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Redmond, Washington, United States
Halo Studios is building the future of the blockbuster Halo series of video games with Unreal Engine. As part of Xbox Game Studios, the Halo franchise encompasses games, novels, comics, licensed collectibles, apparel, and more with a shared vision of heroism, mystery, and wonder. With multiple projects in development, join our team as we forge the next generation of games and experiences in our award-winning sci-fi universe.
We are looking for a talented Creative Director to help articulate and bring to life the creative vision for one of our in-development titles. Reporting to our Head of Studio, this role will ground our internal and external teams with clear, compelling goals for our gameplay experience. This includes initial product vision, overall tone and feel, story and world creation, product differentiators, and high-level gameplay experiences.
In close partnership with our art, design, and franchise leaders, you will be responsible for developing and communicating how we create and execute memorable worlds, characters, and stories at a high level of quality and fidelity across our game. You will also collaborate with the internal cinematic and audio teams to create a center of excellence for storytelling. Roles at our studio are flexible, and you can work from home up to two days a week in this role.
Microsoft’s mission is to empower every person and every organization on the planet to achieve more. As employees, we come together with a growth mindset, innovate to empower others, and collaborate to realize our shared goals. Each day we build on our values of respect, integrity, and accountability to create a culture of inclusion where everyone can thrive at work and beyond.
Responsibilities
Own the process of developing one of our titles from start to finish, working with art, design, and franchise leadership to develop the settings, characters, themes, and world that will bring to life the magic of the Halo universe.
Collaborate with the creative leads, executive producers, and co-dev partners to develop a shared vision around core player fantasies for the title and how we will deliver against them.
Identify areas of opportunity and industry innovation that focus on player needs.
Develop compelling visual materials for gameplay pillars, creative/brand philosophies, and core gameplay loops that are comprehensive, concise, and inspirational.
Collaborate with cinematic and audio directors with an eye towards creating memorable worlds, characters, and stories.
Establish and maintain a regular review cadence with Art, Design, and Franchise leads to align on creative direction and goals.
Be a consistent source of clarity, positive energy, and inspiration for the studio development teams.
Qualifications
Required Qualifications
Associate's Degree in Computer Science, Art, Writing, Behavioral Science, Game Design, or related field AND 8+ years experience in game development and design, systems design, content production, or related field
OR Bachelor's Degree in Computer Science, Art, Writing, Behavioral Science, Data Science, Game Design, or related field AND 6+ years experience in game development and design, systems design, content production, or related field
OR equivalent experience.
Have shipped at least 2 titles released to consumers/shipped game.
5+ years people management experience.
Other Requirements
Ability to meet Microsoft, customer and/or government security screening requirements is required for this role. These requirements include, but are not limited to, the following specialized security screenings:
Microsoft Cloud Background Check:
This position will be required to pass the Microsoft Cloud background check upon hire/transfer and every two years thereafter.
Preferred Qualifications
Bachelor's Degree in Computer Science, Art, Writing, Behavioral Science, Data Science, Game Design, or related field AND 14+ years’ experience in game development and design, systems design, content production, or related field
OR equivalent experience.
Have shipped at least 3 titles released to consumers.
7+ years people management experience.
Shipped multiple, high-quality games as a Creative Director, Design…
Slangs & AI meanings
The act of creating a “Frankenâ€
Verb. To make a fuss, to complain. E.g."If she's going to create all night, then I'm going home to get some peace and quiet." {Informal}
The direction and velocity of the wind as observed from the deck of a moving vessel. See "Wind over the Deck".
Older brother, male relative or male friend.
Blow ones soul is Black−American slang for to do creative work with passion and honesty
Create is British slang for to make a fuss or uproar.
A helping piece when creating a shoring.
Relative
A bearing relative to the direction of the ship; the clockwise angle between the ship's direction and an object. See also absolute bearing and bearing.
Create Your Own Happening
Very thin, colored tape. Used for nail art or to create precise lines when creating nail art.
Always Be Creating -or- Collaborating -or- Communicating
Creative Director
The act of creating a “Frankenâ€
Verb. To make a fuss, to complain. E.g."If she's going to create all night, then I'm going home to get some peace and quiet." {Informal}
The direction and velocity of the wind as observed from the deck of a moving vessel. See "Wind over the Deck".
Older brother, male relative or male friend.
Blow ones soul is Black−American slang for to do creative work with passion and honesty
Create is British slang for to make a fuss or uproar.
A helping piece when creating a shoring.
Relative
A bearing relative to the direction of the ship; the clockwise angle between the ship's direction and an object. See also absolute bearing and bearing.
Create Your Own Happening
Very thin, colored tape. Used for nail art or to create precise lines when creating nail art.
Always Be Creating -or- Collaborating -or- Communicating
Creative Director
A creative director is a person who makes high-level creative decisions; oversees the creation of creative assets such as advertisements, products, events
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Alexander McQueen in 1992. After his 2010 death, Sarah Burton became its creative director, a position she held until 2023. Gianfilippo Testa has been its chief