scored it 9 out of 10. Creative Computing Video & Arcade Games in 1983 stated that "Coleco did a fabulous job"
Donkey_Kong_(1981_video_game)
1977 microcomputer by Tandy Corporation
1982. Retrieved October 14, 2021. Mazur, Ken (1983). The Creative TRS-80. Creative Computing Press. ISBN 9780916688363. Retrieved October 14, 2021. Wikimedia
TRS-80
1979 computer spreadsheet application
Doug (August 1980). "VisiCalc: Reason Enough For Owning A Computer". Creative Computing. p. 26. Retrieved October 18, 2013. "The Most Popular Atari Program
VisiCalc
Board game
Worry? game, with the Mad logo prominently on the box. David Ahl for Creative Computing called The Mad Magazine Game "zany fun which pokes fun at traditional
The_Mad_Magazine_Game
1981 video game
Tsunami is a 1981 video game published by Creative Computing Software. Tsunami is a game in which the player must defend against alien attacks. Bob Proctor
Tsunami_(video_game)
Natural language processing computer program
paper's publication by Bernie Cosell. A BASIC version appeared in Creative Computing in 1977 (although it was written in 1973 by Jeff Shrager). This version
ELIZA
1983 personal computer
Model 4 "provides a lot of flexible computing power ... Radio Shack has a guaranteed winner". Creative Computing chose the Model 4 as the best desktop
TRS-80_Model_4
1982 video game
1 No 1 (1983)(Creative Computing)(US). 1983. Goodman, Danny (Spring 1983). "Home Video Games: Video Games Update". Creative Computing Video & Arcade
Artillery_Duel
1978 video game
Space Invaders Competition". Creative Computing. Vol. 7, no. 3. Morris Plains, New Jersey, United States: Creative Computing. pp. 44–46. ISSN 0097-8140
Space_Invaders
Home computer by Coleco, released in 1983
shipped only 95,000 units by December, many of which were defective; Creative Computing later reported that "the rumored return rate was absolutely alarming"
Coleco_Adam
Line of home computers
blue shapes were replaced with red, green, and blue parallelograms. Creative Computing wrote in December 1984 that the Color Computer was the best educational
TRS-80_Color_Computer
1981 video game
Arcade-to-Home Video Game Translation" at the 4th annual Arkie Awards. Creative Computing Video & Arcade Games in 1983 complained of the repetition of the first
Venture_(video_game)
1982 video game
including ANALOG Computing, Creative Computing InfoWorld, SoftSide and Softalk highlighted the games graphics. Tom Hudson of Analog Computing praised them
Miner_2049er
First ROM cartridge–based video game console
the failure of the Channel F, the joystick's design was so popular—Creative Computing called it "outstanding"— that Zircon also released an Atari joystick
Fairchild_Channel_F
Vector display-based home video game console
the market with its software ready to run". David H. Ahl stated in Creative Computing Video & Arcade Games in 1983 that "Vector graphics really do make
Vectrex
1977 video game
difficulty and reliance on baseball knowledge. Reviews in Softalk and Creative Computing named Zork III as the best in the trilogy. PC World said it was "just
Zork
Type of keyboard using flat keys separated by bezels
(evaluation) Archived 2013-06-17 at the Wayback Machine. Owen W. Linzmayer, Creative Computing Vol. 9, No. 10. October 1983. 39 "The Timex-Sinclair 2068. (evaluation)"
Chiclet_keyboard
Home video game console
Gunfight, Red Baron air war, and Demolition Derby." Danny Goodman of Creative Computing Video & Arcade Games stated in 1983 that Astrocade "has one of the
Bally_Astrocade
1982 home video game console
2001 at the summer 1982 Consumer Electronics Show, Danny Goodman of Creative Computing Video & Arcade Games reported that its graphics were similar to the
Arcadia_2001
Subscription-based offering from Adobe Inc.
Impacted by Creative Cloud Outage". NDTV Gadgets. NDTV Convergence Limited. May 19, 2014. Dabbs, Alistair (May 16, 2014). "Cloud computing is FAIL and
Adobe_Creative_Cloud
1984 video game
1984). "Getting Educated at CES". Creative Computing. Vol. 10, no. 4. Los Angeles, California, United States: Ah! Computing, Inc. pp. 154–156. ISSN 0097-8140
Ducks_Ahoy!
1985 personal computer
was ideal for game designers demanding fewer system constraints. Creative Computing magazine had only minor criticisms for what they otherwise called
Amiga_1000
American magazine (1954–1982, 1989–1999, in print)
1984). "The Altair story; early days at MITS". Creative Computing. Vol. 10, no. 11. Creative Computing. p. 17. Retrieved September 11, 2008. Forrest Mims;
Popular_Electronics
Ahl, David H., ed. (1976). "Super Star Trek". The Best of Creative Computing. Creative Computing Press. pp. 275–281. ISBN 0-916688-01-1. Archived from the
List_of_Star_Trek_games
1951 British computer
"Bletchley Park celebrates women in computing". The Daily Telegraph. ISSN 0307-1235. Retrieved 26 July 2018. "Women in Computing: a British Perspective – Google
LEO_(computer)
1982 video game
"Mastering Robotron:2084". Creative Computing Video & Arcade Games. Vol. 1, no. 1. Morris Plains, New Jersey, United States: Ahl Computing. pp. 21–23 – via Internet
Robotron:_2084
BASIC port by Brian West, 1975. Microsoft BASIC port published by Creative Computing, 1979. 1976 Secret base SEGA Arcade A secret bunker within a mountain
List_of_artillery_video_games
1983 video game
things that only computers can do." "A great game, a classic", said Creative Computing, concluding that "Archon is one fine game". Leo LaPorte of Hi-Res—a
Archon: The Light and the Dark
Archon:_The_Light_and_the_Dark
8-bit home computer released in 1983
Personal Computing Today. April 1983. p. 16: [May 1983 issue due] on sale from April 1 "Next Month - New Texet Computer on Test". Personal Computing today
VTech_Laser_200
American computer journalist
Foster City, California. John began writing the "Apple Cart" column in Creative Computing magazine in January 1983 after David Lubar left to work for a video
John_J._Anderson
1976 letter by Bill Gates to PC hobbyists
8800/Cromemco TV Dazzler system)". The Best of Creative Computing, Volume 3. Morristown NJ: Creative Computing. pp. 90–97. ISBN 0-916688-12-7. Morrow, George;
An_Open_Letter_to_Hobbyists
Dialect of the Lisp programming language on the Java platform
well as government agencies such as NASA. It has also been used for creative computing, including visual art, music, games, and poetry. In the 2023 edition
Clojure
1980 video game
Thompson, Adam (Fall 1983). "The King of Video Games is a Woman". Creative Computing Video and Arcade Games. 1 (2): 65. Archived from the original on July
Pac-Man
Personal computer produced by Zenith Data Systems
two disk controller cards can be installed in a standard system. Creative Computing in 1980 described the Heath H89 as "the most professional looking"
Zenith_Z-89
1979 video game
(October 1979). "Atari Video Cartridges". Creative Computing. Vol. 5, no. 10. United States: Creative Computing. ISSN 0097-8140. Blumenthal, Howard J. (June
Bowling_(1979_video_game)
1983 video game
human-computer and human-human competition. John J. Anderson wrote in Creative Computing, "I should also mention that there is no shooting to be found anywhere
M.U.L.E.
Portable computer introduced in 1983
personal computer in its 1983 "Personal Computer of the Year" awards. Creative Computing said that the Model 100 was "the clear winner" in the category of
TRS-80_Model_100
Video game genre
Arcade". Computer Gaming World. Vol. 2, no. 3. p. 18. The Creative Atari. Creative Computing Press. 1983. pp. 177–178. ISBN 9780916688349. "Most-prolific
Action-adventure_game
Text-based strategy game
Retrieved 2018-08-30. Rawitsch, Don (May–June 1978). "Oregon Trail". Creative Computing. Ziff Davis. pp. 132–139. ISSN 0097-8140. Retrieved 2015-01-22. Bouchard
The Oregon Trail (1971 video game)
The_Oregon_Trail_(1971_video_game)
1983 video game
system, which was unusual and advanced for 1983.[citation needed] Creative Computing in 1984 said that Digger "combines the best aspects of Pac-Man and
Digger_(video_game)
Software term
Doug (August 1980). "VisiCalc: Reason Enough For Owning A Computer". Creative Computing. p. 26. Retrieved October 18, 2013. Bergin, Thomas J. (October–December
Killer_application
Video game genre
perspective, Frogger (1981) as climbing games. In a December 1982 Creative Computing review of the Apple II game Beer Run, the reviewer used a different
Platformer
CREATIVE COMPUTING
CREATIVE COMPUTING
Girl/Female
Hindu
Creative, Creation
Girl/Female
Tamil
Sarjena | ஸரà¯à®œà¯‡à®¨à®¾
Creative
Sarjena | ஸரà¯à®œà¯‡à®¨à®¾
Boy/Male
Tamil
Creation, Creative
Girl/Female
Indian
Creative
Boy/Male
Hindu
Creative, Creation
Girl/Female
Tamil
Creative, Creation
Girl/Female
Tamil
Nivitha | நீவிதா, நீவீதாÂ
Creative
Nivitha | நீவிதா, நீவீதாÂ
Girl/Female
Indian
Built; Construction; Creative Art; All Creation
Girl/Female
Tamil
Creative
Girl/Female
Tamil
Creative
Boy/Male
Hindu
Creation, Creative
Girl/Female
Tamil
Creative
Girl/Female
Tamil
Shrijani | à®·à¯à®°à¯€à®œà®¨à¯€
Creative
Shrijani | à®·à¯à®°à¯€à®œà®¨à¯€
Girl/Female
Muslim
Creative
Girl/Female
Tamil
Nivita | நீவிதா, நீவீதாÂ
Creative
Nivita | நீவிதா, நீவீதாÂ
Girl/Female
Tamil
Creative
Girl/Female
Assamese, Bengali, Gujarati, Hindu, Indian, Kannada, Malayalam, Marathi, Oriya, Sanskrit, Sindhi, Tamil, Telugu
Construction; Arrangement; Creative Art; All Creation
Boy/Male
Tamil
Creative, Creation
Girl/Female
Hindu
Creative
Girl/Female
Hindu
Creative
CREATIVE COMPUTING
CREATIVE COMPUTING
Surname or Lastname
English
English : apparently a variant spelling of Russon.
Boy/Male
Tamil
Girl/Female
Hindu
Brass
Boy/Male
Bengali, Gujarati, Hindu, Indian, Kannada, Malayalam, Marathi, Telugu
One who has Conquered Everything
Boy/Male
Arabic, Indian, Muslim
Warner; Cautioner
Boy/Male
Hindu
Girl/Female
Bengali, Gujarati, Indian, Kannada, Oriya
Born in the Chaitra Month
Boy/Male
Indian, Sanskrit
Famous
Girl/Female
Muslim
Elevated, Exalted, The empowered, The honored, The strengthener
Girl/Female
Australian, Czech, Czechoslovakian, Danish, Finnish, French, German, Hebrew, Polish
God is Gracious; Similar to John
CREATIVE COMPUTING
CREATIVE COMPUTING
CREATIVE COMPUTING
CREATIVE COMPUTING
CREATIVE COMPUTING
v. t.
To create or form anew.
n.
The act of creating or causing to exist. Specifically, the act of bringing the universe or this world into existence.
a.
Restive.
n.
A forming anew; a new creation or formation.
a.
Alt. of Preatory
a.
Creative; formative.
a.
Relating to, or produced by, flesh or animal food; as, creatic nausea.
a.
Creating, or tending to create, division, separation, or difference.
a.
Pertaining to a demiurge; formative; creative.
a.
Creative; imaginative.
v. t.
To invest with a new form, office, or character; to constitute; to appoint; to make; as, to create one a peer.
n.
The quality of being creative.
a.
Creating anew; as, re-creative power.
n.
A relative pronoun; a word which relates to, or represents, another word or phrase, called its antecedent; as, the relatives "who", "which", "that".
p. pr. & vb. n.
of Create
a.
Having relation or reference; referring; respecting; standing in connection; pertaining; as, arguments not relative to the subject.
a.
Having the power to create; exerting the act of creation.
n.
A human being, in pity, contempt, or endearment; as, a poor creature; a pretty creature.
n.
One who, or that which, relates to, or is considered in its relation to, something else; a relative object or term; one of two object or term; one of two objects directly connected by any relation.
a.
Indicating or expressing relation; refering to an antecedent; as, a relative pronoun.